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Odd invasion result -- succeeded but routed?

 
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Odd invasion result -- succeeded but routed? - 4/23/2015 1:06:16 AM   
Belphegor


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Could you have a look at the server game vs Meklore?

I invaded Taranto with two prepped divs plus 2 engineer units. Apparently successfully. However, on Meklore's turn all he had to do was move a rgt next to taranto and my two divs routed out.

Because I can't see combat on invasions I have no idea why that happened. How did my units successfully invade and be in a routed state?

< Message edited by Belphegor -- 4/23/2015 2:06:35 AM >
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RE: Odd invasion result -- succeeded but routed? - 4/23/2015 1:22:00 AM   
Belphegor


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If it's a bug, please reset the turn back to Allied (if possible) last turn
If not a bug, I'll have to hurt Meklore for this outrage.

< Message edited by Belphegor -- 4/23/2015 2:22:25 AM >

(in reply to Belphegor)
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RE: Odd invasion result -- succeeded but routed? - 4/23/2015 8:44:15 PM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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When I load the save from the start of the German turn, I see two Allied units each about about 20% of TOE. In order for them to rout away they would have to be below 10% TOE. In the air phase, Meklore bombed the units and caused another 1500 or so in casualties. It's quite possible that he damaged enough elements to drop the units below 10%, which would allow him to rout them by moving next to them. So I don't think it's a bug. Now the question is why did these units get torched during the landing. I see Taranto had a level 4 fort, so it's possible that this combined with the low prep value shot up the units coming ashore.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

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RE: Odd invasion result -- succeeded but routed? - 4/23/2015 9:15:58 PM   
marion61

 

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That was my reasoning. First they took invasion attrition. Then they assaulted a lvl 4 fortress, with mech units close enough to activate from reserve (not sure that happened), and then I did a zero hex bomb run on the survivors. I bet it never happens again in a 1000 games, but I'm glad it did! Taranto is MINE! With a mountain regiment. You'd only been fooling around with Italians, now it's time to fight German's!!!

(in reply to Joel Billings)
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RE: Odd invasion result -- succeeded but routed? - 4/23/2015 9:27:32 PM   
Belphegor


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Thanks for looking. I hadn't considered 50 low prep for the site and expected opposition; but in retrospect I guess it is.

the rest well... heck! 2 crack British Divs all iskabibbled.

(in reply to marion61)
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RE: Odd invasion result -- succeeded but routed? - 4/23/2015 9:35:48 PM   
Belphegor


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One final question if you have time.

Routing is calculated on % total TOE or % TOE undamaged. I'm guessing the latter, as my divs still have quite high TOE this turn (unless they got a LOT of replacements)

(in reply to Belphegor)
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RE: Odd invasion result -- succeeded but routed? - 4/23/2015 10:13:06 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
It's % undamaged that counts for being depleted. Once you hit 10% undamaged or lower, you will rout away when tagged. I think in the replacement phase those units were refitted, but I can say they looked bad when they had hit the beach (20% undamaged or less before the bombing).

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Belphegor)
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