Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: World in Flames Updated to V1.3.3.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: World in Flames Updated to V1.3.3.0 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: World in Flames Updated to V1.3.3.0 - 3/10/2015 5:41:58 PM   
paulderynck


Posts: 8201
Joined: 3/24/2007
From: Canada
Status: offline
Another way to keep an interactive game going without emails is to use the instant text messaging on Skype. We find it is actually easier and quicker. Set up a group call so anytime there is any activity in it, you know it's for the game in progress. Depending how you use your computer and whether your email is web-based or a computer client program, you may see and be able to respond to these messages faster than by email. As there are now 5 of us playing, we also have two groups - one of 2 Axis and one of 3 Allies, where quick strategy "summits" can be held.

_____________________________

Paul

(in reply to bo)
Post #: 31
RE: World in Flames Updated to V1.3.3.0 - 3/10/2015 6:19:36 PM   
bo

 

Posts: 4176
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: paulderynck

Another way to keep an interactive game going without emails is to use the instant text messaging on Skype. We find it is actually easier and quicker. Set up a group call so anytime there is any activity in it, you know it's for the game in progress. Depending how you use your computer and whether your email is web-based or a computer client program, you may see and be able to respond to these messages faster than by email. As there are now 5 of us playing, we also have two groups - one of 2 Axis and one of 3 Allies, where quick strategy "summits" can be held.


Sounds cool paul, but way over my head hopefully you can play the game by netplay soon, it would make things a lot easier.

Bo

(in reply to paulderynck)
Post #: 32
RE: World in Flames Updated to V1.3.3.0 - 3/10/2015 7:44:01 PM   
AllenK


Posts: 7259
Joined: 2/17/2014
From: England
Status: offline
Just to echo Warspite1's comments about playing via E-mail, I am finding this working very well. It works best during combat rounds if you can both be online together to respond to the various choices the non-phasing player is called upon but isn't crucial. When you are both online, it's how I imagine Netplay would be except for some extra time delay as E-mails go back and forth or the AAR is refreshed.

I find Solitaire mode, and so far Hot-seat mode, eminently playable. Yes there are still bugs and some irritations but not to the extent of it being unplayable. I have enjoyed and continue to enjoy the product ever since I purchased it and am grateful to the on-going support to refine the product.

(in reply to bo)
Post #: 33
RE: World in Flames Updated to V1.3.3.0 - 3/20/2015 3:11:26 AM   
Symple

 

Posts: 172
Joined: 9/14/2013
Status: offline
This game is a serious delight, yes some bug, but don't all games have them?

(in reply to AllenK)
Post #: 34
RE: World in Flames Updated to V1.3.3.0 - 3/20/2015 8:04:27 PM   
Centuur


Posts: 8802
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline

quote:

ORIGINAL: Symple

This game is a serious delight, yes some bug, but don't all games have them?


There are bugs and there are bugs. I believe that any bug which stops the program needs to be fixed. Now, if something isn't totally right cosmetically, I won't care about that at all. Same with some minor things which might be overlooked because they really are not effecting gameplay in a large way.



_____________________________

Peter

(in reply to Symple)
Post #: 35
RE: World in Flames Updated to V1.3.3.0 - 4/27/2015 5:17:41 PM   
nanorider426


Posts: 19
Joined: 6/1/2009
From: Denmark
Status: offline
Oh God! Why do you keep feeding the trolls? Or troll: Crusss I'm talking about you. He comes in, talks bad about the game and he's out again. I came in to find out if the bug I'm getting (I bought the game two weeks ago! yay!) has been solved. And it has! Yay times two!

But I didn't expect this! It's reminds me of concern trolling laced with gish galloping. Bo, I sincerely wish for constructive criticism and everybody has the right to say that, but you can't have that from Crusss. He just fills the air with his venom. I know your concern back when (3-5 years ago) and I know you for constructive critique.

If you can't say something nice you should keep it to yourself......or give con.critique (preferably with a smiley).

I'm happy because the bug has been solved, but I'm unhappy because the troll has derailed this part of the forum yet again. Please! Don't feed the troll!

(in reply to Centuur)
Post #: 36
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> RE: World in Flames Updated to V1.3.3.0 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.891