Lowpe
Posts: 22133
Joined: 2/25/2013 Status: offline
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Here is the Saipan CD gun unit in action recently in my AAR game. WITPQS is right: morale, disruption, disablements, leadership, supplies, experience, range, detection level, range, moonlight, weather all probably play a part. I have a feeling how well the unit is prepped for the base (i.e. filled out range cards, etc) makes a difference too. Your 14 prep here is my guess why they don't fire. In the rules of the game it say the CD guns may fire...not that they always do so. They generally always fire at minesweepers clearing locale mines, and during invasions. This was against a normal bombardment, the Allies got a little too close. Of course, damage to the base, despite spotters and very close range, was very minimal.
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< Message edited by Lowpe -- 3/22/2015 2:55:59 AM >
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