Joel Billings
Posts: 32265
Joined: 9/20/2000 From: Santa Rosa, CA Status: offline
|
Ok, I was able to run your turn 55 save using my most recent version and the units did not warp out of their positions. We fixed many warp bugs in the early patches, so my guess is that by 1.00.21 (the current official patch), this was already fixed. It's possible a few rarer cases still existed until 1.00.29 (the current public beta patch), but I can't really be sure. I suggest that you update to at least 1.00.21 and then rerun your game from turn 55. However, I have to warn you that the AI has also been improved since release and it does not want to be in the situation you have it in. Since it has access to ports and rail lines out of the Tuscany area, it pulls out its troops. It clearly pulls them out faster than a human could because it uses different movement routines. In order for it to avoid really bad cheats, we've got it quicker to pull out than it used to be (and better at realizing when it's going to be cut off. We also improved it so that if it has to move through a zoc to pull back, it won't do any of its cheat moves and will have to march out. Unfortunately in the turn 55 save, this is not the case and it has access to a port so it moves many of the units out of the southern near pocket. It does not move all the units out so you will be able to kill quite a few tardy units, and the ones you surrounded that you pointed out in the original report have not moved. Overall, you will be better playing with the latest update. I see that you ignored high commands wishes to open up a front in Northern Europe and took the 1000 victory point hit. Were you aware of that? Although you're going to kill quite a few units in Italy, it will be hard to make up that VP hit. Thanks for posting the saves and good luck in your game.
< Message edited by Joel Billings -- 4/25/2015 8:14:11 PM >
_____________________________
All understanding comes after the fact. -- Soren Kierkegaard
|