Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Functional Improvements for Future Versions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Functional Improvements for Future Versions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Functional Improvements for Future Versions - 3/17/2015 5:23:25 PM   
Longshanks

 

Posts: 20
Joined: 1/15/2015
Status: offline
As I learn to play this monster, I've found some "missing items." It's entirely possible they are present and I just haven't found them. Most of these fall into the category of making the player experience more positive. There are no suggestions involving unit ratings, etc. It's also possible this post is misplaced because these are more like suggestions for WitE 2.0. If so, please advise/move. Finally, I'm not complaining (it's a fun game to play), I'm just reporting my novice observations. Perhaps this is old news to veterans. Anyway, here they are:

1) there is no easy way to see which units have not yet been moved, or still have a substantial part of their movement left.
This is particularly important when the front is fluid. I spend a lot of time simply going unit by unit to make sure I haven't skipped one that ought to be moving. It would be nice if there was a way to flag units that have some percentage (to be filled in by the player) of their movement left. Even better, the player could flag the type of units he is looking for (units with a CV of 1 or more, etc).

2. I find the clicks needed to conduct an action to be excessive. If I want to look at the details of a unit, I must right click it, then move the mouse over to the side and left click that. Why can't I just left click on the unit to begin with to inspect it and take whatever action is warranted?

3. I often get a message on air missions that "no aircraft are available." When I inspect my airbases, I find a group that hasn't flown (0% of its miles), has a reasonable morale, is mission-capable and is within range. Even if I set Air Doctrine to 150% I get this message. It's a mystery to me why they don't fly.

4. In fluid situations, moving divisions from one corps to the next can be very tedious (especially for the Soviets). Could we enter an "Organization" mode where we can click on an HQ and then click on units we want in it instead of the current system?

5. The Supply Flag doesn't indicate when a unit has moved out of supply of its HQ. Having the unit change colors or some other marker when it moves out of supply would be most helpful. When moving a unit, I'm interested in what the unit's supply status will be next turn, rather than what it is currently (which is what the Supply Flag shows).

6. Can we get a list of Soviet unit disbanding schedule? It seems grossly unfair that the German player has his Withdrawal sheet for planning and the Soviet player doesn't.

7. Is it possible to add an "Undo" for non-movement and combat activities like Disbanding and Reorganization?

That's not a complete list, but enough for now.


Post #: 1
RE: Functional Improvements for Future Versions - 3/17/2015 6:03:56 PM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
Status: offline
3. in re "no aircraft available," try setting % lower, say 30%, and then reduce % by mission to 20/30/40/50... you'll get more missions from more bases.

Once you're familiar with your own set-up style, you won't need so many clicks just to understand your pieces values.

No surprise that you find its tedious, you're not alone.

(in reply to Longshanks)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Functional Improvements for Future Versions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.750