AEWHistory
Posts: 63
Joined: 8/6/2014 Status: offline
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Fantastic post! I just wanted to add one key point: technically Persia was officially neutral. The problem comes with modeling this quasi-neutrality. In theory it was something like the Turks, Russians, and Brits fighting over Persia and the Persians trying to maintain their territorial integrity. The game cannot quite model this, BUT, there should be a reason for BOTH/EITHER side(s) to DoW Persia. This could provide the activation of the Persian and model it as closely as the game mechanics allow. I'd have to put more thought into this, but I thought it was worth mentioning..... quote:
ORIGINAL: euroaron i played the game with patch 1.6.2 with both sides, and found it too easy even on privileged level, the ai acts silly, and there are some issues risen about... (see below) commanders: this totally should be revised. for example: germany has two aces - and the AHM has three? and both have two admirals... balance, balance. air strategy: ai air force does not care of enemy planes listens to only ground forces. never attacks enemy air force within range. this is a big mistake! but at least ai the planes coordinate the strikes and do not divide their power... sea strategy: ai fleets operates without any visible strategy, transport included. i mean, EA transports in lamanche are excorted, that is ok, but they are not supported, so EA ships by ai never attack CP ground forces even if they are in range - why? other EA transports, for example french and british garrisons and infantries shipping to albania to help the serbian army, are also escorted, but even if the escorting forces are bigger than the total AHM sea force and the clash is in the ionian sea (neutral zone), they do not strike back. in general EA sea forces let their shores undefended, do not create real and effective blockades, but france and britain send submarines in the baltic sea(! and ?) that russia supports only with the submarine, moreover they leave CP convoys sail away many times even if there is a EA cruiser in the hex next to it... ah, yeah, the CP convoys from norway are totally ignored by EA, that is the most beautiful. but CP sea forces are worse! the turkish fleet does not do anything, the AHM ditto, while the german ships cruise in the north sea and the la manche lonely(!), easy to sink them one by one. german submarines look to be ok but i do not get it why they go in the mediterranean... ground strategy: this is the strongest edge of the game, very good job, except one thing! if the sea is controlled by the enemy, the ai ignores this fact: neither sends fleet to regain the control, nor keeps the units away of the shore. valuable units like artillery and fighter park on the beach waiting for the bombardment... annoying. ah yeah, i almost forgot it. russia do not care about AHM, if krakow, lemberg and przemysl have been taken and no more CP units are in sight in the south then russian forces do not move toward budapest or vienna to help the serbian brothers and knock AHM out of the war, but face to germany... not lol. balance: the overall balance of the game is good, yet it can always be optimised. the biggest mistake is the deployment of the russian forces, where the corridor to ukraine is undefended: if the CP sends for example 4 cavalry and 2 garrisons there and keeps their support open (not a big deal), then the kiev and odessa line can be conquered in 1914, and russia collapse in the summer of 1915 - the ai is unable the manage the wide open front and this situation with the fast moving forces in the vast space. moreover, i would give even more ships to britain and little more to italy and france. other balancing issue is the sea transport points. why for AHM, germany, russia, turkey? did they have at all? there, there. invasions: it is all about anzac. i do not say gallipoli must be performed, but there is the large undefended turkish shore, the huge anzac force, the ports of egypt, the british transport points, even some british ships (or are recommended to be added in this region) - and nothing happens. as a human player i do at least two invasions that can take turkish forces away of the other, more important fronts... diplomacy: this is also good, but one power is missing: persia. this minor power "joined" EA in the same time as turkey and fact that this front was everything but really active it should be represented in the game. extra point that britain could send forces to persia through the persian gulf. the position of the ottoman empire was very bad after all, no doubt. disbanding units: any PP or MP recovery of disbanding a unit should be banned. on account of the impotence of EP fleet germany can get a massive advantage if transforms the fleet to ground or air forces. turkey, russia, france and italy ditto, britain has no point to do this. usa, question mark. this kind of transformation is ridiculous. unit stat: some of them have to be revised. i agree that playability has to be considered, but some units are really op - airship, bomber, sub, railgun and ships. they are easy to produce so some of them should be slowed down little bit (sub to 8, airship to 8, bomber to 8, fighter to 6). the strategy attack values have also to be rewritten with the regarding developments - this is important because the air and the sea forces can ruin the whole enemy economy in turns, like current wars? no way, man! an airship has to be expensive to produce and upkeep with attack values close to zero, but better movement and los 7, and done. hunger: that should be somehow put in the game. the granaries were depleted in every war countries to 1916 and the hungry people's morale started to fall. the rationing event in the game concerns only to britain, though germany and AHM introduced their systems as well. i do not know almost anything about the russian, serbian and turkish conditions, but it is sure that they suffered too. of course there is some events in the game, like mutiny of the french army or the german fleet, but this can be thought on, i say. i am not a noob, i made a mod about some of those above considered and pissed blood to win it with the CP (EA is a different story, they won the war after all), yet because of the poor performance of the ai in the air and the sea and the overall strategy, i am not happy.
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