Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Carriers in base/coastal hexes

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Carriers in base/coastal hexes Page: [1]
Login
Message << Older Topic   Newer Topic >>
Carriers in base/coastal hexes - 3/21/2015 12:43:04 AM   
alanschu

 

Posts: 405
Joined: 12/21/2006
Status: offline
Just so I'm clear, it's a disadvantage to be in this situation right? Because it seems like the AI is doing it a lot (Carriers mobbed Midway and are now mobbing Lunga)
Post #: 1
RE: Carriers in base/coastal hexes - 3/21/2015 12:51:57 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: alanschu

Just so I'm clear, it's a disadvantage to be in this situation right? Because it seems like the AI is doing it a lot (Carriers mobbed Midway and are now mobbing Lunga)

In the game, coastal hexes do not penalize carrier operations. Being in a friendly base hex penalizes carrier ops by 50% for CV and CVL, but no penalty for CVE.

_____________________________


(in reply to alanschu)
Post #: 2
RE: Carriers in base/coastal hexes - 3/21/2015 1:07:55 AM   
alanschu

 

Posts: 405
Joined: 12/21/2006
Status: offline
Ah only friendly hexes? Okay then. I now hold Lunga so that'd make sense. I just wanted to make sure I wasn't about to attack easy targets! :P Also good to know since that can give me better CAP coverage over hostile landings then.

Thanks again witpqs! :D

(in reply to witpqs)
Post #: 3
RE: Carriers in base/coastal hexes - 3/21/2015 1:25:09 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: alanschu

Ah only friendly hexes? Okay then. I now hold Lunga so that'd make sense. I just wanted to make sure I wasn't about to attack easy targets! :P Also good to know since that can give me better CAP coverage over hostile landings then.

Thanks again witpqs! :D

If I am wrong hopefully someone will jump in!

_____________________________


(in reply to alanschu)
Post #: 4
RE: Carriers in base/coastal hexes - 3/21/2015 1:55:23 AM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline

quote:

ORIGINAL: witpqs

Being in a friendly base hex penalizes carrier ops by 50% for CV and CVL...


My apologies for my naivete, but what is the rationale for this? I don't understand why this would be the case.

(in reply to witpqs)
Post #: 5
RE: Carriers in base/coastal hexes - 3/21/2015 3:22:01 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: jwolf


quote:

ORIGINAL: witpqs

Being in a friendly base hex penalizes carrier ops by 50% for CV and CVL...


My apologies for my naivete, but what is the rationale for this? I don't understand why this would be the case.

My understanding is that it is just to reduce an exploit of game play that was not realistic, having a bunch of carriers in a TF(s) camp out at a base and be fully operating.

_____________________________


(in reply to jwolf)
Post #: 6
RE: Carriers in base/coastal hexes - 3/21/2015 3:55:47 AM   
alanschu

 

Posts: 405
Joined: 12/21/2006
Status: offline
You can probably justify it in that finding the space to do carrier ops would be limited when dealing with a lot of the "intrinsic" sea traffic of a port?

(in reply to witpqs)
Post #: 7
RE: Carriers in base/coastal hexes - 3/21/2015 7:14:34 AM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
It's my understanding that carriers needed to turn into the wind and go to high speed to get enough airflow over the bow to allow the planes to lift off before running out of flight deck. Having a large land mass in the direction the wind is coming from would curtail air operations as the carrier had to keep doing circles and could only launch during a short time of the run.

(in reply to alanschu)
Post #: 8
RE: Carriers in base/coastal hexes - 3/21/2015 9:12:32 AM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
quote:

ORIGINAL: witpqs


quote:

ORIGINAL: alanschu

Ah only friendly hexes? Okay then. I now hold Lunga so that'd make sense. I just wanted to make sure I wasn't about to attack easy targets! :P Also good to know since that can give me better CAP coverage over hostile landings then.

Thanks again witpqs! :D

If I am wrong hopefully someone will jump in!



Carriers (CV, CVL, CVB) suffer 50% ops penalty when they are in base hex or dot hex.
Penalty is for both friendly and enemy bases and dots.

No penalty for CVE

Manual
7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES
Air operations by aircraft carriers are limited if the aircraft carrier is in a base hex. Aircraft launching search, CAP or strike Missions from a carrier in a base hex will only launch 50% of the normal amount they would have launched. If the CAP is reinforced by fighters on the ship due to the raid being spotted in time, only 50% of the fighters on the ship will reinforce the CAP.

< Message edited by koniu -- 3/21/2015 10:21:29 AM >


_____________________________

"Only the Dead Have Seen the End of War"

(in reply to witpqs)
Post #: 9
RE: Carriers in base/coastal hexes - 3/21/2015 9:18:05 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Thanks!

_____________________________


(in reply to koniu)
Post #: 10
RE: Carriers in base/coastal hexes - 3/21/2015 10:53:41 AM   
tiemanjw

 

Posts: 580
Joined: 12/6/2008
Status: offline

quote:

ORIGINAL: koniu

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: alanschu

Ah only friendly hexes? Okay then. I now hold Lunga so that'd make sense. I just wanted to make sure I wasn't about to attack easy targets! :P Also good to know since that can give me better CAP coverage over hostile landings then.

Thanks again witpqs! :D

If I am wrong hopefully someone will jump in!



Carriers (CV, CVL, CVB) suffer 50% ops penalty when they are in base hex or dot hex.
Penalty is for both friendly and enemy bases and dots.

No penalty for CVE

Manual
7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES
Air operations by aircraft carriers are limited if the aircraft carrier is in a base hex. Aircraft launching search, CAP or strike Missions from a carrier in a base hex will only launch 50% of the normal amount they would have launched. If the CAP is reinforced by fighters on the ship due to the raid being spotted in time, only 50% of the fighters on the ship will reinforce the CAP.



Not to be " that guy", but the manual you quote there does not say CVEs are excluded from this penalty. I've heard this CVE thing stated many times, but is it true or false wisdom that keeps getting passed down?

(in reply to koniu)
Post #: 11
RE: Carriers in base/coastal hexes - 3/21/2015 11:22:37 AM   
alanschu

 

Posts: 405
Joined: 12/21/2006
Status: offline
Okay cool. Next question: do we know if this impacts the AI as well? They have kept that fleet there for a couple weeks now and I'm moving in with like 5 carriers right now to meet it (it's a beefy fleet with like 90 zeroes flying CAP as it is!

I'd prefer to not win this on account of the AI not being smart enough to account for this.

(in reply to tiemanjw)
Post #: 12
RE: Carriers in base/coastal hexes - 3/21/2015 1:12:03 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline

quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: koniu

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: alanschu

Ah only friendly hexes? Okay then. I now hold Lunga so that'd make sense. I just wanted to make sure I wasn't about to attack easy targets! :P Also good to know since that can give me better CAP coverage over hostile landings then.

Thanks again witpqs! :D

If I am wrong hopefully someone will jump in!



Carriers (CV, CVL, CVB) suffer 50% ops penalty when they are in base hex or dot hex.
Penalty is for both friendly and enemy bases and dots.

No penalty for CVE

Manual
7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES
Air operations by aircraft carriers are limited if the aircraft carrier is in a base hex. Aircraft launching search, CAP or strike Missions from a carrier in a base hex will only launch 50% of the normal amount they would have launched. If the CAP is reinforced by fighters on the ship due to the raid being spotted in time, only 50% of the fighters on the ship will reinforce the CAP.



Not to be " that guy", but the manual you quote there does not say CVEs are excluded from this penalty. I've heard this CVE thing stated many times, but is it true or false wisdom that keeps getting passed down?


There is no word about CVE in manual but I believe that it was confirmed by devs that CVE dont suffer ops penalty

_____________________________

"Only the Dead Have Seen the End of War"

(in reply to tiemanjw)
Post #: 13
RE: Carriers in base/coastal hexes - 3/21/2015 3:03:00 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: koniu


quote:

ORIGINAL: tiemanj


quote:

ORIGINAL: koniu

quote:

ORIGINAL: witpqs


quote:

ORIGINAL: alanschu

Ah only friendly hexes? Okay then. I now hold Lunga so that'd make sense. I just wanted to make sure I wasn't about to attack easy targets! :P Also good to know since that can give me better CAP coverage over hostile landings then.

Thanks again witpqs! :D

If I am wrong hopefully someone will jump in!



Carriers (CV, CVL, CVB) suffer 50% ops penalty when they are in base hex or dot hex.
Penalty is for both friendly and enemy bases and dots.

No penalty for CVE

Manual
7.2.1.13.2 AIRCRAFT CARRIERS IN BASE HEXES
Air operations by aircraft carriers are limited if the aircraft carrier is in a base hex. Aircraft launching search, CAP or strike Missions from a carrier in a base hex will only launch 50% of the normal amount they would have launched. If the CAP is reinforced by fighters on the ship due to the raid being spotted in time, only 50% of the fighters on the ship will reinforce the CAP.



Not to be " that guy", but the manual you quote there does not say CVEs are excluded from this penalty. I've heard this CVE thing stated many times, but is it true or false wisdom that keeps getting passed down?


There is no word about CVE in manual but I believe that it was confirmed by devs that CVE dont suffer ops penalty


This is correct. CVEs are not affected.

And the reason given for the restrictions is to simulate the difficulty carriers would have launching and recovering aircraft in restricted waters. I suppose CVE were exempted to reflect their historical role in invasion support.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to koniu)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Carriers in base/coastal hexes Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

5.813