Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Campaigning......

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Brother against Brother: The Drawing of the Sword >> Campaigning...... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Campaigning...... - 4/17/2015 1:01:09 PM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline
Hi Guys......

While I'm a sucker for any ACW game.....but most fail to get to the heart of ACW battles.

If all we have time to do on the maps is largely tweak a few things and fight the battle as fought....where is the fun in that.

Does this game allow for commanders to have the time to create their own tactics.

I understand that at Wilson's Creek.....Lyon has already divided his forces......can we not?

Do we have time to enforce our own strategy?

At Bull Run....Can I cross Blackburn's Ford in force......or must I follow the Union flanking attack across the Stone Bridge and further north.

The actual shooting isn't the point of ACW battles.....it is the MOVEMENT before.....an obvious example is Jackson's flanking move at Chancellorsville

If we have time to deploy our forces on the maps......I'm in......otherwise?

Any thoughts welcome.
Post #: 1
RE: Campaigning...... - 4/17/2015 2:24:33 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Fabertong,

quote:

ORIGINAL: fabertong
While I'm a sucker for any ACW game.....but most fail to get to the heart of ACW battles.
If all we have time to do on the maps is largely tweak a few things and fight the battle as fought....where is the fun in that.
Does this game allow for commanders to have the time to create their own tactics.


Emphatically yes! We've included the "historical" versions of each battle where the pre-battle decisions are made, but we've also included a lot of what-ifs and we're happy to add more if there's a possibility we've missed.

Here's a list from the product page of ones that may interest you:

Scenario List

1st Manassas (9:20am Start)
1st Manassas (What if #1 - Sudley Springs Ford defended)
1st Manassas (What if #2 - Multi-pronged Union attack)
1st Manassas (What if #3 - Blackburn's Ford (small scenario))
1st Manassas (2 Player only version) - earlier start for more freedom in the approach marches

Wilsons Creek (What if #1 - Single Union attack column)
Wilsons Creek (What if #2 - Sigel delayed)

Mill Springs (What if #1 - USA badly picketed)
Mill Springs (What if #2 - USA badly picketed (no rain))
Mill Springs (Standard Scenario (no rain))
Mill Springs (Beech Grove) (What if #1 - Union attack) (Set on January 20, 1862)
Mill Springs (Beech Grove) (What if #2 - CSA attacks first)

Williamsburg (What if #1 - Faster reinforcements)
Williamsburg (What if #2 - Improved defensive line)
Williamsburg (Standard Scenario) (no rain)

quote:

The actual shooting isn't the point of ACW battles.....it is the MOVEMENT before.....an obvious example is Jackson's flanking move at Chancellorsville
If we have time to deploy our forces on the maps......I'm in......otherwise?


If you read through the above, hopefully that will be the answer you were hoping for!

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to fabertong)
Post #: 2
RE: Campaigning...... - 4/17/2015 2:29:41 PM   
AlessandroD


Posts: 381
Joined: 12/28/2014
From: Italy
Status: offline
Fabertong check this AAR, is a First Battle of Bull Run PBEM and explains well the troop movements and the logic behind.

< Message edited by RedComet -- 4/17/2015 3:30:59 PM >

(in reply to Erik Rutins)
Post #: 3
RE: Campaigning...... - 4/17/2015 4:46:37 PM   
Gil R.


Posts: 10821
Joined: 4/1/2005
Status: offline
Fabertong, as the one who designed the scenarios I'll comment on the non-historical and semi-historical scenarios a bit more specifically than Erik did, both for you and for anyone else who might be wondering. So, here is a partially annotated list of the scenarios that differ from history in some regard:

Scenario List

1st Manassas (9:20am Start) This is a perfectly historical scenario, just set 40 min. before the Standard Scenario. Don't be misled by its inclusion!
1st Manassas (What if #1 - Sudley Springs Ford defended) Stonewall Jackson's brigade is forming a barrier to the Union's flanking march, holding up the whole affair
1st Manassas (What if #2 - Multi-pronged Union attack) The Union is more aggressive, actually trying to attack across multiple points instead of trying to keep the CSA center pinned to their positions while the flanking column sneaks up on their left
1st Manassas (What if #3 - Blackburn's Ford (small scenario)) A modified version of the historical July 18 scenario, but with the CSA going on the offensive
1st Manassas (2 Player only version) - earlier start for more freedom in the approach marches What should become the most popular scenario for PBEM, since it begins at 2:00 a.m., with the Union getting on the move but not yet committed to a particular attack plan; we plan to do one for Williamsburg as well, letting both sides make more decisions regarding overall strategy

Wilsons Creek (What if #1 - Single Union attack column) Sigel's brigade fights with the rest of the USA army, all attacking from the north
Wilsons Creek (What if #2 - Sigel delayed) Crucial to the Union's plan was for Sigel to open fire on the CSA encampments from the south while Lyon attacked from the north, so here Sigel has been delayed

Mill Springs (What if #1 - USA badly picketed) The CSA lost the element of surprise when it encountered pickets well over a mile from the USA encampments, so here those pickets have been positioned much closer in, letting the CSA get much closer
Mill Springs (What if #2 - USA badly picketed (no rain)) Same, but without rain the CSA's flintlock muskets will be more effective, which is not an insignificant factor
Mill Springs (Standard Scenario (no rain)) The one difference is those flintlocks will work, so one's virtual soldiers won't have the same frustration with them that the Confederates did, especially those who got so angry at their useless guns that they broke them against trees and fences
Mill Springs (Beech Grove) (What if #1 - Union attack) (Set on January 20, 1862) A scenario set at the CSA encampment, with the premise being that they had (wisely) not gone on the offensive the day before, and instead waited for Thomas to attack them behind their defenses
Mill Springs (Beech Grove) (What if #2 - CSA attacks first) A somewhat similar premise, but less realistic, since the premise is that instead of being attacked by the USA force encamped nearby the CSA begins an attack in the middle of the night

Williamsburg (What if #1 - Faster reinforcements) The Union's attack was badly marred by a number of divisions being just a few miles from the battlefield but failing to get there -- or even try to get there -- so this scenario speeds them up, while also getting the CSA's reinforcements to arrive sooner; makes for a bigger battle with more units actively engaged
Williamsburg (What if #2 - Improved defensive line) One of the big mysteries regarding this battle is whether the CSA commanders knew about the redoubts guarding their left and deliberately didn't man them, or simply had no clue and could not see them because of the rain and mist -- this scenario has them man those redoubts by keeping one more brigade from the road to Richmond, thus getting in the way of any Hancock-like flanking attempt
Williamsburg (Standard Scenario) (no rain) Without rain there is greater visibility and easier movement

I should also note that, regarding your request to be able to choose strategies, the main reason that we made the maps so large, including much more than the central area of each battle, was that we wanted to have as much flexibility as possible for us and modders to design scenarios letting one veer off from history. This is especially true for Williamsburg, where the right third off the map was included so that the Union would have the maximum possible number of avenues of attack.

Finally, and I can not stress this enough, we will be providing a number of new scenarios over time -- some historical scenarios set at different times, some mini scenarios devoted to the fighting in just one area, and a good number of what-if? scenarios. In fact, just while writing this post I had another idea (Standard Manassas, but the Union's flanking column is limited to just some 2-3 brigades and is itself meant to be a diversion, with the rest of the column attacking at a different point). And, of course, we hope that modders will come up with even more variants (which is why in the coming days I will try to finish the modder's guide).


< Message edited by Gil R. -- 4/17/2015 6:13:11 PM >

(in reply to AlessandroD)
Post #: 4
RE: Campaigning...... - 4/17/2015 7:05:40 PM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline
Hi Guys,

Thanks for all the quick.....and informed replies.....my credit card is twitching.....I must point out I have bought all the Matrix games ACW releases to date....

In fact I may well have bought all the ACW games.....as of yet released.

One of the best at representing ACW combat.....was a game I hated to start with, having come from the beautiful John Tiller maps..

..and that was Civil War Generals 2.

It looked too cartoony for me...to start with...but having played it for hours....I came to love it.

The night turns...where I could recover morale....
The time to redeploy over several days.
The supply I could glean from the field if I had done well.

I understand ....BvB....is not that kind of game......but I'm yearning for as much freedom to move about the map......in ways unexplored.

I'm sure I'll but this game.......just interested in to find out as much as poss.

Thanks

(in reply to Gil R.)
Post #: 5
RE: Campaigning...... - 4/17/2015 7:16:32 PM   
fabertong


Posts: 4546
Joined: 2/25/2004
From: Bristol, England, U.K.
Status: offline
Ooopppss.... remove t and add y to above post.....

(in reply to fabertong)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Brother against Brother: The Drawing of the Sword >> Campaigning...... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828