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RE: Katherine, OZ - supplies

 
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RE: Katherine, OZ - supplies - 7/13/2012 4:51:23 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: AW1Steve
What I feel is the limiting factor is not the strategy, the terain or ability, but the limitations of the game engine. THAT I can appreciate and accept. And until I learn to properly mod the editor (and find a PBEM opponent that's willing to let me try out my theory), I'll have to live with it.

Many,many thanks for gold information nuggets!
I greatly appreciate them, and learned a lot from them.




What the game engine does not represent well at all is the historical reality that DARWIN was not SYDNEY nor BRISBANE....nor was DARWIN going to be developed into a SYDNEY or BRISBANE in three months like the game engine allows.

The other thing the game engine does not represent well is the millions of tons of supplies that were shipped into Australia to build up the infrastructure at SYDNEY/BRISBANE et al. to support trrops that were stationed there and transited the area.

One of the reasons that the Allies went back through the Solomons and Papua is because the East Coast Australian infrastructure to support the intial moves into those areas was already partially in place. And once there it was easier to continue the momentum from there...rather than shift the momentum 1000 miles to the west from an undeveloped port.

One of the other things that the game engine does not represent well either is the relatively lack of supply spoilage. SYDNEY/BRISBANE et al had the warehousing facilities to accomodate the storage of supplies needed in the coming offensives...DARWIN did not.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to AW1Steve)
Post #: 31
RE: Katherine, OZ - supplies - 7/13/2012 7:10:08 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline
quote:

ORIGINAL: treespider


quote:

ORIGINAL: AW1Steve
What I feel is the limiting factor is not the strategy, the terain or ability, but the limitations of the game engine. THAT I can appreciate and accept. And until I learn to properly mod the editor (and find a PBEM opponent that's willing to let me try out my theory), I'll have to live with it.

Many,many thanks for gold information nuggets!
I greatly appreciate them, and learned a lot from them.




What the game engine does not represent well at all is the historical reality that DARWIN was not SYDNEY nor BRISBANE....nor was DARWIN going to be developed into a SYDNEY or BRISBANE in three months like the game engine allows.

The other thing the game engine does not represent well is the millions of tons of supplies that were shipped into Australia to build up the infrastructure at SYDNEY/BRISBANE et al. to support trrops that were stationed there and transited the area.

One of the reasons that the Allies went back through the Solomons and Papua is because the East Coast Australian infrastructure to support the intial moves into those areas was already partially in place. And once there it was easier to continue the momentum from there...rather than shift the momentum 1000 miles to the west from an undeveloped port.

One of the other things that the game engine does not represent well either is the relatively lack of supply spoilage. SYDNEY/BRISBANE et al had the warehousing facilities to accomodate the storage of supplies needed in the coming offensives...DARWIN did not.


Tree I've heard of a lot of limitations , but a "warehouse gap"? The US had a solution for that...it's called a large quonset hut. They were used for everything from indoor training facilities (Great Lakes had one when I went to Basic in the late 70's...I saw over a thousand recruits exercising in there at once) to warehouses,motor pools and even hangers.
.

When I worked in the Museum on Guam we had boxes and boxes of photo's of Guam. Many of them showed this small island of less than 20k and only 200 troops turn into a massive floating ware house that supported the 3rd and 7th fleets,SUBPAC, the 20th and 21st Air Force and over half a million troops. That from a small , mountainous jungle covered island and in less than a few months.

I find it inconceivable that there would be any problem turning large,flat, barren areas of space into large "ware house districts" as was done on Guam, in North Africa and even in the UK .Docks, floating drydocks, various water tenders and support craft could rapidly turn Darwin into a rough , quick , Mega base.....if it had been so desired. I have absolutely no doubt that This could happen if it was considered inportant.

What I was wondering was how to defend Darwin while under attack and build it up till it was capable of defending it's self. And I wondered if it was at all possible to build up a supply route through the outback , overland from Alice Springs (Where the railroad ends, and the base can be built up to a pretty big base itself) through Tennnant Creek and Katherine. Alas , the answer is no. I CAN march troops (very slowly) overland from there. And I can do a "Berlin Airlift/Flying the Hump" type airlift for limited supplies.But that's it.

It appears that the key to holding Darwin and turning it into a mega base is 1st holding Timor. I'll be testing this in my game with "Satisfaction" (yes Andrew, go ahead and read this.....). Hold those small airbases, and Darwin doesn't come under ESCORTED air attack , so defense is quite possible.

But again , I'd like to thank everyone who responded , you've been VERY helpfull and given me a great deal to ponder.....and find a way around the limitations.

< Message edited by AW1Steve -- 7/13/2012 7:12:35 PM >


_____________________________


(in reply to treespider)
Post #: 32
RE: Katherine, OZ - supplies - 7/13/2012 7:44:02 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: AW1Steve

quote:

ORIGINAL: treespider


quote:

ORIGINAL: AW1Steve
What I feel is the limiting factor is not the strategy, the terain or ability, but the limitations of the game engine. THAT I can appreciate and accept. And until I learn to properly mod the editor (and find a PBEM opponent that's willing to let me try out my theory), I'll have to live with it.

Many,many thanks for gold information nuggets!
I greatly appreciate them, and learned a lot from them.




What the game engine does not represent well at all is the historical reality that DARWIN was not SYDNEY nor BRISBANE....nor was DARWIN going to be developed into a SYDNEY or BRISBANE in three months like the game engine allows.

The other thing the game engine does not represent well is the millions of tons of supplies that were shipped into Australia to build up the infrastructure at SYDNEY/BRISBANE et al. to support trrops that were stationed there and transited the area.

One of the reasons that the Allies went back through the Solomons and Papua is because the East Coast Australian infrastructure to support the intial moves into those areas was already partially in place. And once there it was easier to continue the momentum from there...rather than shift the momentum 1000 miles to the west from an undeveloped port.

One of the other things that the game engine does not represent well either is the relatively lack of supply spoilage. SYDNEY/BRISBANE et al had the warehousing facilities to accomodate the storage of supplies needed in the coming offensives...DARWIN did not.


Tree I've heard of a lot of limitations , but a "warehouse gap"? The US had a solution for that...it's called a large quonset hut. They were used for everything from indoor training facilities (Great Lakes had one when I went to Basic in the late 70's...I saw over a thousand recruits exercising in there at once) to warehouses,motor pools and even hangers.
.

When I worked in the Museum on Guam we had boxes and boxes of photo's of Guam. Many of them showed this small island of less than 20k and only 200 troops turn into a massive floating ware house that supported the 3rd and 7th fleets,SUBPAC, the 20th and 21st Air Force and over half a million troops. That from a small , mountainous jungle covered island and in less than a few months.

I find it inconceivable that there would be any problem turning large,flat, barren areas of space into large "ware house districts" as was done on Guam, in North Africa and even in the UK .Docks, floating drydocks, various water tenders and support craft could rapidly turn Darwin into a rough , quick , Mega base.....if it had been so desired. I have absolutely no doubt that This could happen if it was considered inportant.


In 1944 and 1945 sure...in 1942 no.


quote:


What I was wondering was how to defend Darwin while under attack and build it up till it was capable of defending it's self. And I wondered if it was at all possible to build up a supply route through the outback , overland from Alice Springs (Where the railroad ends, and the base can be built up to a pretty big base itself) through Tennnant Creek and Katherine. Alas , the answer is no. I CAN march troops (very slowly) overland from there. And I can do a "Berlin Airlift/Flying the Hump" type airlift for limited supplies.But that's it.

It appears that the key to holding Darwin and turning it into a mega base is 1st holding Timor. I'll be testing this in my game with "Satisfaction" (yes Andrew, go ahead and read this.....). Hold those small airbases, and Darwin doesn't come under ESCORTED air attack , so defense is quite possible.

But again , I'd like to thank everyone who responded , you've been VERY helpfull and given me a great deal to ponder.....and find a way around the limitations.



_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to AW1Steve)
Post #: 33
RE: Katherine, OZ - supplies - 7/13/2012 7:58:30 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline
quote:

ORIGINAL: treespider


quote:

ORIGINAL: AW1Steve

quote:

ORIGINAL: treespider


quote:

ORIGINAL: AW1Steve
What I feel is the limiting factor is not the strategy, the terain or ability, but the limitations of the game engine. THAT I can appreciate and accept. And until I learn to properly mod the editor (and find a PBEM opponent that's willing to let me try out my theory), I'll have to live with it.

Many,many thanks for gold information nuggets!
I greatly appreciate them, and learned a lot from them.




What the game engine does not represent well at all is the historical reality that DARWIN was not SYDNEY nor BRISBANE....nor was DARWIN going to be developed into a SYDNEY or BRISBANE in three months like the game engine allows.

The other thing the game engine does not represent well is the millions of tons of supplies that were shipped into Australia to build up the infrastructure at SYDNEY/BRISBANE et al. to support trrops that were stationed there and transited the area.

One of the reasons that the Allies went back through the Solomons and Papua is because the East Coast Australian infrastructure to support the intial moves into those areas was already partially in place. And once there it was easier to continue the momentum from there...rather than shift the momentum 1000 miles to the west from an undeveloped port.

One of the other things that the game engine does not represent well either is the relatively lack of supply spoilage. SYDNEY/BRISBANE et al had the warehousing facilities to accomodate the storage of supplies needed in the coming offensives...DARWIN did not.


Tree I've heard of a lot of limitations , but a "warehouse gap"? The US had a solution for that...it's called a large quonset hut. They were used for everything from indoor training facilities (Great Lakes had one when I went to Basic in the late 70's...I saw over a thousand recruits exercising in there at once) to warehouses,motor pools and even hangers.
.

When I worked in the Museum on Guam we had boxes and boxes of photo's of Guam. Many of them showed this small island of less than 20k and only 200 troops turn into a massive floating ware house that supported the 3rd and 7th fleets,SUBPAC, the 20th and 21st Air Force and over half a million troops. That from a small , mountainous jungle covered island and in less than a few months.

I find it inconceivable that there would be any problem turning large,flat, barren areas of space into large "ware house districts" as was done on Guam, in North Africa and even in the UK .Docks, floating drydocks, various water tenders and support craft could rapidly turn Darwin into a rough , quick , Mega base.....if it had been so desired. I have absolutely no doubt that This could happen if it was considered inportant.


In 1944 and 1945 sure in 1942 no. Oh I certainly can agree with that.I wasn't planning on a bomber/general offensive till 1943..equivalent to the 8th AF in Europe. My thought is it's easier for me to Hold the bases in 1943....then retake it in 1943. And if I can bleed the Japanese in the meanwhile all the better.
quote:


What I was wondering was how to defend Darwin while under attack and build it up till it was capable of defending it's self. And I wondered if it was at all possible to build up a supply route through the outback , overland from Alice Springs (Where the railroad ends, and the base can be built up to a pretty big base itself) through Tennnant Creek and Katherine. Alas , the answer is no. I CAN march troops (very slowly) overland from there. And I can do a "Berlin Airlift/Flying the Hump" type airlift for limited supplies.But that's it.

It appears that the key to holding Darwin and turning it into a mega base is 1st holding Timor. I'll be testing this in my game with "Satisfaction" (yes Andrew, go ahead and read this.....). Hold those small airbases, and Darwin doesn't come under ESCORTED air attack , so defense is quite possible.

But again , I'd like to thank everyone who responded , you've been VERY helpfull and given me a great deal to ponder.....and find a way around the limitations.





< Message edited by AW1Steve -- 7/13/2012 9:13:27 PM >


_____________________________


(in reply to treespider)
Post #: 34
RE: Katherine, OZ - supplies - 7/13/2012 9:11:05 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Uff, that green text is not working very well! Slightly drunk but still! I vote for a ban on all bright colors!

(in reply to AW1Steve)
Post #: 35
RE: Katherine, OZ - supplies - 7/13/2012 9:14:33 PM   
AW1Steve


Posts: 14507
Joined: 3/10/2007
From: Mordor Illlinois
Status: offline

quote:

ORIGINAL: JocMeister

Uff, that green text is not working very well! Slightly drunk but still! I vote for a ban on all bright colors!



Sorry about that. I changed to a darker color. Any better?

_____________________________


(in reply to JocMeister)
Post #: 36
RE: Katherine, OZ - supplies - 7/13/2012 9:40:51 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: AW1Steve

Tree I've heard of a lot of limitations , but a "warehouse gap"?


The Quartermaster Corps: Operations in the War against Japan page 86

quote:

Storage facilities at the Australian bases
varied appreciably in serviceability. During
1942 commercial space of all sorts was employed.
Quartermaster requirements for
storage space were then much smaller than
they later became, but at this time suitable
warehouses were so scarce that supplies were
even kept in empty shops, garages, social
centers–in fact, in almost any available
space. During 1943 an extensive leasing and
construction program provided substantial
quantities of Quartermaster covered space
in the Melbourne, Sydney, and Brisbane
base areas. In January 1944, when storage
operations in Australia were at their
peak, the Corps utilized more warehouse
space than any other branch of the Army,
occupying 3,175,000 square feet, or 43.7
percent of the 8,506,000 square feet employed
by the Air Forces and the technical
services.10


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to AW1Steve)
Post #: 37
RE: Katherine, OZ - supplies - 7/14/2012 8:13:18 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: AW1Steve


quote:

ORIGINAL: JocMeister

Uff, that green text is not working very well! Slightly drunk but still! I vote for a ban on all bright colors!



Sorry about that. I changed to a darker color. Any better?


Yes now I can read it!

(in reply to AW1Steve)
Post #: 38
RE: Katherine, OZ - supplies - 3/20/2015 11:08:11 AM   
Kulturhund

 

Posts: 18
Joined: 9/25/2010
Status: offline
Hi everyone

Trying to get back into the game after a very long break (years lol). Playing Japan in scen 1 vs the AI - started just last month on the latest official patch then, and just patched to the latest. Great job btw.

I realize this thread is about Katherine but I'm having a similar problem with Mandalay being unable to draw any supply at all.

So I have turned off stockpiling for all bases including Rangoon which has about 30k supplies, and the rail line between Rangoon-Mandalay is secure. I have one corps HQ at Rangoon and one at Mandalay, which is stockpile on and supplies to 25k but seems stuck at near zero for ages. I have 2 air units there flying CAP but not even building forts, and about 30k troops.

Any ideas? Thanks in advance!

Attachment (1)

< Message edited by Kulturhund -- 3/20/2015 12:23:01 PM >

(in reply to JocMeister)
Post #: 39
RE: Katherine, OZ - supplies - 3/20/2015 12:41:18 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline
Many bases have monsoon setting issues. If you look on the left hand side near supplies, you'll see a number in parenthesis if the base is considered to be under the monsoon supply rules. This is the max amount of supply that can move into/through the base in a given phase. Factor in the fact poor transportation lines only move supplies once or twice a week and you can see some areas of the map are horrible supply lines. You can get the number to grow by increasing the base size, but it’s not a huge growth to the number, maybe 100 per base level or so. I also believe the number changes based on the date, so during monsoon season the number can be quite tiny.

Air and naval transportation are your best ways of moving large amounts of supplies into areas with limited transportation lines like these. You can plan ahead and slowly grow supplies at a base like Mandalay or Katherine over time, but you need months of lead time and if there is any kind of supply drain already occurring at the base due to large numbers of units, it’ll be tough to grow a supply stock very fast if at all. Your best bet is to pull the supplies in before you move any units into the area so you can have a large stock ready for later when your units do arrive.

In your case I'd move most of your stuff back to Rangoon and allow supplies to slowly grow at Mandalay. Then move in engineers to increase base size and eventually you should have a large stock of supplies built up. Then it'll be time to think about moving tens of thousands of troops into that dense jungle region of the earth.

Basically you want your supply demand number to be as small as possible at the base so it can grow supplies as fast as possible. If you keep combat forces deployed there, they will eat a lot of what little supplies arrive, so keep your garrison as small as you feel it is safe to.

Jim


< Message edited by Jim D Burns -- 3/20/2015 1:49:47 PM >


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Post #: 40
RE: Katherine, OZ - supplies - 3/20/2015 1:22:59 PM   
ndworl

 

Posts: 145
Joined: 8/20/2013
From: Brisbane, Australia
Status: offline
I'm not sure folks here understand the conditions in Northern Australia. It rains 9 feet in the course of a couple of weeks, sometime between December and March. Every road, railway and telegraph is destroyed by this - every year. With a population north of Brisbane smaller than Springvale the logical thing to do is ignore the land communications and supply the rare locations with economic potential by sea. This isolation was actually seen as an advantage by the Allies. The plan was to let the Japanese have northern Australia, knowing there was NO prospect of a successful attack from there.

(in reply to Jim D Burns)
Post #: 41
RE: Katherine, OZ - supplies - 3/20/2015 3:49:41 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Chris H

Put the AUS command HQ in Alice. Set supply in Alice to max. This will then get to Katherine and beyond when needed but it is down a dirt track. Katherine should be set to stockpile.


Not in stock in my experience. I just doesn't move. I've had 45,000 in Alice Springs and 20 in Katherine. It doesn't even move to Daly Waters really.

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The Moose

(in reply to Chris21wen)
Post #: 42
RE: Katherine, OZ - supplies - 3/20/2015 3:51:38 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
I see I just responded to a zombie thread. More coffee!!

< Message edited by Bullwinkle58 -- 3/20/2015 4:51:30 PM >


_____________________________

The Moose

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Post #: 43
RE: Katherine, OZ - supplies - 3/20/2015 4:08:50 PM   
Skyros


Posts: 1570
Joined: 9/29/2000
From: Columbia SC
Status: offline
This may help




Attachment (1)

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Post #: 44
RE: Katherine, OZ - supplies - 3/20/2015 4:09:17 PM   
Skyros


Posts: 1570
Joined: 9/29/2000
From: Columbia SC
Status: offline
and part two.




Attachment (1)

(in reply to Skyros)
Post #: 45
RE: Katherine, OZ - supplies - 3/20/2015 4:20:29 PM   
Jim D Burns


Posts: 4013
Joined: 2/25/2002
From: Salida, CA.
Status: offline

quote:

ORIGINAL: Skyros
This may help


Outstanding, thanks Skyros. For those who want a single file, I merged the two images.

Jim





Attachment (1)

_____________________________


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Post #: 46
RE: Katherine, OZ - supplies - 3/20/2015 10:01:03 PM   
Kulturhund

 

Posts: 18
Joined: 9/25/2010
Status: offline
Thanks for all the pointers guys .. will give that a whirl. Loving the table too!!



(in reply to Jim D Burns)
Post #: 47
RE: Katherine, OZ - supplies - 3/20/2015 10:19:50 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

telegraph


Seriously???? Do they at least have running water?

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to Jim D Burns)
Post #: 48
RE: Katherine, OZ - supplies - 3/20/2015 10:21:14 PM   
rustysi


Posts: 7472
Joined: 2/21/2012
From: LI, NY
Status: offline
Oh, BTW nice chart. Thanks

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to rustysi)
Post #: 49
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