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RE: New Scenario: Red Flag 2017 - 9/16/2014 8:23:59 AM   
Tomcat84

 

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Hey Galahad, that's not really supposed to be going on. Since I never let the AI shoot it never occurred to me this might happen. Maybe I will make a note in the briefing?

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Post #: 31
RE: New Scenario: Red Flag 2017 - 12/17/2014 9:36:30 PM   
Tomcat84

 

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Feb 27 2015 latest update in my feb 27 reply below





Update for 1.06


Changes:
- incorporates some Lua
- tweaked SAM behavior when EW radars get taken out
- tweaked some radar blinking behavior (now they dont teleport but actually switch off and on the radar, so it can still be destroyed)
- tweaked behavior of enemy follow on scrambling fighters
- updated to DB 420
- input some values for scoring (no more easy Triumphs )
- added a note in the briefing that you're not supposed to loft missiles through the blocked airspace on the south side
- added some altitude overrides and number on station tweaks.

Enjoy!

< Message edited by Tomcat84 -- 2/27/2015 2:02:44 PM >


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Post #: 32
RE: New Scenario: Red Flag 2017 - 1/12/2015 12:36:56 PM   
Galahad78

 

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quote:

ORIGINAL: Tomcat84

Update for 1.06


Changes:
- incorporates some Lua
- tweaked SAM behavior when EW radars get taken out
- tweaked some radar blinking behavior (now they dont teleport but actually switch off and on the radar, so it can still be destroyed)
- tweaked behavior of enemy follow on scrambling fighters
- updated to DB 420
- input some values for scoring (no more easy Triumphs )
- added a note in the briefing that you're not supposed to loft missiles through the blocked airspace on the south side
- added some altitude overrides and number on station tweaks.

Enjoy!


Just loaded the other day to give it my first serious try and I was wondering about all the new & nice features of 1.06 and how they would interfere with the "no landing, refueling and taking off again" rule of this scenario. I see you took care of this for me

Let's see if I can win this scenario

(in reply to Tomcat84)
Post #: 33
RE: New Scenario: Red Flag 2017 - 1/14/2015 6:43:32 AM   
Tomcat84

 

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Good luck :) let me know how it goes!

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Post #: 34
RE: New Scenario: Red Flag 2017 - 1/14/2015 9:07:32 AM   
Galahad78

 

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quote:

ORIGINAL: Tomcat84

Good luck :) let me know how it goes!


So far, so good I'll finish first the "old" version as I already had a game running (my Typhoons achieved 12:1 on the first air-to-air engagement didn't want to lose this edge ) and try the updated scenario later. Is it my subjective impression or AMRAAM PK has been vastly improved?

With the air picture more or less clear now, I need some piece of advice re. planning the "land campaign". I've planned the following:

· Take out the SA-20 Gargoyle with Storm Shadows preceded by TIALD decoys. Alternatively, I could lure the SAM into firing at long distance to deplete its stocks, but I find this tactic a bit "gamey" if used abusively.

· Attack North and South mobile defenses to create "safe corridors" (safe, well...you know ) for,

· the Strikers (B-2, F-15E, etc.)

However (after messing up a bit with Mission Editor and fu***** up take off times ), I found out that the SA-20 (and even the SA-10) are capable of shooting down Paveway bombs, so the Storm Shadows will be a joke for them. Without taking down the SA-20 first, I need to close to knife range at very low altitude, which is going to be extremely difficult given the tons of AAA and SHORADs in the area

Of course, I could try and test what happens, but somehow I've become attached to my little simulated pilots

Any ideas?

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Post #: 35
RE: New Scenario: Red Flag 2017 - 1/16/2015 7:46:45 AM   
Tomcat84

 

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AMRAAM pk varies with proficiency setting of the unit (it will actually be more improved in 1.07 :) ) so that might give you that impression.

I'm assuming you mean MALD decoys, TIALD is the old Tornado targeting pod used in Desert Storm etc before being replaced by Litening.

The long distance depleting hopefully should be negated by prosecution area usage? If it does work (against any SAM) please let me know against which SAM type :)

Yeah the modern SAMs can take out LGBs etc, but Storm Shadow should be harder to pick up for them than Paveways, so all is not lost. Also dont forget that you have JASSMs available.

I personally dont put much faith in low level ingress but you're welcome to try. Don't forget about the Growlers and the Compass Call you have available to provide OECM though, they can be very powerful.

Looking forward to your report :)

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Post #: 36
RE: New Scenario: Red Flag 2017 - 1/20/2015 12:39:01 AM   
Galahad78

 

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Just finished the scenario with an Average score of 549. Too many losses, I guess. Some could have been avoided, others couldn't. Not happy with the outcome, I'll replay it in the future.

All in all, a very fun and challenging scenario. Not for begginers, though. Neither for micromanaging-haters Sometimes you have to be at two or three or four places at the same time, directing land strikes, intercepts, checking that your sim-pilots do not take the wrong turn when RTBing... You have to be very careful as well when choosing land targets, as your strike assets are finite and the air defenses formidable.

Some comments:

· the "bad guys" where able to fire their AA-12s from their safe heaven over No-Fly-Areas, whereas my own assets could not fire against planes inside those No-Fly-Areas. Was this intended? Sometimes it felt as fighting with one hand tied to your back

· making your planes take off in the intended order is a PITA micromanaging big time

· Best way to deal with a SA-20 Gargoyle type of AD, which can even shotdown JASSM, HARMs, JDAMs...? what a beast!

· Viper 99's rescue was a very nice sub-scenario!

Great scenario, loved specially the detailed briefing!

One last question: is the real Red Flag something like this?? You earn your pay, guys!

Edit: forgot to paste the debrief

SIDE: Blue
===========================================================

LOSSES:
-------------------------------
2x F/A-18F Super Hornet
6x F-15C Eagle
7x F-15E Strike Eagle
3x F-16C Blk 40 Falcon
1x F-16C Blk 50 Falcon
2x F-22A Raptor
1x MQ-9B Reaper UAV
1x RQ-170A Wraith [Sentinel] UAV
1x RQ-4B Global Hawk Blk 40 UAV
7x Typhoon FGR.4


EXPENDITURES:
------------------
7x 30mm GAU-8A/B Burst [195 rnds]
28x ADM-160B MALD [Active RF]
16x ADM-160C MALD-J [Stand-In OECM]
28x AGM-158A JASSM [Penetrator]
6x AGM-65K Maverick IR
8x AGM-88C HARM
10x AGM-88E AARGM
97x AIM-120D AMRAAM P3I.4
1x AIM-132A ASRAAM
9x AIM-9X Sidewinder
3x AN/ALE-50
1x Ariel Mk1 TRD
16x GBU-31(V)1/B JDAM [Mk84]
12x GBU-31(V)3/B JDAM [BLU-109/B]
4x GBU-32(V)2/B JDAM [Mk83]
32x GBU-53/B SDB-II
15x GBU-54(V)1/B LJDAM [Mk82]
4x GBU-57A/B MOP
30x Generic Chaff Salvo [5x Cartridges]
33x Generic Chaff Salvo [8x Cartridges]
11x Generic Flare Salvo [3x Cartridges, Dual Spectral]
16x Meteor
8x Paveway IV [Mk82]
8x Storm Shadow



SIDE: Red
===========================================================

LOSSES:
-------------------------------
1x 23mm ZSU-23-4 Shilka
8x 7.62mm MG
1x A/C Revetment (1x Medium Aircraft)
3x Ammo Bunker (Mountain)
1x Ammo Revetment
3x BMP-3 [AT-10 Stabber] IFV
1x Building (Communication Hub)
3x Building (Large)
2x Building (Palace)
1x Building (Uplink Relay Station)
1x Building (Very Large)
1x Bunker (Medium C3M)
1x Il-62 Classic
10x MiG-25P Foxbat A
25x MiG-29 Fulcrum A
13x MiG-29M2 Fulcrum C
1x Radar (Big Back [5N69])
2x Radar (Big Bird C [64N6])
1x Radar (Big Bird C [64N6])
1x Radar (Flat Face B [P-19])
1x Radar (Spoon Rest C [P-12])
2x Radar (Tall King A [P-14])
2x Radar (Tin Shield B [5N59S/36D6])
6x Roland 3
1x Runway Access Point (Large Aircraft)
6x SA-10b Grumble [5P85S] TEL
6x SA-10b Grumble [5P85S] TEL
6x SA-11 Gadfly [9A38] TELAR
3x SA-11 Gadfly [9A39] LLV
8x SA-15d Gauntlet [9A331MK/9A332] TELAR
3x SA-16 Gimlet [9K310 Igla-1] MANPADS
4x SA-17 Grizzly [9A310M1-2] TELAR
2x SA-17 Grizzly [9A39M1-2] LLV
2x SA-19 Grisom [2S6] TELAR
6x SA-20a Gargoyle [5P85SE] TEL
6x SA-22 Greyhound [KAMAZ-6560 8x8] TELAR
2x SA-8b Gecko Mod-1 [9A33BM3] TELAR
20x Su-27S Flanker B
13x Su-30MKM Flanker G
3x T-72 Main Battle Tank
1x Vehicle (AN/MPQ-48 CWAR)
1x Vehicle (AN/MPQ-50 PAR)
3x Vehicle (Clam Shell [5N66])
2x Vehicle (Flap Lid B [5N63S])
2x Vehicle (Mobile Jammer)
1x Vehicle (Tombstone [30N6])


EXPENDITURES:
------------------
21x 23mm ZSU-23-4 Shilka Burst [50 rnds]
108x 30mm 2A38M Burst [50 rnds]
72x 30mm 2S6 Burst [50 rnds]
10x 30mm Gsh-30-1 Burst [30 rnds]
67x AA-10 Alamo A [R-27R, MR SARH]
23x AA-10 Alamo C [R-27RE, LR SARH]
29x AA-11 Archer [R-73]
2x AA-11 Archer [R-73M1]
105x AA-12 Adder A [R-77, RVV-AE]
4x AA-6 Acrid A [R-40R, SARH]
47x Generic Chaff Salvo [4x Cartridges]
42x Generic Chaff Salvo [5x Cartridges]
1x Generic Flare Salvo [3x Cartridges, Single Spectral]
27x MIM-23B I-HAWK
2x R.440 Crotale-NG VT1
8x Roland 3
29x SA-10b Grumble [5V55R]
13x SA-10b Grumble [5V55RUD]
36x SA-11 Gadfly [9M38M1]
12x SA-15a Gauntlet [9M330]
17x SA-15b Gauntlet [9M331]
31x SA-17 Grizzly [9M317]
1x SA-19a Grisom [9M311]
4x SA-20a Gargoyle [48N6E]
4x SA-22 Greyhound [57E6]
8x SA-2f Guideline Mod 1 [S-75M2 Volkhov, 5YA23 / V-759]
36x SA-3c Goa [5V27DE]
8x SA-8b Gecko Mod-1 [9M33M3]



SIDE: Neutral
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------


< Message edited by Galahad78 -- 1/20/2015 1:40:33 AM >

(in reply to Tomcat84)
Post #: 37
RE: New Scenario: Red Flag 2017 - 2/27/2015 1:01:59 PM   
Tomcat84

 

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You can now find the latest version here. (43 megabyte download)

I am also submitting it for the Scenpack.

Whats changed? Not a whole lot but:
- Overlays are now loaded automatically via new 1.07 functionality and are mostly JPG instead of PNG to reduce filesize
- Running latest Database
- Some minor WRA settings for the AI

How to install:
- Download the linked .zip file
- Extract the included .scen and the attachments folder to a scenario folder of your choosing in the Command scenarios directory.
- Play the scen, overlays should load automatically (it can take a little while and sometimes maybe you should move the map around a bit to get them to kick in)

- If you need help, let me know!

Feel free to give it a go. Hopefully theres no gamebreaking issues so I am going to submit it to the pack right away as an update, but if you do see a problem please post!
I am no longer offering an overlayless scen since the download size should not be a big deal these days and install shouldnt be a problem either.

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Post #: 38
RE: New Scenario: Red Flag 2017 - 2/27/2015 8:46:35 PM   
Mini_Von


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Joined: 12/17/2013
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Hi Tomcat84

I tried running your scenario and I cant get the overlays to automatically display. I'm sure that I'm probably doing something wrong. Any help would be appreciated.

I installed your files to the following directory: (See Picture)



I start the scenario and the "Event Overlayload has been fired" is displayed but I get no overlays.

I ran your Action Lua commands in the script console (with no errors) but I still dont get overlays.
ScenEdit_UseAttachment('59a702ff-99c8-4503-9265-a05b36f9a58a')
ScenEdit_UseAttachment('9a8d9012-a124-4556-901e-dd1795db8883')
ScenEdit_UseAttachment('ce89156f-46ec-40cb-b36d-7a67f405d55c')
ScenEdit_UseAttachment('3c285092-e733-4f17-8899-43413ab2957d')
ScenEdit_UseAttachment('75520159-4804-49a1-9913-73707e17f26d')
ScenEdit_UseAttachment('c5141e47-c541-464a-9983-e1809d4f278f')

I am able to manually install overlays by using the old method.

Any Ideas? Thanks



Attachment (1)

< Message edited by Mini_Von -- 2/27/2015 9:51:13 PM >


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Post #: 39
RE: New Scenario: Red Flag 2017 - 2/27/2015 9:29:26 PM   
CassioM


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From: Brazil
Status: offline
The best scenario ever!

With the overlays it is very sexy.

(in reply to Mini_Von)
Post #: 40
RE: New Scenario: Red Flag 2017 - 2/28/2015 9:53:30 AM   
Tomcat84

 

Posts: 1952
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Hmmm maybe I should've explained differently, but you need to unzip the whole zip file to the same location but keep the overlays in the "attachments" folder.

So in your case you would have the scen in Command\Scenarios\Beta and there would also be a Command\Scenarios\Beta\attachments folder in which the 6 overlay directories with all the numbers etc go.

That way it should load them correctly.

When it has then loaded them successfully one time, the overlay directories (with the numbers in the name) should also be in the directory Command\AttachmentRepo.

At that point you could delete the attachments directory from the directory Scenarios\Beta if you want (or just leave it there). Make sense?

Try again and let me know if it works :)

example:








quote:

ORIGINAL: Mini_Von

Hi Tomcat84

I tried running your scenario and I cant get the overlays to automatically display. I'm sure that I'm probably doing something wrong. Any help would be appreciated.

I installed your files to the following directory: (See Picture)



I start the scenario and the "Event Overlayload has been fired" is displayed but I get no overlays.

I ran your Action Lua commands in the script console (with no errors) but I still dont get overlays.
ScenEdit_UseAttachment('59a702ff-99c8-4503-9265-a05b36f9a58a')
ScenEdit_UseAttachment('9a8d9012-a124-4556-901e-dd1795db8883')
ScenEdit_UseAttachment('ce89156f-46ec-40cb-b36d-7a67f405d55c')
ScenEdit_UseAttachment('3c285092-e733-4f17-8899-43413ab2957d')
ScenEdit_UseAttachment('75520159-4804-49a1-9913-73707e17f26d')
ScenEdit_UseAttachment('c5141e47-c541-464a-9983-e1809d4f278f')

I am able to manually install overlays by using the old method.

Any Ideas? Thanks





< Message edited by Tomcat84 -- 2/28/2015 10:55:25 AM >


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Post #: 41
RE: New Scenario: Red Flag 2017 - 2/28/2015 4:48:22 PM   
Mini_Von


Posts: 134
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Thanks Tomcat,

I got it working!!!

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Post #: 42
RE: New Scenario: Red Flag 2017 - 3/6/2015 6:45:13 AM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline
Glad to hear that Mini_Von. How do you like it so far?



quote:

ORIGINAL: CassioM

The best scenario ever!

With the overlays it is very sexy.



Thank you!!! :)





quote:

ORIGINAL: Galahad78
Some comments:

· the "bad guys" where able to fire their AA-12s from their safe heaven over No-Fly-Areas, whereas my own assets could not fire against planes inside those No-Fly-Areas. Was this intended? Sometimes it felt as fighting with one hand tied to your back

· making your planes take off in the intended order is a PITA micromanaging big time

· Best way to deal with a SA-20 Gargoyle type of AD, which can even shotdown JASSM, HARMs, JDAMs...? what a beast!

· Viper 99's rescue was a very nice sub-scenario!

Great scenario, loved specially the detailed briefing!

One last question: is the real Red Flag something like this?? You earn your pay, guys!



- you mean that they fire from near their regen fields towards you in the target area? That is intended but you should be able to fire back at them? Can you physically not shoot them or was it how you interpreted my briefing? The only restriction I intended was that you don't start shooting them from the southeast I.e. from around Creech AFB.

- yep. Welcome to the real world :) At least you didn't have to worry about red air taking off in between as well :p

- jamming, malds and low observable long range weapons like jassm and storm shadow probably.

- thank you and thank you :)

- real life? Who knows. Probably more alcohol involved after the debrief ;) it's Vegas!


< Message edited by Tomcat84 -- 3/6/2015 7:46:15 AM >


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Post #: 43
RE: New Scenario: Red Flag 2017 - 3/6/2015 8:59:13 PM   
Schr75


Posts: 803
Joined: 7/18/2014
From: Denmark
Status: offline
Hi Tomcat84

I can´t get your latest updated scen´s to work, and I really want to. I loved the previous versions.

Both Red Flag and Frisian Flag downloads and unpacks correctly. But when I start them, Command only load´s approximately 50% (according to the progress bar), and then starts an empty scenario. No sides, no units, no nothing.

Any ideas as to what I´m doing wrong???

I´m running Command V.1.07RC5 B677, and everything else is working.

Søren

(in reply to Tomcat84)
Post #: 44
RE: New Scenario: Red Flag 2017 - 3/7/2015 3:20:31 AM   
Tomcat84

 

Posts: 1952
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Hmmm not sure.

Are other scenarios with the latest DB running correctly ?
I'm assuming a reboot / restarting the game has been tried?
What happens if you delete the overlays from your attachment repository (are they even in there) and also move the attachments folder away before loading the scen again ?

Does all that make sense?

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Post #: 45
RE: New Scenario: Red Flag 2017 - 3/7/2015 12:26:57 PM   
Mini_Von


Posts: 134
Joined: 12/17/2013
Status: offline
Hi,

I had the same problem when I tried to install them. I suspect that windows is having a problem creating a newly needed folder. Try making a folder called "AttachmentRepo" in the games main directory. C:\Matrix Games\Command Modern Air Naval Operations\AttachmentRepo

This folder is supposed to be created when you run the scenario with attachments for the first time. If it still doesn't work then place the attachments directly into the "AttachmentRepo" folder and then run the scenario.

Good Luck

Rob




Attachment (1)

< Message edited by Mini_Von -- 3/7/2015 1:48:33 PM >


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Post #: 46
RE: New Scenario: Red Flag 2017 - 3/7/2015 11:03:47 PM   
Schr75


Posts: 803
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From: Denmark
Status: offline
Hi Mini_von

Thanks a lot. That did the trick.
Everything is working now.

Søren

(in reply to Mini_Von)
Post #: 47
RE: New Scenario: Red Flag 2017 - 3/12/2015 10:05:56 PM   
Boltzmann

 

Posts: 41
Joined: 12/28/2012
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Adding the "AttachmentRepo" folder worked for me as well when I had same issue (scan with attachments not loading). Seems some of us had this issue. Has anyone posted this under tech support yet?

(in reply to Schr75)
Post #: 48
RE: New Scenario: Red Flag 2017 - 3/12/2015 10:08:16 PM   
Boltzmann

 

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This worked for me as well. Has anyone posted about this in the tech support forum to alert the devs?

(in reply to Schr75)
Post #: 49
RE: New Scenario: Red Flag 2017 - 3/12/2015 11:11:20 PM   
mikkey


Posts: 3142
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From: Slovakia
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Thanks Boltzmann, devs have been advised in the beta forum.

(in reply to Boltzmann)
Post #: 50
RE: New Scenario: Red Flag 2017 - 4/1/2015 11:35:03 AM   
Galahad78

 

Posts: 386
Joined: 9/28/2009
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quote:

ORIGINAL: Tomcat84
- you mean that they fire from near their regen fields towards you in the target area? That is intended but you should be able to fire back at them? Can you physically not shoot them or was it how you interpreted my briefing? The only restriction I intended was that you don't start shooting them from the southeast I.e. from around Creech AFB.


No, I couldn't physically shoot back at them: each time I tried Ctrl+F1 for a manual, or F1 for automatic attack against a hostile inside those No-Fly Areas, Command would ignore me, even though my fighters were well inside weapon release parameters.

Afterwards I concluded that Command understood (correctly) that, if fired, my missiles would be flying inside a No-fly zone and therefore chose to ignore me () and not fire back (i.e., I do not think it could be a bug but a proper feature working properly). Nevertheless it was very interesting because it was a clear indication that Blue and Red forces operate under different ROE and restrictions, and that one cannot expect the bad guy to fight chivalrously like oneself

(in reply to Tomcat84)
Post #: 51
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