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Ships going onto Land (V1.07 build 678)

 
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Ships going onto Land (V1.07 build 678) - 3/26/2015 9:35:38 PM   
kgambit

 

Posts: 72
Joined: 1/9/2015
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While playing the "Oiled Canary" scenario, I had a P3 Orion tracking the two southern Moroccan Ships. Both ships
were hugging the coast and headed south (+/-). Things were kind of slow and I hit the time compression x5.

For no apparent reason the Orion lost track of both ships and their uncertainty rings shifted over land. There was
no jamming going on as both Moroccan ECM planes were shot down.

So I got curious, saved the game, and opened the scenario editor. Sure enough both ships were well past the
Moroccan coastline and on solid ground (elev. 147 ft iirc).

Any ideas?

I have a screen shot to show but my post count isn't high enough. Save game as well.

PS: I believe there course actually takes them off land and back into open water - hopefully.


Post #: 1
RE: Ships going onto Land (V1.07 build 678) - 3/26/2015 11:14:44 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Yeah its a mismatch between the overlays (terrain view looks like land but underlying terrain value is underwater or blank. We'll try and find it but if you can upload a save and we'll try and fill it in the next time we edit those files.

Thanks!

Mike

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(in reply to kgambit)
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RE: Ships going onto Land (V1.07 build 678) - 3/27/2015 2:11:22 AM   
kgambit

 

Posts: 72
Joined: 1/9/2015
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Mike,

Can't post attachments yet; post count is too low.

I have a pic showing the area and a zip file with the save. Is it possible to email it to you?

(in reply to mikmykWS)
Post #: 3
RE: Ships going onto Land (V1.07 build 678) - 3/28/2015 12:02:16 AM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Thanks. Sent you my email address in a forum pm.

Mike

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RE: Ships going onto Land (V1.07 build 678) - 3/28/2015 1:05:42 AM   
kgambit

 

Posts: 72
Joined: 1/9/2015
Status: offline
Mike,

Saved game on the way. :)

(in reply to mikmykWS)
Post #: 5
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