Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: jc4751 An editor does seem like a pretty good idea, if nothing more to edit a blank save game file and load it up into the regular game. Assuming there was nothing wonky about the data structure, that should be pretty straightforward to do. I'd be a little surprised if there wasn't already a bit of code floating around to do that very thing, albeit not for public consumption. No, there isn't. Type in Ctrl-R in the middle of game and look at all the relationships between countries. Then turn on the flags, and check out which countries control which hexes. If you wanted to create a game from a "blank slate", you would need to fill in all those details. You might still think it is "pretty straightforward to do" but it would take you days to enter all the data. Then there are things like whether war was declared this turn or not (for partisans), the various conditional rules related to decisions in the Balkans, and other elements of the game state that are time dependent. A program to let someone other than the game's programmer to set up a new scenario would be extremely difficult to do and likely to create bugs in unexpected places. For instance, a Debug function that simply let's a player place units on the map (which is available to the beta testers) has numerous ways of causing the game to crash. So many in fact, that I stopped trying to fix them all (after having fixed several dozen of them) way back in 2006.
< Message edited by Shannon V. OKeets -- 3/16/2015 6:28:28 AM >
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Steve Perfection is an elusive goal.
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