Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
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Fabertong, as the one who designed the scenarios I'll comment on the non-historical and semi-historical scenarios a bit more specifically than Erik did, both for you and for anyone else who might be wondering. So, here is a partially annotated list of the scenarios that differ from history in some regard: Scenario List 1st Manassas (9:20am Start) This is a perfectly historical scenario, just set 40 min. before the Standard Scenario. Don't be misled by its inclusion! 1st Manassas (What if #1 - Sudley Springs Ford defended) Stonewall Jackson's brigade is forming a barrier to the Union's flanking march, holding up the whole affair 1st Manassas (What if #2 - Multi-pronged Union attack) The Union is more aggressive, actually trying to attack across multiple points instead of trying to keep the CSA center pinned to their positions while the flanking column sneaks up on their left 1st Manassas (What if #3 - Blackburn's Ford (small scenario)) A modified version of the historical July 18 scenario, but with the CSA going on the offensive 1st Manassas (2 Player only version) - earlier start for more freedom in the approach marches What should become the most popular scenario for PBEM, since it begins at 2:00 a.m., with the Union getting on the move but not yet committed to a particular attack plan; we plan to do one for Williamsburg as well, letting both sides make more decisions regarding overall strategy Wilsons Creek (What if #1 - Single Union attack column) Sigel's brigade fights with the rest of the USA army, all attacking from the north Wilsons Creek (What if #2 - Sigel delayed) Crucial to the Union's plan was for Sigel to open fire on the CSA encampments from the south while Lyon attacked from the north, so here Sigel has been delayed Mill Springs (What if #1 - USA badly picketed) The CSA lost the element of surprise when it encountered pickets well over a mile from the USA encampments, so here those pickets have been positioned much closer in, letting the CSA get much closer Mill Springs (What if #2 - USA badly picketed (no rain)) Same, but without rain the CSA's flintlock muskets will be more effective, which is not an insignificant factor Mill Springs (Standard Scenario (no rain)) The one difference is those flintlocks will work, so one's virtual soldiers won't have the same frustration with them that the Confederates did, especially those who got so angry at their useless guns that they broke them against trees and fences Mill Springs (Beech Grove) (What if #1 - Union attack) (Set on January 20, 1862) A scenario set at the CSA encampment, with the premise being that they had (wisely) not gone on the offensive the day before, and instead waited for Thomas to attack them behind their defenses Mill Springs (Beech Grove) (What if #2 - CSA attacks first) A somewhat similar premise, but less realistic, since the premise is that instead of being attacked by the USA force encamped nearby the CSA begins an attack in the middle of the night Williamsburg (What if #1 - Faster reinforcements) The Union's attack was badly marred by a number of divisions being just a few miles from the battlefield but failing to get there -- or even try to get there -- so this scenario speeds them up, while also getting the CSA's reinforcements to arrive sooner; makes for a bigger battle with more units actively engaged Williamsburg (What if #2 - Improved defensive line) One of the big mysteries regarding this battle is whether the CSA commanders knew about the redoubts guarding their left and deliberately didn't man them, or simply had no clue and could not see them because of the rain and mist -- this scenario has them man those redoubts by keeping one more brigade from the road to Richmond, thus getting in the way of any Hancock-like flanking attempt Williamsburg (Standard Scenario) (no rain) Without rain there is greater visibility and easier movement I should also note that, regarding your request to be able to choose strategies, the main reason that we made the maps so large, including much more than the central area of each battle, was that we wanted to have as much flexibility as possible for us and modders to design scenarios letting one veer off from history. This is especially true for Williamsburg, where the right third off the map was included so that the Union would have the maximum possible number of avenues of attack. Finally, and I can not stress this enough, we will be providing a number of new scenarios over time -- some historical scenarios set at different times, some mini scenarios devoted to the fighting in just one area, and a good number of what-if? scenarios. In fact, just while writing this post I had another idea (Standard Manassas, but the Union's flanking column is limited to just some 2-3 brigades and is itself meant to be a diversion, with the rest of the column attacking at a different point). And, of course, we hope that modders will come up with even more variants (which is why in the coming days I will try to finish the modder's guide).
< Message edited by Gil R. -- 4/17/2015 6:13:11 PM >
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