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RE: AllenK vs Mayhemizer AAR

 
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RE: AllenK vs Mayhemizer AAR - 3/31/2015 8:51:11 PM   
AllenK


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In West Med the Garibaldi initiates searching but Axis 8 and Allies 10 really do take the biscuit.

In Cape St Vincent, the Italian sub skippers are elated to spot smoke on the horizon until it turns into the escorts (Axis 4, Allied 1).

How would CW like to set about things. With 4 surprise points they can avoid combat or how else would they like to spend them?




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RE: AllenK vs Mayhemizer AAR - 3/31/2015 8:56:14 PM   
Mayhemizer_slith


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I don't avoid combat, I try to damage/sink subs. Surprise points are used to increase own damage, own ships will take full damage.

I'm not sure who can decide combat type when points are not used... Soon I find that out.

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RE: AllenK vs Mayhemizer AAR - 3/31/2015 8:59:44 PM   
AllenK


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Hope I chose right for the D result but this looks to be the worst ship.




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RE: AllenK vs Mayhemizer AAR - 3/31/2015 9:00:52 PM   
Mayhemizer_slith


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Indeed :)

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RE: AllenK vs Mayhemizer AAR - 3/31/2015 9:02:44 PM   
AllenK


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Then comes the riposte.




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RE: AllenK vs Mayhemizer AAR - 3/31/2015 9:08:03 PM   
AllenK


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The Italians opt for another round and I assume the Allies don't want to abort the area, so seconds out, round 2.

The Italians again spot smoke and head for combat. Again, it turns out to be the escorts (both rolled 1).

The Axis luck continues its current rich vein.




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RE: AllenK vs Mayhemizer AAR - 3/31/2015 9:11:13 PM   
AllenK


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The CW clear the seas of Italian subs.




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RE: AllenK vs Mayhemizer AAR - 3/31/2015 9:28:12 PM   
AllenK


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Then, with yet another 1 rolled, the Allies successfully search in East Med.

Fortunately, the Italians roll a 4.

It all comes to naught as the CW use their surprise points to reduce the damage to NE.

The second round is an exact mirror of the first with yet another 1 for the Allies and a 4 for the Axis, so NE.

The third round. Allies 4, Axis 6. Surprise reduces CW losses to NE. The Italians lose another CP.




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RE: AllenK vs Mayhemizer AAR - 3/31/2015 9:31:03 PM   
AllenK


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Both sides elect to stay but, with no targets, the CW does not commit subs and the combat ends.

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RE: AllenK vs Mayhemizer AAR - 3/31/2015 9:43:09 PM   
AllenK


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A Ju-88 flies a ground-strike, which fails.




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RE: AllenK vs Mayhemizer AAR - 3/31/2015 10:09:42 PM   
AllenK


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Jap 12th Inf rails back to Seoul.

Jap units around Canton move inland a bit. A Terr in Korea makes a slight adjustment to it's position.

The Japs rebase 2 Ftr's from Manchuria to Japan.

The Germans rebase 2 Stukas and a Ftr closer to the front in France.

Von Beck reorgs an Arm, Mech and 88mm.

On a 10, the weather is unchanged.




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RE: AllenK vs Mayhemizer AAR - 4/1/2015 6:14:31 PM   
Mayhemizer_slith


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J/A 1940 Allies 5

CW asks France to help with Italy. France is happy to help as CW has provided lots of help earlier.
France declares war on Italy! US is not pleased. (roll 2 = 2 chits removed from US entry pool)

France naval, CW and US combined, China and USSR land.

CW brings Indian INF to Suez.

Italian subs go to Italian Coast and Eastern Med.

Fleet of BB's and CV sails to Western Med. Does Germany/Italy want to intercept the fleet?




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RE: AllenK vs Mayhemizer AAR - 4/1/2015 7:42:44 PM   
AllenK


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No thanks

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 6:41:30 PM   
Mayhemizer_slith


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Fleet continues to Italian Coast and stops to box 2.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 6:43:39 PM   
Mayhemizer_slith


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Transporter escorted by 3 CL/CA enters to Eastern Med.

Does Germany or Italy react now?




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RE: AllenK vs Mayhemizer AAR - 4/2/2015 6:47:08 PM   
AllenK


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I think I could be tempted.

Disorganise one of the CL's in the 4-box, thanks.

< Message edited by AllenK -- 4/2/2015 7:47:55 PM >

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 6:48:26 PM   
Mayhemizer_slith


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Sorry, I messed up directions.

From France they of course enter Western Med.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 6:49:54 PM   
AllenK


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From the screenshot and my units I could tell it was West Med.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 6:53:20 PM   
Mayhemizer_slith


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Axis roll 1. France has plans and they are trying to fight trough rolling 3.

How does Axis want to use their surprise points and do they choose air to sea combat?




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RE: AllenK vs Mayhemizer AAR - 4/2/2015 6:56:15 PM   
AllenK


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Yes please, naval air. I think the AA will be NE. If so, all points to boost combat values. Otherwise, reduce AA to NE and add the remainder to combat.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:00:53 PM   
Mayhemizer_slith


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AA was NE. Final result is X A.

Italy chooses target for X.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:01:47 PM   
AllenK


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I think you can probably guess this. The Trans.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:04:31 PM   
Mayhemizer_slith


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I did. My plan was to get Dakar MIL to France or sink trying. Mission completed.

France continues combat, I think Axis will do the same?




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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:17:27 PM   
AllenK


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Yes thanks

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:20:29 PM   
Mayhemizer_slith


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Axis roll 5, Allied roll 1. Combat is over and remaining cruisers sails to Cape St. Vincent box 1.

Allied initiates combat only in Italian Coast. Juicy Trans loaded with Mech is just asking for attack.

< Message edited by Mayhemizer -- 4/2/2015 8:23:50 PM >

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:22:03 PM   
AllenK


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Finally, on my fourth attempt, I nail a transport.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:28:23 PM   
Mayhemizer_slith


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Allied roll 3, Axis 7. This may hurt a bit.




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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:32:53 PM   
Mayhemizer_slith


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I had two options:

1) Take only Italian NAV and try to shoot it down when flying as fighter.

2) Fly as bomber and try to damage Trans.

Option 2 has been chosen. Boxes 0 and 1 are included to combat.


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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:36:14 PM   
Mayhemizer_slith


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Oh... I have 10 surprise points when only boxes 0 and 1 are included.

I guess I go with surface and use 3 points choosing target.

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RE: AllenK vs Mayhemizer AAR - 4/2/2015 7:41:39 PM   
Mayhemizer_slith


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2 points are used to increase own damage to 2X. 3 points are used to select target.

Italian transporter with Mech sinks. Who takes another X?




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