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RE: Any news on the Modern Wars Middle East Game..

 
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RE: Any news on the Modern Wars Middle East Game.. - 4/6/2015 2:59:58 AM   
dudalb_slith

 

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JUST TAKE MY DAMN MONEY AND GIVE ME THE GAME!

(in reply to Warhorse)
Post #: 91
RE: Any news on the Modern Wars Middle East Game.. - 4/6/2015 1:48:42 PM   
dox44

 

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yep ready to buy...

(in reply to dudalb_slith)
Post #: 92
RE: Any news on the Modern Wars Middle East Game.. - 4/6/2015 6:19:05 PM   
Hexagon


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For me is a good buy but the problem is that my "lets buy" list is eating my reserves

I am going to buy it the question is when, maybe if all go ok and you release it in may or early june... why not a special offer by the 45 aniversary of 6 days war

Thanks for the last pics, its me or the cent vehicle icon is a little small??? and a little question, what means the symbol in the right down area in the infantry units with the NATO infantry icon in background??? in other infantry unit appear in same area the binoculars of a spoted unit

Good luck and expect you have a good month

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Post #: 93
RE: Any news on the Modern Wars Middle East Game.. - 4/6/2015 9:02:40 PM   
Warhorse


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From: Birdsboro, PA, USA
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Thanks all, yes, the Israeli's were one of the first to get done, tanks are going to be bigger now, gun length means smaller icon, but decided to let gun trail off side a bit, no big deal! The little icon looking like binoculars signifies it as a recon unit, however, we are most likely going to go with the nato symbols in top left for special units. The problem is, that the view shown is the alternate counters, the standard counters don't have the symbols in the top left, so......

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Post #: 94
RE: Any news on the Modern Wars Middle East Game.. - 4/7/2015 9:11:42 AM   
Hexagon


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I dont see the problem in short the gun... is not like Israel used AVRE version hehehe.

Talking about models Israel doesnt use... you think in add Chieftain to the game???

Well, the 2D art is going to be a mess, because is hard balance between offer info and dont overflow the counters... maybe here you can use PzB as inspiration i think counters are very similar in size and with zoom in maybe is possible use images over pixeled versions... maybe is time to made unit portraits independent to made easier mod them... for me is a interesting future add.

Thanks.

< Message edited by Hexagon -- 4/7/2015 10:11:57 AM >

(in reply to Warhorse)
Post #: 95
RE: Any news on the Modern Wars Middle East Game.. - 4/7/2015 12:48:05 PM   
Jason Petho


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The chieftain will be found in the UK OOB. Their order to Israel was cancelled.

Otherwise, you will find Israel with a full compliment of historically used hardware, everything from the Sherman to the merkava.



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Post #: 96
RE: Any news on the Modern Wars Middle East Game.. - 4/7/2015 1:09:00 PM   
Hexagon


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Thanks for the reply, i know that Chieftain was on israel minds but UK doesnt want sell it... maybe the point for me is what if they receive it and Merkava never appear in 82 war

PD: fear the genral Sherman... specially when is full of

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Post #: 97
RE: Any news on the Modern Wars Middle East Game.. - 4/12/2015 12:21:43 PM   
Crossroads


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quote:

ORIGINAL: Warhorse

Thanks all, yes, the Israeli's were one of the first to get done, tanks are going to be bigger now, gun length means smaller icon, but decided to let gun trail off side a bit, no big deal! The little icon looking like binoculars signifies it as a recon unit, however, we are most likely going to go with the nato symbols in top left for special units. The problem is, that the view shown is the alternate counters, the standard counters don't have the symbols in the top left, so......


Also, the alternate counters have the color bar per unit type. Recon unit category has their dedicated color, so they are easy to spot that way too

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Post #: 98
RE: Any news on the Modern Wars Middle East Game.. - 4/24/2015 4:35:51 PM   
Hexagon


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Well, i see the last phots in FB, they are interesting, maybe we are closer to the release??? if is close, how about a leak of manual???

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Post #: 99
RE: Any news on the Modern Wars Middle East Game.. - 4/24/2015 5:35:51 PM   
berto


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Yes, we are getting closer to release. But we keep moving the finish line forward in time.

So much still to do, not the least of which is the Manual!

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Post #: 100
RE: Any news on the Modern Wars Middle East Game.. - 4/25/2015 9:08:10 AM   
Hexagon


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Thanks for the reply.

I am doing now my "read list" and need balance between Middle east, early XX century naval warfare and something not military to break a little... I am close to finish the "6th days of war" by Michael B Oren book and have in reserve "Yom Kippur war" from Chaim Herzog.

Oooo something i remember now, the unit handbook... any plans to made the background of the screen opaque like in unit box??? sometimes read the values is hard.

Those damn manuals... a lot of job to have people asking in forum things that are on the f*****g manual


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Post #: 101
RE: Any news on the Modern Wars Middle East Game.. - 5/3/2015 11:59:39 PM   
scottintacoma

 

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Jason or Berto,

Is there a tentative date for release yet?

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Post #: 102
RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 10:39:23 AM   
berto


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No. Not too far off, but not quite soon either.

We're into the last lap (debugging, polishing, QA) of the race, though. Slow and steady wins the race, right?

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Post #: 103
RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 11:33:48 AM   
Hexagon


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Slow is good but fast-slow is much better and if you use "cheats" is a combo breaker



AAAAGGGG the horrible word!!!! soon™ ... how i hate this word.

PD: if i dont remember bad the old plan was may... is still alive or we need move the line to the next months???

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Post #: 104
RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 12:36:52 PM   
berto


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No, no chance of releasing in May.

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Post #: 105
RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 12:52:20 PM   
berto


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quote:

ORIGINAL: berto

We're into the last lap (debugging, polishing, QA) ...

Many loose ends to tie all together. Lots of dry, tedious work. For example (a recent post in the Dev Forum, of a still very much incomplete, work-in-progress QA effort):

quote:

ORIGINAL: berto

Another insider glimpse, this one of the CSlint work I've been doing in recent weeks:



...

/*
txt.l -- the cslint lexer

*/

#include "cslint.h"
#include "txt.tab.h"

#undef YY_INPUT
#define YY_INPUT(buf, result, max_size) { \
signed char c = fgetc(txtin); \
result = (c == EOF) ? YY_NULL : (buf[0] = c, 1); \
}

#undef ECHO
#define ECHO if (isshow_text) { \
fputs(yytext, txtout); \
fflush(txtout); \
}

#define DECHO(tokenstr) if (isdebug) fprintf(stdout, "\n%6d %s: #%s#\n", lineno, tokenstr, yytext); \
fflush(stdout);

#define PUTBACK(n) yyless(yyleng-n)

#define RETURNSTR(token) if ((! debugcomment) && (doinit || (! ignore[lineno-1]))) { \
txtlval.sval = strdup(yytext); \
return token; \
}

#define RETURN(token) if ((! debugcomment) && (doinit || (! ignore[lineno-1]))) { \
return token; \
}

#define OTYPE (filetype >= FILETYPE_COMPANYOOB) && (filetype <= FILETYPE_CAMPAIGNOOB)

...

<PLATOONOOB>[pP]{nD}.+[\015]*\n {
lineno++;
ECHO;
DECHO("PNAMES");
showlineno();
RETURNSTR(_PNAMES);
}

<PLATOONOOB>{D}+[-"./pP].+[\015]*\n {
lineno++;
ECHO;
DECHO("PNAMES");
showlineno();
RETURNSTR(_PNAMES);
}

<CRYPT>.+[\015]*\n {
lineno++;
if ((filetype == FILETYPE_SCENARIOSCN) && (lineno == SCNORG_LINENO+1)) {
BEGIN(INITIAL);
}
ECHO;
DECHO("CRYPT");
showlineno();
RETURNSTR(_CRYPT);
}

<ONAME>{W}*{D}+{W}+[a-zA-Z\*].+[\015]*\n {
if (typematch) {
i = 0;
while (isdigit(*(yytext+i)) || isspace(*(yytext+i))) {
i++;
}
yyless(i);
*(yytext+i) = '\0';
ECHO;
DECHO("INTPOS1");
txtlval.lval = atol(yytext);
RETURN(_INTPOS);
} else {
lineno++;
ECHO;
DECHO("ONAME1");
showlineno();
BEGIN(INITIAL);
RETURNSTR(_ONAME);
}
}

...





...

/*
txt.y -- the cslint parser

*/

#include "cslint.h"

%}

%union {
long lval;
int ival;
double fval;
char *sval;
}

%token _FAKECMD

%token _MYEOF

%token _UID_DEFAULT

%token _UID_AIDAT
%token _UID_TIMELINESDAT
%token _UID_ATTACKERDAT
%token _UID_SOUNDSDAT
%token _UID_ENCOUNTERSDAT

%token _UID_LEADEROOB
%token _UID_PLATOONOOB
%token _UID_COMPANYOOB
%token _UID_BATTALIONOOB
%token _UID_REGIMENTOOB
%token _UID_BRIGADEOOB
%token _UID_DIVISIONOOB
%token _UID_CORPSOOB
%token _UID_ARMYOOB
%token _UID_CAMPAIGNOOB

%token _UID_SCENARIOSCN

%token _EOL

...

start: data
eof
;

data: aidat
| timelines
| attacker
| sounds
| encounters

| leaders
| platoons
| companys
| battalions
| regiments
| brigades
| divisions
| corpss
| armys
| campaigns

| scenario

;

scenario: _UID_SCENARIOSCN
_DTAHDR
int _EOL
_TEXT _EOL
int int int turnsegs
int int int int vissegs
int int int int int int int int _EOL
onezero _EOL
int int int int int _EOL
int int int int _EOL
int int int int int _EOL
int int int int int _EOL
crypt
crypt
opfires opfires opfires opfires _EOL
opfires opfires opfires opfires _EOL
intpos intpos _EOL
intpos intpos intpos intpos _EOL
side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side side _EOL
_UNTDTA
units
_DTAFTR
int int _EOL
int _EOL
_TEXT _EOL
_DATE
descs
eols
;

...

crypt: _CRYPT
;

descs: desc
| descs desc
;

desc: _DESC
;

texts: text
| texts text
;

text: _TEXT _EOL
| _DEFAULT
;

units: unit
| units unit
;

unit: _ZERO intpos intpos _PID int int int int int int int int int int int int int int int int int _EOL
| int int int int int _EOL
| int int int int _EOL
| int int int int int int int int _EOL
reinforcements
;

reinforcements: reinforcement
| reinforcements reinforcement
;

reinforcement: _PID int int int int int int int int int int int int int int int int int _EOL
;

side: _MINUSONE
| _ZERO
| _ONE
;

opfires: intpos intpos intpos intpos
;

...







Hmm, that reminds me. I am backlogged on my Coder Diaries. I really should write one up this week.

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(in reply to berto)
Post #: 106
RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 12:55:45 PM   
Hexagon


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Thanks for the reply, then i can slow a little the read of Herzog book... or i can add a new book more+osprey books

PD: maybe in the diaries you can use some images with heavy unit density and show some new features.

(in reply to berto)
Post #: 107
RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 1:33:17 PM   
berto


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quote:

ORIGINAL: Hexagon

Thanks for the reply, then i can slow a little the read of Herzog book... or i can add a new book more+osprey books

I found Herzog to be tedious and dry.

Better, at least among the 6-8 books I have read on the subject:

  • 1948: A History of the First Arab-Israeli War, by Benny Morris.
  • Six Days of War: June 1967 and the Making of the Modern Middle East, by Michael B. Oren.
  • Six Days in June: How Israel Won the 1967 Arab-Israeli War, by Eric Hammel.
  • The Yom Kippur War: The Epic Encounter That Transformed the Middle East, by Abraham Rabinovich.

    For book recommendations, Jason's the best authority, though. He has an entire bookshelf of titles on the subject! (Or is it two bookshelves?!)

    quote:

    PD: maybe in the diaries you can use some images with heavy unit density and show some new features.

    You mean something like this (a topic of current intense focus)?






    Attachment (1)

    < Message edited by berto -- 5/4/2015 3:52:09 PM >


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  • Post #: 108
    RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 2:10:55 PM   
    Hexagon


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    Yes, something like this, i think that you can create a file with all new features for a fast read, if you are in Campaign series you dont need find the new info in the manual (FWW serie devs do this to made people move easy from PzC to the WWI serie and works very well).

    Yep, i start to with Oren book... my plan was read it + Herzog + a pair of introduction books (similar to Osprey style but from 70s) but now with bonus time i can add to read list Menachen begin "The revolt" and the add Osprey 2 books about air war and 3 more that cover land forces (i read now usually a military book + a non military book... i have as 2nd half the Mary Gentle "The book of Ash"... well, is military to but has fantasy and i have it in reserve for years and after find the 4th book...).

    Again thanks and good luck in the fun job of hunt bugs



    < Message edited by Hexagon -- 5/4/2015 3:13:35 PM >

    (in reply to berto)
    Post #: 109
    RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 2:47:12 PM   
    berto


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    quote:

    ORIGINAL: Hexagon

    Yes, something like this, i think that you can create a file with all new features for a fast read, if you are in Campaign series you dont need find the new info in the manual (FWW serie devs do this to made people move easy from PzC to the WWI serie and works very well).

    Um, Jason, I think that Hexagon just requested for us to do a "What's New" quicky introduction to the new game(s).

    Oh goody, another thing to add to the to-do list. Oh goody, another excuse for delaying the game!

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    Post #: 110
    RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 3:00:12 PM   
    Jason Petho


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    Section 6.0 is the section called Veteran's Guide which is devoted to explaining what is different than the original Campaign Series.

    One should be able to print off that section of the document for an overview of new features. For in depth explanation they will have to read the relevant sections of the manual.

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    Post #: 111
    RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 6:19:32 PM   
    Hexagon


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    Thanks for the reply.

    Nice, that kind of info is allways wellcome to learn ASAP what is new and not need read the full manual, searching the new features like a dwarf mining for gold

    PD: you dont need new excuses, you have the old and good soon™ or real life™ (AKA your wife begins to look at you like a dog to mailman´s leg), who needs search an excure???

    (in reply to Jason Petho)
    Post #: 112
    RE: Any news on the Modern Wars Middle East Game.. - 5/4/2015 8:07:53 PM   
    Warhorse


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    And trying to square away 15 years of neglected 3d graphics is no fun either!! Slow and sure....

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    Mike Amos

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    (in reply to Hexagon)
    Post #: 113
    RE: Any news on the Modern Wars Middle East Game.. - 5/5/2015 8:55:16 PM   
    berto


    Posts: 20708
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    From: metro Chicago, Illinois, USA
    Status: offline

    Testing helos!




    Attachment (1)

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    Post #: 114
    RE: Any news on the Modern Wars Middle East Game.. - 5/5/2015 9:31:45 PM   
    berto


    Posts: 20708
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    From: metro Chicago, Illinois, USA
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    Cool new toys, so fun to play with!




    Attachment (1)

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    Post #: 115
    RE: Any news on the Modern Wars Middle East Game.. - 5/5/2015 9:50:26 PM   
    berto


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    They can run, but they cannot hide. All of those Libyan trucks and HQs in the "rear area" will soon be goners!




    Attachment (1)

    < Message edited by berto -- 5/5/2015 10:48:42 PM >


    _____________________________

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    Post #: 116
    RE: Any news on the Modern Wars Middle East Game.. - 5/5/2015 10:07:20 PM   
    berto


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    Bam, bam, bam, bam, bam! That stack of 3 HQs and 2 truck units, all blown away!

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    Post #: 117
    RE: Any news on the Modern Wars Middle East Game.. - 5/6/2015 1:13:51 PM   
    berto


    Posts: 20708
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    Based on these tests, we are scaling back the effectiveness of airborne helo attacks!

    Helos will have to fly low for maximum firepower effect.

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    Post #: 118
    RE: Any news on the Modern Wars Middle East Game.. - 5/6/2015 1:48:04 PM   
    Hexagon


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    Thanks for the pics.

    Interesting the helo dilema... for me helicopters with no AT weapons need have 0 effect VS armored targets when are not at lower fly level VS soft targets... well, low level 100%, medium level 50-75% and max level 0-25%

    If you dont have missiles at least can try a ram attack

    (in reply to berto)
    Post #: 119
    RE: Any news on the Modern Wars Middle East Game.. - 5/7/2015 2:51:48 AM   
    MausMan2


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    Ah, helos. So many questions. If I remember, Divided Ground didn't allow flying over any enemy occupied hexed. If we get multiple levels of flight and ability to transport, that would be so cool. I'd wait for Christmas if it means getting an update that includes all that.

    (in reply to Hexagon)
    Post #: 120
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