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RE: [WIP] DW - Starfall - version 0.4

 
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RE: [WIP] DW - Starfall - version 0.4 - 3/30/2015 11:41:22 AM   
moonraker65


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Playing as the Cryxal I notice their characters have no names. But other than that this version is very much a step in the right direction as to long game play and variety well done.

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Post #: 91
RE: [WIP] DW - Starfall - version 0.4 - 3/31/2015 5:50:23 PM   
danymatrix

 

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fierceking please, we need this update...

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Post #: 92
RE: [WIP] DW - Starfall - version 0.4 - 3/31/2015 5:54:29 PM   
Regularity

 

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So, I'm a bit of a newbie to running mods with DW. Now it's no secret this game adds tons of stuff to the game, and consequently, the game client tends to run a bit slower. Does anyone have any go-to tricks or techniques they use to prevent the game from running out of memory? (Yes, I'm running 64-bit). I'm afraid I've hit the point where the game is failing to save, between this mod and a large galaxy size.

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Post #: 93
RE: [WIP] DW - Starfall - version 0.4 - 4/1/2015 6:23:34 PM   
Regularity

 

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Also, do races in this mod trade racial tech at all? I've been away from DW for quite some time, so not sure if they're refusal to trade is just a recent balancing patch in the vanilla game, or something caused by the smart research system this mod uses.

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Post #: 94
RE: [WIP] DW - Starfall - version 0.4 - 4/1/2015 9:40:56 PM   
fierceking

 

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quote:

ORIGINAL: moonraker

Playing as the Cryxal I notice their characters have no names. But other than that this version is very much a step in the right direction as to long game play and variety well done.


Thanx for letting me know. This should be fixed on the next update.

(in reply to moonraker65)
Post #: 95
RE: [WIP] DW - Starfall - version 0.4 - 4/1/2015 9:42:41 PM   
fierceking

 

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quote:

ORIGINAL: Regularity

So, I'm a bit of a newbie to running mods with DW. Now it's no secret this game adds tons of stuff to the game, and consequently, the game client tends to run a bit slower. Does anyone have any go-to tricks or techniques they use to prevent the game from running out of memory? (Yes, I'm running 64-bit). I'm afraid I've hit the point where the game is failing to save, between this mod and a large galaxy size.


From my testing, a few things that you could do are

1) Less habitable planets (Less planets means less income to make more shps and a bit less need for resources)
2) Smaller maps
3) Less or no pirates (Pirates build a lot of ships on this mod 200-300 per pirate group)
4) Play against less races/empires


Other things that are causing lag could:
1) fighter swarm
2) civilian ships related to the amount of resources in my mod

I could remove some of the resources and tone down the number of fighters but I would need to test these. I just don't have time right now.

(in reply to Regularity)
Post #: 96
RE: [WIP] DW - Starfall - version 0.4 - 4/1/2015 9:44:51 PM   
fierceking

 

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quote:

ORIGINAL: Regularity

Also, do races in this mod trade racial tech at all? I've been away from DW for quite some time, so not sure if they're refusal to trade is just a recent balancing patch in the vanilla game, or something caused by the smart research system this mod uses.


Tech trading cannot be modded.

I usually have tech trading off but from memory, I think you need to be friendly with another race and above 20-25 rating for tech trading to take place.

(in reply to Regularity)
Post #: 97
RE: [WIP] DW - Starfall - version 0.4 - 4/1/2015 10:21:57 PM   
danymatrix

 

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Hi Fiercekink. when you think upload this patch please?

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Post #: 98
RE: [WIP] DW - Starfall - version 0.4 - 4/2/2015 11:37:25 AM   
ASHBERY76


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Wow that tech tree Is huge.Does the A.I races have paths as they could get lost in it.

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Post #: 99
RE: [WIP] DW - Starfall - version 0.4 - 4/2/2015 11:38:10 AM   
Regularity

 

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quote:

ORIGINAL: fierceking
Tech trading cannot be modded.

I usually have tech trading off but from memory, I think you need to be friendly with another race and above 20-25 rating for tech trading to take place.



I specifically mentioned racial tech trading, as in stuff that normally is limited to being researched by only certain races. After picking up the game a week ago, I've played five games: three in vanilla, in which races would trade away unique racial techs, and two with this mod, in which races never would trade away racial techs. Even at +100 relations and even using the game editors to check and confirm they had racial techs researched.

So I'm wondering if this mod either has completely disbarred any racial tech trading, or has just added additional requirements to "unlock" its availability in the trade window.

< Message edited by Regularity -- 4/2/2015 12:38:40 PM >

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Post #: 100
RE: [WIP] DW - Starfall - version 0.4 - 4/2/2015 7:19:35 PM   
fierceking

 

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quote:

ORIGINAL: danymatrix

Hi Fiercekink. when you think upload this patch please?


Lol fiercekink.

I'll try to upload it by Sat or Sun.

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Post #: 101
RE: [WIP] DW - Starfall - version 0.4 - 4/2/2015 7:23:28 PM   
fierceking

 

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quote:

ORIGINAL: ASHBERY76

Wow that tech tree Is huge.Does the A.I races have paths as they could get lost in it.


Yes each race will research one research path. This is a sample of that path which took me an insane amount of time to implement. This is for the Humans.

WeaponsResearchProjectOrder ;6, 67, 33, 7, 324, 48, 34, 8, 344, 346, 57, 13, 313, 22, 336, 792, 330, 68, 503, 16, 58, 63, 318, 597, 49, 309, 9, 50, 39, 722, 23, 19, 51, 275, 10, 319, 297, 598, 732, 276, 64, 355, 321, 370, 11, 281, 299, 40, 599, 488, 600, 327, 52, 314, 21, 493, 320, 496, 603, 45, 793, 504, 70, 277, 59, 300, 41, 18, 750, 768, 46, 60, 604, 653, 273, 356, 328, 54, 315, 65, 783, 813, 814, 794, 371, 693, 675, 618, 35, 42, 61, 815, 733, 278, 55, 316, 694, 484, 66, 62, 662, 695, 506, 816, 279, 672, 511, 508, 20, 406, 325, 329, 795, 322, 665, 666, 565, 512, 817, 796, 43, 676, 619, 673, 667, 668, 297, 299, 769, 274, 300, 663, 485, 510, 513, 818, 797, 770, 326, 281, 323, 669, 670, 751, 734,678, 679, 676, 680, 664, 723, 677, 681, 677, 620, 671, 44, 698, 819, 659, 674, 699, 798, 771, 752, 735, 753, 700

EnergyResearchProjectOrder ; 95, 123, 850, 363, 166, 133, 74, 96, 851, 280, 415, 852, 92, 113, 167, 853, 134, 361, 160, 75, 145, 172, 93, 114, 139, 854, 115, 71, 120, 135, 97, 103, 161, 131, 855, 98, 99, 72, 100, 116, 124, 419, 399, 856, 162, 73, 931, 132, 857, 125, 121, 431, 858, 471, 94, 946, 101, 173, 478, 147, 102, 859, 122, 126, 298, 473, 820, 947, 135, 148, 898, 887, 465, 932, 434, 149, 860, 821, 907, 899, 861, 437, 466, 150, 435, 933, 908, 934, 930, 935, 831, 948, 843, 844

HighTechResearchProjectOrder ; 227, 249, 395, 235, 253, 222, 221, 224, 220, 226, 225, 345, 396, 269, 188, 182, 966, 262, 212, 283, 967, 189, 183, 398, 968, 270, 204, 245, 228, 250, 263, 254, 969, 190, 184, 191, 185, 264, 397, 198, 271, 246, 284, 236, 205, 265, 970, 223, 282, 192, 186, 251, 255, 242, 984, 266, 971, 213, 199, 206, 207, 252, 256, 247, 214, 267, 193, 187, 985, 439, 457, 460, 405, 229, 239, 440, 972, 445, 443, 458, 461, 243, 231, 446, 444, 986, 989, 459, 462, 208, 200, 215, 973, 990, 238, 994, 248, 201, 216, 209, 230, 240, 995, 244, 449, 447, 404, 400, 401, 403, 402, 424, 217, 202, 210, 448, 450, 425, 218, 203, 394, 211, 453, 451, 454, 452, 455, 426
'--------------------------------------------------------------------------------


Each number represents a tech number in the research tree. And this is the sequence it will reseach the tree. I tried to make each race research a different combo of the tech tree so that no 2 are alike. So the point was to make each weapon/shield/troop etc as balanced as possible and as different as possible.


So for anyone else trying to make a tech tree, they would need to do the same thing as what I did. And the bigger the tree the more work involved. If I did not do this, the AI would have been really crippled because it would reseach every single tech level 1 before moving to a level 2 tech

(in reply to ASHBERY76)
Post #: 102
RE: [WIP] DW - Starfall - version 0.4 - 4/2/2015 7:29:18 PM   
fierceking

 

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Joined: 7/24/2010
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quote:

ORIGINAL: Regularity
I specifically mentioned racial tech trading, as in stuff that normally is limited to being researched by only certain races. After picking up the game a week ago, I've played five games: three in vanilla, in which races would trade away unique racial techs, and two with this mod, in which races never would trade away racial techs. Even at +100 relations and even using the game editors to check and confirm they had racial techs researched.

So I'm wondering if this mod either has completely disbarred any racial tech trading, or has just added additional requirements to "unlock" its availability in the trade window.


I understand what you mean now. And from testing you are right that certain special techs are not tradable. This was not intended but I now know why this is happening.

The game allows each race to have only 1 special tech. To bypass this, the devs added the command ALLOWED RACES ;[list of races].

So if I limit a tech to lets say Humans and Quemeno,
ALLOWED RACES ;Human, Quemeno
That tech is not tradable at all to the other races but tradable between the Humans and Quemeno

This made it possible to add more special tech per race but it looks like it also limits trading of those tech.

So certain special techs are allowed to be traded but special techs that are listed under ALLOWED RACES are not tradable. I'm not sure this makes sense to you but that's how it's programmed by the devs

(in reply to Regularity)
Post #: 103
RE: [WIP] DW - Starfall - version 0.85 - 4/4/2015 4:10:48 PM   
fierceking

 

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Updated to version 0.85

Goto first page for info and download link

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Post #: 104
RE: [WIP] DW - Starfall - version 0.85 - 4/4/2015 6:46:33 PM   
danymatrix

 

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oh yeah! Thanks men!



< Message edited by danymatrix -- 4/4/2015 11:21:18 PM >

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Post #: 105
RE: [WIP] DW - Starfall - version 0.85 - 4/4/2015 10:30:57 PM   
danymatrix

 

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a question about an error which may be due to this error with 60 races in an AMD X6, Win7, 8 GB.

Can someone help me please?

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636861#8596636861

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636316#8596636316


< Message edited by danymatrix -- 4/4/2015 11:34:51 PM >

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Post #: 106
RE: [WIP] DW - Starfall - version 0.85 - 4/6/2015 2:39:06 PM   
CyclopsSlayer


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quote:

ORIGINAL: danymatrix

a question about an error which may be due to this error with 60 races in an AMD X6, Win7, 8 GB.

Can someone help me please?

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636861#8596636861

http://www.photobox.co.uk/my/photo?album_id=3328054609&photo_id=8596636316#8596636316


Your album is private, pictures cannot be viewed.

(in reply to danymatrix)
Post #: 107
RE: [WIP] DW - Starfall - version 0.85 - 4/7/2015 12:21:18 AM   
danymatrix

 

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CAPTURE 1


CAPTURE 2

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Post #: 108
RE: [WIP] DW - Starfall - version 0.85 - 4/8/2015 4:39:57 PM   
fierceking

 

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Sorry Danymatrix I don't know what is causing that error. You should post it on the tech forums as a possible bug.

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Post #: 109
RE: [WIP] DW - Starfall - version 0.85 - 4/8/2015 11:01:32 PM   
bavarian kid

 

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Minor issue with the lastest release:

I have researched the new "Durable shields". However, the durable shield component is not available in "designs" when "only show latest components" filter is active.
Had to remove the filter to make the newly researched shield visible at all .

By the way, thanks for this great mod .

< Message edited by bavarian kid -- 4/9/2015 2:12:56 AM >

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Post #: 110
RE: [WIP] DW - Starfall - version 0.4 - 4/9/2015 8:23:44 PM   
zikou007

 

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Hi, great job you made !

How can i download the mod? Because i don't find the link on the first page....

Can you help me?

Thanks.

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Post #: 111
RE: [WIP] DW - Starfall - version 0.4 - 4/10/2015 5:52:59 AM   
bavarian kid

 

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Playing Delphid and intended to research UltraDense Armor. However, selection is not possible despite previous item "impregnable structures" planned for research.
Missing requirement connections in the tech tree ? Bug ?




< Message edited by bavarian kid -- 4/10/2015 9:04:54 AM >

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Post #: 112
RE: [WIP] DW - Starfall - version 0.4 - 4/10/2015 8:41:46 AM   
bavarian kid

 

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zikou007 download link was in first posting, seems now to be inactive (?). However, I found the download link in my browser history. Sadly I don't have "link privileges" yet so you have to update the link manually.

(triple w)(dot)mediafire(dot)com(slash)download(slash)a9n1lk8e46wedyx(slash)DW+-+Starfall+0.85(dot)rar

In case fierceking intended to disable the link for some reason, just let me know and I remove the info.

< Message edited by bavarian kid -- 4/10/2015 9:42:43 AM >

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Post #: 113
RE: [WIP] DW - Starfall - version 0.4 - 4/11/2015 3:23:34 PM   
paShadoWn777

 

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Link doesnt work.

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Post #: 114
RE: [WIP] DW - Starfall - version 0.4 - 4/11/2015 4:04:15 PM   
bavarian kid

 

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(at) paShadoWn777

Link was still working yesterday. I just retested mediafire - you are correct, link is now disabled. I guess we have to assume that the link was disabled intentionally . For me personally DW - Starfall 0.85 is running flawlessy so I don't see any major technical issues with the release. In case there are mediafire hosting issues I could upload 0.85 to e.g. my dropbox and offer a (garbled) link. fierceking ?

(in reply to paShadoWn777)
Post #: 115
RE: [WIP] DW - Starfall - version 0.4 - 4/11/2015 4:19:24 PM   
paShadoWn777

 

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Yes upload please unless you think fierceking ragequit too and you shouldnt defy him. I was so looking to play it today.

(in reply to bavarian kid)
Post #: 116
RE: [WIP] DW - Starfall - version 0.4 - 4/11/2015 5:01:03 PM   
bavarian kid

 

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Tricky thing for me as an "outsider" offering a file upload is: I live in a country where people routinely face legalized shakedowns (aka copyright lawsuits) for e.g. putting up cartoon characters as forum avatars. Since I have no clue what files are contained in the mod please understand I have to protect myself as far as providing download links to unknown material is concerned.

I suggest you pm/mail fierceking directly and let him know about the download link issue - just click his name beside one of his forum posts to open pm/mail options. Sorry to disappoint you .

(in reply to paShadoWn777)
Post #: 117
RE: [WIP] DW - Starfall - version 0.4 - 4/11/2015 5:26:46 PM   
danymatrix

 

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anyone can play an advanced game with 60 or 70 races without problems? because the saved items above 100 mb and that it slows down times saved / loaded and game itself. If so that pc specs do?

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Post #: 118
RE: [WIP] DW - Starfall - version 0.4 - 4/12/2015 8:40:10 AM   
moonraker65


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Fierceking - You need to look at all races as I've found that the Vi'kyd also have no names for their characters as well now and I'm sure I saw another couple the other day.

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Post #: 119
RE: [WIP] DW - Starfall - version 0.4 - 4/12/2015 11:17:56 AM   
bavarian kid

 

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Found previous version 0.8 download link. As of now (time of my posting), link is still active ...

(triple w)(dot)mediafire(dot)com/download/2kfbq3wpsgmxnje/DW+-+Starfall+0.8.rar

(in reply to moonraker65)
Post #: 120
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