Tomcat84
Posts: 1952
Joined: 7/10/2013 Status: offline
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I think what you may be missing is some of the intricacies of how WCS, WRA, F1, Shift-F1 and missions relate to each other. The way I see it (as a fellow player, this is not an official dev answer ) is like this: - WCS does not control whether or not the AI will execute an attack or not, it merely controls whether or not the AI will launch a weapon if allowable launch parameters (which you can control with WRA) have been met. - Engage Target, Manual: maybe the name is a bit misleading in this case. I see it more as "Launch Weapon, Manual". Here again, this means not the WCS decides if there will be a launch, I decide that, regardless of WRA, hostile/neutral etc. But again it is just a launch, not an attack. - If I want the AI to run a full attack, not just launch weapons, but including running its full logic (to crank, support the weapon if needed, shoot again if the first is a miss etc) I basically have two options: - Use just F1 to order an Engage Target - Auto, or - Assign the airplane to a mission that will lead to an attack (e.g. an AAW Patrol). - The Ignore plotted course setting is "when attacking". Just launching a weapon does not mean the AI is executing an attack and as such it does not apply. Taking what I've said above to your two cases: Case 1: Instead of doing an Engage target, manual with Reno 1, do an Engage Target - Auto. He will launch a weapon and go to Engaged Offensive (Executing BVR attack). Now, you can try plotting its course all you want, it will ignore it because it is running attack logic (unless you set the Doctrine option to No of course). Case 2: If you make a patrol mission that includes the Bogey in the patrol area, and assign the Renos to it, they will engage and support their weapons and ignore the plotted course as well. To me this behavior is great. You see, I am a notorious micromanager And just because I am ordering my jet to launch a missile (with Shift-F1) does not mean I suddenly want him to decide if he should crank etc. Hell no, I'm in charge of that. And you say: well then just turn Ignore plotted course to No so that when you are playing he will not ignore your plots, but that is cumbersome as well because I might in some occasions just want to F1 an attack with a unit that is on a long plotted course. He will now run his attack (because Ignore plotted course is set to YES) and then afterwards resume it. To summarize: - WCS controls not if the AI should execute attacks, but purely if it should launch weapons at Enemy only, any non friendly, or nobody, when in launch parameters - WRA allows you to completely control these launch parameters - Actual attack execution (cranking etc) is either player controllable with course plotting and (if using WCS Hold) Shift F1. - or it is up to the AI by using F1 to manually order which targets to attack at what point, but then giving the execution to the AI (with WRA as its guideline for when to shoot, note that if you have WCS tight and F1 a neutral it will declare hostile and engage. With WCS Hold it will never allow the AI to shoot, even if you F1. It will run the intercept but you will have to loosen WCS or fire using Shift-F1) - The alternative AI way is as said by assigning planes to missions (this is how you mainly build an AI opponent when creating a scenario). Of course these missions also need an appropriate WCS and WRA. The great thing is that you can not only set this per side but also per mission as required. I hope this clears some stuff up. To me this is all working as it should, but it can be complex. Of course this isn't Ace Combat so a bit of depth and complexity is a good thing as far as I'm concerned If you have further questions please fire away (just go WCS Free ;) )
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