witpqs
Posts: 26087
Joined: 10/4/2004 From: Argleton Status: offline
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quote:
ORIGINAL: John B. Witpqs, I am mystified by your post. Alfred said that whether or not a CD unit fires is determined at the start of combat. My response is that combat does not work that way IRL. It's not a single shot decision. If I was inarticulate in conveying that point that is certainly my problem but how you can make the leap that I am deliberately misconstruing what people say seems a bit, overboard, if you'll excuse the topical pun. In any event, I agree with you that the damage done at Gallipoli is irrelevant. But, this topic is about the fact that the CD guns don't shoot at all. Here from my original post (#1 in this chain) "The problem is that they [CD units] did not fire a single shot at the bombarding fleet. Not one shot from four units and this has happened with previous encounters." The point is that at Gallipoli the coastal artillery shot. CD units shot at the allied invasion fleet before dawn at Normandy. One can presume for all the historical evidence that the Germans had a zero DL level on that fleet and we know the Ottomans had no air search capability. If there are numerous instances of CD guns not fired back when under bombardment then I'm wrong it's as simple as that. But I don't know if that is a typical occurrence and no one on this site, and there is a lot of military historical knowledge on this site, has made the argument that CD guns don't at least shoot in an historical context. Let me put it this way. In every surface engagement I've had that I can think of my ships have always shot back (well, unless they get blasted right away). They shoot back if they are surprised and the enemy TF had a zero DL and my ships are damaged with bad leaders and poor crews on moonless nights. They with regularity shoot back. They get smashed (all too frequently alas) as it should be, but they at least fired their guns. Again, as it should be. The fact that CD units don't fire back may be the code then the model is flawed in that regard. It's still a great game, I still tell my friends to buy it, and it is much more sophisticated than anything I can do, but in this aspect it's flawed. While many aspects of the game could be improved in various ways in theory, in practice it's a lot more difficult to a) still meet certain criteria they have always had, and b) getting a particular change done. Dealing with b first, getting a change done is very dependent on the particulars. Things that are deep inside the core engine often require the programmer spend a lot of time simply to ferret out all the ramifications. Some changes could require extensive changes 'here and there' because they change some paradigm, something that many other places also depend on. Making the change itself has whatever level of difficulty to get it right, and then it must be tested. And all of that assumes that the (or a) correct nature of the change can be figured out, because that is not always easy given whatever inter-relationships exist. It's my understanding that many such changes get hashed out in communications between developers. As for the basic criteria they work to, they include playability on hardware that is far, far, behind state of the market. That imposes certain constraints for turn resolution/playback, and constraints for code executed while entering orders. My own list (I don't maintain a running list) of things I 'would like' so see changed in AE is pretty long, some small, some large. I'm pretty sure the same is true of most players and most developers. Actually going there requires going through the process above or even a total rewrite, a hefty assignment for a Coy of developers. Just consider the size of the volunteer team that made WITP-AE out of WITP. I don't have any links for you, but if you do take the time to search the forum (maybe using Google with "site:matrixgames.com " before your search terms) you should find some of the prior discussions on CD-ship gunfire. I was (and am) very critical of certain aspects of the implementation. I've also come to question whether some of the more criticized aspects are as wrong as being portrayed. You mention the nighttime bombardment of Henderson by the battleships, but I don't know if there was/were a CD unit(s) present and if it(they) fired. The same for the many cruiser and destroyer bombardments (many were early on and I think there were no CD in place). The point there is that even to start getting a picture of a desired model, one has to have some type of truly representative survey of what took place IRL.
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