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Thoughts on Battleship-Centric Alt Hist Scenarios

 
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Thoughts on Battleship-Centric Alt Hist Scenarios - 4/23/2015 9:25:13 AM   
Alikchi2

 

Posts: 1785
Joined: 5/14/2004
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For a while now I've been thinking about creating a scenario that offers more for big gun battleship enthusiasts.

My first thought was to simply import the WPO data into AE. War Plan Orange is the obvious and best background for a battleship-centered scenario in the WitP engine. Unfortunately, AE's editor will only allow you to create scenarios that begin on December 7, 1941. Also, so far as I can tell, there's no way to automate the scenario creation process in any way - the WPO and AE data files are of an entirely different format.

So: it's entirely possible to recreate WPO in the AE editor, but it would be an excessive amount of work, and players would be forced to "pretend" that the date was 192X, rather than 194X. It also would likely be legally blocked on copyright/distribution grounds.

Option two would be some kind of semi-plausible alternate history scenario. I was thinking a "Germany Wins WWI" thing, but the inflexibility of AE when it comes to nationalities and sides nixed that idea. Any AE scenario has to be Japan (& puppets) versus Everyone Else. We're essentially "stuck" with the nations and their alignments as per history - we can't have, for instance, a Red-Orange (US vs Japan + Britain) scenario, or feature an independent Thailand, or independent German bases/forces.

Also, any scenario that is decently plausible, or has a historical "point of departure" within the 20th century, will have aircraft roughly as effective as you'd expect in 1941. That defeats the purpose of a "battleship-centric scenario".

I'm therefore considering a third option - a totally original alternate history scenario with no pretentions of plausibility [beyond the constraints of technology and physics]. This scenario would also have to conform with the basic alliance structure of AE (and WW2 in the Pacific, of course). How do we do that?

Well, we can still do a lot with the engine if we're willing to decouple ourselves from reality. For instance, British forces may still be "British", but what sort of Britain will they serve? Maybe not one flying the Union Jack. Also: in an alt-hist scenario like this, one could argue that aircraft technology has been slower to develop, explaining why 1920-style aircraft are flying in 1941.

I'm still thinking about exactly how such a scenario would look. A Japanese Shogunate launching a surprise attack against the Commonwealth of Britain, the Dutch Federation, the French Empire and the Republic of California? With China neutral to keep the focus on the naval war. Something zany but balanced and enjoyable, with lots of big guns.

More updates here as I work it all out and test things. Kind of a big project! Any thoughts?

< Message edited by Alikchi -- 4/23/2015 10:38:06 AM >


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RE: Thoughts on Battleship-Centric Alt Hist Scenarios - 4/23/2015 10:19:26 AM   
traskott


Posts: 1546
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Check the Ultimate Battleships Scen of AltWnt from Juan. I'm playing it on a PBEM and it's funny with all those BBs and BC all around.

(in reply to Alikchi2)
Post #: 2
RE: Thoughts on Battleship-Centric Alt Hist Scenarios - 4/21/2016 9:11:01 AM   
el cid again

 

Posts: 16922
Joined: 10/10/2005
Status: offline
Back in WITP days, I offered "RHS BBO" = "battleship oriented" scenarios (both with active and passive
Russians). I never had feedback indicating players used them, so they do not exist in RHS AE. But IMHO
these are MORE HISTORICAL than "strictly historical" carrier oriented mods. As a rule, ships are so expensive
that what you ordered in peacetime is what you fight with, or get, during a war. Tampering with that planning
is risky too: RN was WRONG to assume the war would not last long enough to complete the Lions, for example. It did.
Pre-war planning (and doctrine) was very much upset by events in the first half of 1942, and many things were changed.
But few GAME wars last very long. Players tend to reach a decision by mid or late 1942, or in 1943. As well,
GAME wars may not always duplicate the lessons of history early enough to permit modification of wartime construction.
Anyway, battleship games are certainly a variation worthy of playing. If I thought there were any "battleship
admirals" interested in a battleship oriented version of RHS, I would offer such a scenario (or pair - with
and without active Russians - they differ by a singe bit). I have the art from WITP days, done by Cobra Aus.


quote:

ORIGINAL: Alikchi

For a while now I've been thinking about creating a scenario that offers more for big gun battleship enthusiasts.

My first thought was to simply import the WPO data into AE. War Plan Orange is the obvious and best background for a battleship-centered scenario in the WitP engine. Unfortunately, AE's editor will only allow you to create scenarios that begin on December 7, 1941. Also, so far as I can tell, there's no way to automate the scenario creation process in any way - the WPO and AE data files are of an entirely different format.

So: it's entirely possible to recreate WPO in the AE editor, but it would be an excessive amount of work, and players would be forced to "pretend" that the date was 192X, rather than 194X. It also would likely be legally blocked on copyright/distribution grounds.

Option two would be some kind of semi-plausible alternate history scenario. I was thinking a "Germany Wins WWI" thing, but the inflexibility of AE when it comes to nationalities and sides nixed that idea. Any AE scenario has to be Japan (& puppets) versus Everyone Else. We're essentially "stuck" with the nations and their alignments as per history - we can't have, for instance, a Red-Orange (US vs Japan + Britain) scenario, or feature an independent Thailand, or independent German bases/forces.

Also, any scenario that is decently plausible, or has a historical "point of departure" within the 20th century, will have aircraft roughly as effective as you'd expect in 1941. That defeats the purpose of a "battleship-centric scenario".

I'm therefore considering a third option - a totally original alternate history scenario with no pretentions of plausibility [beyond the constraints of technology and physics]. This scenario would also have to conform with the basic alliance structure of AE (and WW2 in the Pacific, of course). How do we do that?

Well, we can still do a lot with the engine if we're willing to decouple ourselves from reality. For instance, British forces may still be "British", but what sort of Britain will they serve? Maybe not one flying the Union Jack. Also: in an alt-hist scenario like this, one could argue that aircraft technology has been slower to develop, explaining why 1920-style aircraft are flying in 1941.

I'm still thinking about exactly how such a scenario would look. A Japanese Shogunate launching a surprise attack against the Commonwealth of Britain, the Dutch Federation, the French Empire and the Republic of California? With China neutral to keep the focus on the naval war. Something zany but balanced and enjoyable, with lots of big guns.

More updates here as I work it all out and test things. Kind of a big project! Any thoughts?


(in reply to Alikchi2)
Post #: 3
RE: Thoughts on Battleship-Centric Alt Hist Scenarios - 4/21/2016 7:59:49 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Much as I love battleships and cruisers and DDs, to make a surface combat flavoured game you would have to remove the CVs and possibly bork the LBA as well, n'est-ce pas? To me that would change the flavour of the challenge too much for a campaign game but a short series of naval clashes would be an interesting possibility. Maybe an invasion/relief of Wake Island scenario with both sides deploying their surface fleets and subs in support?

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(in reply to el cid again)
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RE: Thoughts on Battleship-Centric Alt Hist Scenarios - 4/21/2016 8:26:21 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: BBfanboy

Much as I love battleships and cruisers and DDs, to make a surface combat flavoured game you would have to remove the CVs and possibly bork the LBA as well, n'est-ce pas? To me that would change the flavour of the challenge too much for a campaign game but a short series of naval clashes would be an interesting possibility. Maybe an invasion/relief of Wake Island scenario with both sides deploying their surface fleets and subs in support?


Correct.

By 7 December 1941, the big guns, as the strategic weapon system, had been eclipsed. In certain circumstances, the big guns still had a role to play but the capability of air delivered ordnance could no longer be dismissed. The emergence of carrier capability with the capacity to project air power on a mobile basis meant that the PTO still remained a naval focused theatre.

Alfred

(in reply to BBfanboy)
Post #: 5
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