Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Axis OOB/TOE in 1.08

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Axis OOB/TOE in 1.08 Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Axis OOB/TOE in 1.08 - 4/18/2015 6:29:02 PM   
smokindave34


Posts: 877
Joined: 1/15/2008
Status: offline
Have there been any changes made in version 1.08 (or later) effecting the axis OOB or ability to get replacements? In my axis game against M60 and in my Soviet game against Pelton I'm seeing axis OOB >4 million. In previous versions it was uncommon to see a German OOB that high.

Also, it seems that regardless of the amount of combat my German infantry divisions engage in their TOE stays above 90% - again this seems unusual.

< Message edited by smokindave34 -- 4/18/2015 7:29:51 PM >
Post #: 1
RE: Axis OOB/TOE in 1.08 - 4/18/2015 6:48:54 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Yeah, the replacement "AI" is now much better at using available resources, so units are not starved artificially. Also the loophole allowing attacking forces to fully refit, because the defender moved back, and then blocking the defender from doing the same, because the attacker moved into contact (unavoidable in turn based game) was removed. You have to kill them, surround them, exhaust them, but you can't count on strange rules do that for you

(in reply to smokindave34)
Post #: 2
RE: Axis OOB/TOE in 1.08 - 4/18/2015 6:50:37 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
Check the armour too. Used to be 2k German tanks by end of summer '41, max, now twice that. I think the repair rates are more accurate than previously but perhaps too fast?

However, captured equipment like T34s get trashed like the Axis never had factories refurbishing and repairing them. Since you spend arms points on "converting" them, and tanks can be upgraded, couldn't you upgrade, for example, from T34M41 to PzKw 747(r) and enter the latter as a German tank type with a "damaged" and thus repairable pool? You don't go to such effort as this http://www.flamesofwar.com/hobby.aspx?art_id=2364 if you're just going to ditch the thing the moment a track breaks.

"Since late 1941, captured T-34/76 tanks were transported to a workshop in Riga for repairs and modifications, while in 1943, Mercedes-Benz in Marienfelde and Wumag in Goerlitz (now Zgorzelec) were also repairing and modifying T-34s as well. Captured T-34/76 tanks were modified to German standards by installation of commander’s cupola, radio equipment along with other non-standard field modifications made during service by the their new owners. Spare parts were never much of a problem and some 300 captured vehicles were maintained on long term bases. T-34/76s tanks were also used as artillery tractors and ammunition carriers." http://www.achtungpanzer.com/panzerkampfwagen-t-34r-soviet-t-34-in-german-service.htm

< Message edited by Mehring -- 4/18/2015 7:58:05 PM >


_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to smokindave34)
Post #: 3
RE: Axis OOB/TOE in 1.08 - 4/18/2015 7:05:22 PM   
smokindave34


Posts: 877
Joined: 1/15/2008
Status: offline

quote:

ORIGINAL: morvael

Yeah, the replacement "AI" is now much better at using available resources, so units are not starved artificially. Also the loophole allowing attacking forces to fully refit, because the defender moved back, and then blocking the defender from doing the same, because the attacker moved into contact (unavoidable in turn based game) was removed. You have to kill them, surround them, exhaust them, but you can't count on strange rules do that for you


Thanks for the quick response Morvael!

(in reply to morvael)
Post #: 4
RE: Axis OOB/TOE in 1.08 - 4/18/2015 7:15:05 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Mehring, yes repair after move was introduced, but the radical change in numbers is mostly from including assault guns, tank destroyers, armored cars and sp weapons in that number. German variant of T-34 could be introduced, it's up to Denniss.

(in reply to smokindave34)
Post #: 5
RE: Axis OOB/TOE in 1.08 - 4/18/2015 7:59:44 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
ok, thanks, and I thought I was doing so well, never mind.

I'll draw up and evidence a list of captured vehicles I'd recommend for such treatment. Are guns subject to the same punitive damage penalties? Thousands of guns too, were refurbished and repaired in Axis factories and had ammunition manufactured for them.

The 76mm F22 deserves special treatment. Is there a way of combining a # Pz38(t) or other such obsolete tank with a captured F22 to make any of the AFV built from such compositions?

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to morvael)
Post #: 6
RE: Axis OOB/TOE in 1.08 - 4/19/2015 3:23:03 AM   
M60A3TTS


Posts: 4014
Joined: 5/13/2011
Status: offline
You have a 4.2 million man army because of "stuff" like this:


(in reply to Mehring)
Post #: 7
RE: Axis OOB/TOE in 1.08 - 4/19/2015 11:48:51 AM   
smokindave34


Posts: 877
Joined: 1/15/2008
Status: offline

quote:

ORIGINAL: M60A3TTS

You have a 4.2 million man army because of "stuff" like this:




That certainly helps!

(in reply to M60A3TTS)
Post #: 8
RE: Axis OOB/TOE in 1.08 - 4/19/2015 12:21:02 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
I'm curious as to just how the Russian managed to scrape together 171,000 men, 2.1k tubes and 355 tanks for one attack in summer 42, when with anything like historical losses, they should be on the ropes. Aren't losses just too low all round?

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to smokindave34)
Post #: 9
RE: Axis OOB/TOE in 1.08 - 4/19/2015 12:35:58 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
Here are three deliberate attacks made in one week against Leningrad. This is Stalingrad type fighting, eventual victory costing the Russians 1 000 000+ casualties though admittedly that may include 10k shot for cowardice.

The attacks were made from 2 hexes by adequately supplied and rested troops at between roughly 90-100% ToE. They included-

1. 12 arty battalions (inc 2x 300mm+ and 1x 240mm Siege guns) + 7 pioniere
2. 12 arty battalions (inc 3x 300mm+ and 1x 240mm Siege guns) + 4 pioniere
3. 14 arty battalions (inc 3x 300mm+ and 1x 240mm Siege guns) + 4 pioniere

Now, I think it's fine that the garrison held out but three deliberate attacks in one week with that sort of support represents pretty heavy fighting. Check the losses and the fort reduction, neither seem right to me.




Attachment (1)

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to Mehring)
Post #: 10
RE: Axis OOB/TOE in 1.08 - 4/19/2015 12:36:47 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
...and...




Attachment (1)

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to Mehring)
Post #: 11
RE: Axis OOB/TOE in 1.08 - 4/19/2015 12:37:31 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
...and...


The fighting ended with the fort a level 4 at 94%

Overall, I'd say all combat losses are too low at the moment, but nowhere is this more pronounced than with the Russians who begin the war with fully experienced leaders who only need a few APs to get them in the right place.



Attachment (1)

< Message edited by Mehring -- 4/19/2015 1:42:27 PM >


_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to Mehring)
Post #: 12
RE: Axis OOB/TOE in 1.08 - 4/19/2015 7:33:38 PM   
musashi64

 

Posts: 150
Joined: 9/6/2013
From: Bran, Romania
Status: offline
I think that Mehring is right, the losses are too low , for so heavy fightings.

Kind Regards

Roberto

(in reply to Mehring)
Post #: 13
RE: Axis OOB/TOE in 1.08 - 4/20/2015 7:37:22 AM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
This rule change was introduced quite a while ago. An additional possibility is that Model is breaking off the attack when it's clear it will not get anywhere, we should import the functionality of displaying the break off range from WitW.

That said, I agree that the casualties are way below Stalingrad levels.

V1.04.28 – June 8, 2011
• New Features and Rule Changes
...
3) New Rule– Added a fire penalty in combat when there is a large number of attacking units.
The force value of the attacking side is calculated using the following values for each nonsupport,
non-artillery division unit attacking:
Corps 15
Division 9
Brigade 5 (unless the brigade has less than 2000 men in which case it is 3)
Regiment 3
Once the force value exceeds 28 there is a chance that elements will not get to fire during
combat. Artillery elements are much less effected (only impacted at closer ranges in combat),
and the chance that elements will not fire increases as the force value increases. In general
though, adding more units should result in more elements firing, but a lower percentage of the
total elements will generally be firing as the force increases. The CV values of the attacking
units are not changed by this rule.

(in reply to musashi64)
Post #: 14
RE: Axis OOB/TOE in 1.08 - 4/20/2015 8:47:23 AM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
@ Gingerbread, is the break off something different from the "scouting" result?

Notice that with respectively 7, 4 and 4 full strength Pioniere in the three attacks , the Axis engineer value is given a "1" and fort reduction is minimal. Is this because the engineer value is relative to fort strength or that the Pioniere never engaged?

The rule states artillery is less affected by the rule yet, again all those super heavies never really hurt the fort.

For fort reduction would it be a better tactic to use less combat units from multiple SU stuffed corps, thereby lowering CV but maximising fort destroying SU in the engagement?

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to gingerbread)
Post #: 15
RE: Axis OOB/TOE in 1.08 - 4/20/2015 9:49:14 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: Mehring

@ Gingerbread, is the break off something different from the "scouting" result?

Notice that with respectively 7, 4 and 4 full strength Pioniere in the three attacks , the Axis engineer value is given a "1" and fort reduction is minimal. Is this because the engineer value is relative to fort strength or that the Pioniere never engaged?

The rule states artillery is less affected by the rule yet, again all those super heavies never really hurt the fort.

For fort reduction would it be a better tactic to use less combat units from multiple SU stuffed corps, thereby lowering CV but maximising fort destroying SU in the engagement?


Yes forts seem much harder to reduce now then before.

The numbers you guys are getting are WAY OFF from my results vs smokendave, you cherry picling?

What game version are u using?


_____________________________

Beta Tester WitW & WitE

(in reply to Mehring)
Post #: 16
RE: Axis OOB/TOE in 1.08 - 4/20/2015 10:11:19 AM   
gingerbread


Posts: 2994
Joined: 1/4/2007
From: Sweden
Status: offline
I don't know if breaking off is implemented in WitE, that's why I stated possibly. One way to check would be to run the combat with message level 6 or 7 and monitor the combat messages to see if any firing happens at range 50, might as well turn off FoW. It would take a while, I know.

My understanding is that if engineers do reduce the forts, it is with a full level. Since the fort ended as lvl4 & 94%, the conclusion is that they did not have any effect on the forts. The Eng Val is probably FoW, but I have to refer to morvael on how Eng Val & Fort levels interact.

Assuming that the Pioneers did not have any effect on the forts, the reductions were caused by artillery. If the fort started at lvl 5 & 10% (maximum), they scored a total of 8 hits. 2% is the smallest increment in fort%. That's not a lot so I don't think that SU stuffing is the way to go. Pz CV is halved in dense terrain so only infantry will do.

I don't have any good ideas on how to model combat in full urban terrain in a weekly WWII game. The only historical examples I know are Stalingrad and Berlin. My understanding is that most other urban areas were bypassed.

Why is LG being attacked head on here? If it is to find out what will happen, OK but the standard way is to go via 83,16 or 90,12 and isolate the city. Since Soviet SU are included, I conclude that the city is not isolated here. The answer to any and all questions beginning with 'How...?' that asks about attacking non-isolated urban hexes is 'Don't!'.

(in reply to Mehring)
Post #: 17
RE: Axis OOB/TOE in 1.08 - 4/20/2015 12:50:01 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
@ Pelton

I'm on v 1.08.03

These are the only results I have vs a well defended heavy urban hex but apart from low fort reduction it's comparable with previous attempts in other games. The lack of casualties and fort reduction leave no realistic prospect of grinding through in a month or even more.

However, I notice that German losses attacking other fortified terrain are now significantly higher than previous versions, even when successful, and even yielding higher attacker losses than a retreating/routing defender. I've never seen the latter in previous versions, prior to 1942. Morale and experience seem to impact less than previously, while the 1:1 attack "casualty premium" remains insignificant.

All in all, both sides end up with ahistorical high strengths.

@ gingerbread

I'd rather ask someone who knows than run an entire combat at message level 6 or 7

There were a few instances of heavy urban fighting- Rostov 41, Kharkov spring 43 are two, but neither side threw so much at it as Stalingrad or Berlin.

I gave up attacking east of Leningrad over the river. I gacked one attack forgetting MP impact of ice level 1 and failed another, possibly as Tippelskirch took command from Model but both would be subject to the same attack limitations you cite. The level 3 fort was also highly resilient too, as are Osinovets and Sviritsa, to bombing.

Frustrating though it is, to be thrown back at the gates of Leningrad where instant conquest was previously a given, in a simulation taking the city should be bloody difficult.

The attacks did put the Leningrad industry out of action and yes, I wanted to see what would happen.

_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to gingerbread)
Post #: 18
RE: Axis OOB/TOE in 1.08 - 4/21/2015 12:39:14 PM   
Gabriel B.

 

Posts: 501
Joined: 6/24/2013
Status: offline
the Valkyrie divisions should arive empty and draw replacements from german manpower pool , ( 328, 329, 330 and 331)
but thats just around 70,000 men



(in reply to Mehring)
Post #: 19
RE: Axis OOB/TOE in 1.08 - 4/22/2015 8:32:17 AM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
My idea is to reduce fire penalty for too many attacking units when fighting for cities and/or high level forts. Battles will be bloodier.

Gabriel B. is this a scenario data issue? Please notify Denniss and add some rationale.

(in reply to Gabriel B.)
Post #: 20
RE: Axis OOB/TOE in 1.08 - 4/23/2015 7:21:16 AM   
Gabriel B.

 

Posts: 501
Joined: 6/24/2013
Status: offline
simply open the 1942 -1945 scenario and look at the german orbat .

with the historical losses and replacements the german orbat should look the same.



(in reply to morvael)
Post #: 21
RE: Axis OOB/TOE in 1.08 - 4/23/2015 1:20:00 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline

quote:

ORIGINAL: morvael

Mehring, yes repair after move was introduced, but the radical change in numbers is mostly from including assault guns, tank destroyers, armored cars and sp weapons in that number. German variant of T-34 could be introduced, it's up to Denniss.

Quite aside from the enormous unofficial use of captured equipment the game currently can't represent, what I've found is-

Axis set up four commands for Barbarossa, to make use of captured tanks, one each for AGs N, C and S and one in Bucharest for the Romanians. They were expecting thousands of T26 and BT series types and overestimated both their ability to recover them and their usefulness. They were neither expecting nor prepared for KV and T-34 types.


However, they went to considerable lengths to make use of the obsolete types. Through 1941 many hundreds were recovered, sent to workshops and tested. Crews were to some extent trained in the use of these tanks, though the inadequacy of their training was a comment in at least one report. Initial breakdowns were fixed with cannibalised parts from other vehicles, which would justify a fairly low capture rate. By late 1941 and after significant evaluation, repair shops were producing improved systems, such as transmissions and piston rings but this could do no more than alleviate deficiencies of fundamentally bad designs.

Official use of these types was limited mostly to security units. A great many were also converted for use as ammunition carriers and prime movers.

Undoubtedly, a logistics system for these vehicles existed, capable of recovery, repair, significant modification and subsequent repair.

The Germans didn't distinguish between various models and I've suggested suffixes below, to differentiate them for game purposes. I'd suggest they be introduced into the Axis production system as-

T26A - Pz 737a(r)
T26B - Pz 737b(r)
BT 5 - Pz 742-5(r)
BT 7 - Pz 742-7(r)
BT 7A - Pz 742-7A(r)

If capture rates can be reduced for these types, I'd suggest giving them reliability rates comparable to Russian versions as shortage of spares was ofset by improvements. There's some rationale for adding a portion of these captured tanks to the vehicle pool.

T60s were mostly converted to prime movers and ammunition carriers, as were many T70s though the latter was also used extensively in infantry divisions in a support role. As above, a portion of these might be added to the Axis vehicle pool.

The T34s captured in summer 1941 were generally put into immediate use by their new owners, some being sent to Germany for testing. It was not until late in the year that some were sent to rear areas for modification. One source states May 1942 as the date these became available and featured commanders cupola, radio, German optics and an unspecified "later," German manufactured ammunition, as improvements. One can safely assume that, as with T26 and BT types the previous year, systems were up and running through 1942, to repair damaged T34s in Axis use and return them to their combat units.

I'd suggest that T34 M40 and M41 be used as currently, given the game doesn't allow use until October. In addition, from October a number could be converted from the pool each turn into-

T34 M40 - Pz 747-40(r)
T34 M41 - Pz 747-41(r)

These might be considered to have a superior AP round to the Russian version.

Similarly, the T34 M42 can be used as is. A significant number of T34 M42 were captured in spring 1943 and upgraded in a Kharkov factory with the same modifications as previous models as well as Schuerzen.

T34 M42 - Pz 747-42(r)

These should definitely have superior AP rounds to the Russian version.

In spring/summer 1944, three T34 were converted to an AA role with the turret removed and replaced with a quad 20mm.

Official use of the KV1 series only began in mid 1942. Prior to that it was used extensively, 1. Pz Div had an entire KV1 company. Captured KV1s were often converted for use in a recovery role in Tiger units, their use in the combat role apparently being virtually prohibited in 1943.

Estimates vary, but around 12 KV1s of unspecified type got the "Riga Arsenal" treatment and along with the modifications made to T34s above, were rearmed with a German 75mm L43 cannon.

I would suggest making all the above versions repairable, perhaps with slightly less reliability values to reflect the shortage of parts. The various armoured cars were also used extensively but I haven't found any evidence of repair facilities.

Clearly, in mid to late war the number of vehicles captured by the Axis declined greatly, but never stopped altogether. It's unlikely that such effort went to support the use of later Russian tanks simply because insufficient numbers were captured to make the investment worthwhile.


_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to morvael)
Post #: 22
RE: Axis OOB/TOE in 1.08 - 4/23/2015 5:11:19 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Some candidates for captured stuff getting german models:
T-34 M41/M42, maybe /85?
76mm ZIS AT/Art
later 45mm ATG ?
152mm M-10 howitzer
152mm ML-20 Gun-howitzer

(in reply to Mehring)
Post #: 23
RE: Axis OOB/TOE in 1.08 - 4/23/2015 5:35:04 PM   
uw06670


Posts: 221
Joined: 3/12/2015
Status: offline
Don't forget to factor into the captured equipment extra attrition due to friendly fire :-)

I concur that these should get special treatment in game, based on historical aspect. The numbers and years such would be happening would be based I think on how many the Germans are capturing rather than historical dates. For example, while maybe they didn't convert/utilize as much in late war this is because they were retreating and not capturing as much. But in game, if German player goes on major late war offensive and captures a bunch, then they should get the treatment as well.

Also, was looking at pictures of captured Sherman tanks (from both Eastern and Western fronts) put into service by Germans and happen to see a large number (company?) of SU-85 type vehicles wearing the cross as well.

(in reply to Denniss)
Post #: 24
RE: Axis OOB/TOE in 1.08 - 4/23/2015 5:55:29 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
According to one source use of T34 85 was confirmed at various times with HG Pz 3+5 SS PZ, 7 PZ, 252 Inf, special unit Jaguar and a "respectable number" in 4 SS Pz Korps in 45, so 50+ is plausible but anyone's guess. I suspect elite SS units would not employ equipment lacking logistical support, even late war, but I'm not sure if they ever modified these tanks or refurbished them so not sure if removing captured penalties is appropriate.

Haven't got onto ordnance yet. Captured F22 76mm was refurbished as AT gun and many were mounted on Pz II and 38(t) chassis IIRC maybe also Renaults, can check. Can't recall the source right now but I remember something about Romanians manufacturing munitions for 45mm ATG, both versions. Think they were used in vast numbers.

Another source I can't recall states that at some point something like 43-46% of entire German arty park (17k tubes?) was captured, more than half of the captured element being French, so 155s should feature heavily I should think.



_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to Denniss)
Post #: 25
RE: Axis OOB/TOE in 1.08 - 4/23/2015 6:05:03 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline

quote:

ORIGINAL: uw06670

Don't forget to factor into the captured equipment extra attrition due to friendly fire :-)


Those used in front line tended to be very clearly marked so where los was clear enough to distinguish more than a silhouette the greater danger was the oversized crosses the Russians could aim for.

quote:

ORIGINAL: uw06670 For example, while maybe they didn't convert/utilize as much in late war this is because they were retreating and not capturing as much. But in game, if German player goes on major late war offensive and captures a bunch, then they should get the treatment as well.
Good point, maybe a threshold could be set for refurbishment of a vehicle type?

quote:

ORIGINAL: uw06670 Also, was looking at pictures of captured Sherman tanks (from both Eastern and Western fronts) put into service by Germans and happen to see a large number (company?) of SU-85 type vehicles wearing the cross as well.
Apparently a lot of infantry divisions had assault gun companies on their books but never took delivery of any German vehicles, so yes, SU 85, 122, etc were used extensively. Trouble is, WitE can't accommodate this unofficial use, which was always greater than official use, as the slots aren't available or something. So I'm trying to at least get the vehicles for which behind the lines support existed some kind of in game representation.


_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to uw06670)
Post #: 26
RE: Axis OOB/TOE in 1.08 - 4/23/2015 6:18:39 PM   
morvael


Posts: 11762
Joined: 9/8/2006
From: Poland
Status: offline
Select 5 with biggest difference from original, most affected by German upgrades. 2nd of importance are numbers that will be captured.

quote:

ORIGINAL: Denniss

Some candidates for captured stuff getting german models:
T-34 M41/M42, maybe /85?
76mm ZIS AT/Art
later 45mm ATG ?
152mm M-10 howitzer
152mm ML-20 Gun-howitzer


(in reply to Denniss)
Post #: 27
RE: Axis OOB/TOE in 1.08 - 4/23/2015 6:53:27 PM   
uw06670


Posts: 221
Joined: 3/12/2015
Status: offline

quote:

Apparently a lot of infantry divisions had assault gun companies on their books but never took delivery of any German vehicles, so yes, SU 85, 122, etc were used extensively. Trouble is, WitE can't accommodate this unofficial use, which was always greater than official use, as the slots aren't available or something. So I'm trying to at least get the vehicles for which behind the lines support existed some kind of in game representation.




And the game already makes use of that class of captured equipment. I have no idea if those assault guns had any special logistics and repair support.

(in reply to Mehring)
Post #: 28
RE: Axis OOB/TOE in 1.08 - 4/23/2015 8:15:03 PM   
Mehring

 

Posts: 2179
Joined: 1/25/2007
Status: offline
On grounds of biggest difference my vote would be,

T34 M40 and M41 to Pz 747-40(r) and 747-41(r) or as the difference is marginal, combine the two into Pz 747(r)

KV1 to Pz 755(r) but end conversions when Tiger comes online.

T34 M42 to Pz 747L(r) L for late model

76mm F22 to PaK 36(r)

T34 to FlaK Pz 747(r)

< Message edited by Mehring -- 4/23/2015 9:15:49 PM >


_____________________________

“Old age is the most unexpected of all things that can happen to a man.”
-Leon Trotsky

(in reply to morvael)
Post #: 29
RE: Axis OOB/TOE in 1.08 - 4/23/2015 8:33:50 PM   
musashi64

 

Posts: 150
Joined: 9/6/2013
From: Bran, Romania
Status: offline

quote:

ORIGINAL: Mehring

According to one source use of T34 85 was confirmed at various times with HG Pz 3+5 SS PZ, 7 PZ, 252 Inf, special unit Jaguar and a "respectable number" in 4 SS Pz Korps in 45, so 50+ is plausible but anyone's guess. I suspect elite SS units would not employ equipment lacking logistical support, even late war, but I'm not sure if they ever modified these tanks or refurbished them so not sure if removing captured penalties is appropriate.

Haven't got onto ordnance yet. Captured F22 76mm was refurbished as AT gun and many were mounted on Pz II and 38(t) chassis IIRC maybe also Renaults, can check. Can't recall the source right now but I remember something about Romanians manufacturing munitions for 45mm ATG, both versions. Think they were used in vast numbers.

Another source I can't recall states that at some point something like 43-46% of entire German arty park (17k tubes?) was captured, more than half of the captured element being French, so 155s should feature heavily I should think.



From my sources too, I can confirm that almost half of the entire German arty park was composed by captured arty.
I have the same news about that the Rumanian used 45 ATG to equip some tanks/SP guns.
I will be more detailed about it as fast as I can.

Kind Regards

Roberto

(in reply to Mehring)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Axis OOB/TOE in 1.08 Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.125