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Japanese supply expansion? - 5/1/2015 7:56:43 PM   
colt6900

 

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I don't see how the Japanese under the main scenario can ever feed their troops in Manchuria, China and Korea,
let alone in the entire game?

I've tried expanding production but it has little effect as more and more troops arrive?

Plus, there doesn't seem to be enough supply production that can be captured to make up the difference Either?

Is there any supply expansion ratio/expansion percentage possible to offset troop arrivals without going broke?

PS. I have only minimum expansion in very selected locations and I micromanage just about everything.

Lowpe did point out a couple things I did not think of which I will try but I don't think they'll make a big difference.

< Message edited by colt6900 -- 5/3/2015 11:16:25 PM >
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RE: Japanese supply expansion? - 5/1/2015 8:07:29 PM   
geofflambert


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quote:

ORIGINAL: colt6900

I don't see how the Japanese under the main scenario can ever feed their troops in Manchuria, China and Korea,
let alone in the entire game?

I've tried expanding production but it has little effect as more and more troops arrive?

Plus, there doesn't seem to be enough supply production that can be captured to make up the difference Either?

Is there any supply expansion ratio/expansion percentage possible to offset troop arrivals without going broke?


Expanding production uses supply. You have to do it a little at a time, then wait for the supply levels to get back up, then do it a little more. I like to build light industry in areas that produce a lot of resources. I like to build heavy industry a little in Manchukuo (because it's liable to be the last place to fall, or get strategically bombed) but you have to keep Port Arthur supplied with oil. Once you clear the way, you can just drop the oil off at Hongkong if you like.


< Message edited by geofflambert -- 5/1/2015 9:09:09 PM >

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RE: Japanese supply expansion? - 5/2/2015 2:45:41 AM   
Numdydar

 

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Troops that do not move or attack/defend do not use that much supply. But I agree that China is a giant black hole when it comes to supplies. I once sent two major convoys to China of 250K supplies each and a few turns later it was like it never happened

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RE: Japanese supply expansion? - 5/2/2015 2:58:37 AM   
Lowpe


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Almost everything you do costs some supply, some more and others less.

Don't have reinforcements globally set to Y. Or upgrades.

Don't upgrade training squadrons.

Don't build forts/AF/Ports everywhere.

Watch out for spoilage.

Minimize plane and troop losses. Don't fly meaningless bombing missions...gain exp/skill by training which use much less supply.

Put troops on Rest where appropriate...no fort building with their engineers, but less supply consumed.

Make sure your industry doesn't run short of inputs.

Watch your plane, engine builds and r&d.

You should be able to be quite competitive and salt away supply.

Read Mike Solli's AAR.





< Message edited by Lowpe -- 5/2/2015 3:59:53 AM >

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RE: Japanese supply expansion? - 5/2/2015 7:40:36 AM   
obvert


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If you are having problems with supply provide some actual info about where it's lacking and your industrial situation globally. Do you use tracker? Highly useful as a Japanese player.

Hard to help if we can't see where the problems are.

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RE: Japanese supply expansion? - 5/2/2015 8:48:05 AM   
KenchiSulla


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Note that if you heavily expanded industry in a lot of bases you are likely to run out of supply. Repairing one point of anything costs you 1000 supply. Go do the math and you'll start to understand that you need to balance expansion (if you even expand at all...!) with your surplus..

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RE: Japanese supply expansion? - 5/2/2015 7:31:49 PM   
Lokasenna


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quote:

ORIGINAL: Numdydar

Troops that do not move or attack/defend do not use that much supply. But I agree that China is a giant black hole when it comes to supplies. I once sent two major convoys to China of 250K supplies each and a few turns later it was like it never happened


Check at Hong Kong, or even at Port Arthur - the supply probably flowed on over to the largest port once your bases had drawn their requirement.

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RE: Japanese supply expansion? - 5/3/2015 10:01:22 PM   
colt6900

 

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Good advice

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RE: Japanese supply expansion? - 5/3/2015 10:06:19 PM   
colt6900

 

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What is track?

I am micromanaging as much as possible but Lowpe did give me some good tips.

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RE: Japanese supply expansion? - 5/3/2015 10:32:34 PM   
witpaemail

 

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quote:

ORIGINAL: colt6900

What is track?

I am micromanaging as much as possible but Lowpe did give me some good tips.


Its over rated really. The only thing that I find it useful for is letting me know when ground units have stopped moving, and frankly that isnt that big of a deal. More of a pain (to me anyways).

All you have to do is go to your base display, and look for yellow and red bases in the supplies column. Using tracker, you have to read through a report, then switch into the game, and try to track down the base you want to make changes to. May as well skip the report part, and just sort it down by supplies and look for the red and yellow. You kinda have to do this part ANYWAYS, so why bother with tracker? Needless step. It was a useful tool in WitP, but not so much in AE.

On bases that you need to do repairs for whatever reason like expanded industry (including airplanes/engines), make sure you set the "supplies required" (the arrow buttons on the base display) to a MINIMUM of 4,000. A base will attempt to draw supplies equal to 3 times this number. You need a minimum of 10,000 supply at a base before repairs will start. So setting this to 4,000 will draw 12,000 supplies to the base.

Turn OFF -->> ALL <<-- repair of damaged Resource centers. You wont need them. When you capture a base, make sure you check it and turn this off as soon as you capture it (or you can just make shutting it off globally part of your turn routine).

Dont bother to repair stuff that is within enemy bomber range. This is asking for it.

It is sometimes useful to turn on the "stockpile supplies" switch. This will keep a base from allowing its supplies to be taken from it.

< Message edited by witpaemail -- 5/3/2015 11:42:12 PM >

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RE: Japanese supply expansion? - 5/3/2015 11:49:04 PM   
obvert


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Tracker actually is quite useful. It's a third party program written by a long time player that does what the name implies. It tracks from turn to turn and shows reports of these differences. It can also help with RnD, airframe paths, upgrades, and especially global use of fuel and resources.

http://www.matrixgames.com/forums/tm.asp?m=2236936

Don't use the stockpile buttons as suggested above. This can mess with the flow of supply, especially if more than one base is stockpiling. I very rarely use this and it's not necessary once you grasp the basics of supply movement.

< Message edited by obvert -- 5/4/2015 12:49:55 AM >


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RE: Japanese supply expansion? - 5/4/2015 12:11:05 AM   
witpaemail

 

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Stockpiling isnt necessary. From the allied side of the map. From the Japanese side however it is quite useful, for those that know how to use it properly...

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RE: Japanese supply expansion? - 5/4/2015 12:31:29 AM   
witpqs


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Stockpiling is also useful on the Allied side.

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RE: Japanese supply expansion? - 5/4/2015 1:39:14 AM   
Lowpe


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As Japan I use stockpiling in the the HI, and some in Manchuko to insure aircraft factories repairing, minimum 10K supplies need, so set stockpile to 4-5K for those bases.

On the front lines be very careful with it...

Definitely don't repair resources anywhere, or manpower for that matter.

It is so easy to sink Japan's economy by over expanding industry, or plane builds, or naval yards, etc. You want to be very very careful.


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RE: Japanese supply expansion? - 5/4/2015 10:07:02 AM   
obvert


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quote:

ORIGINAL: witpaemail

Stockpiling isnt necessary. From the allied side of the map. From the Japanese side however it is quite useful, for those that know how to use it properly...


Ha! Ok. How does one use stockpiling 'properly' then?

Have a look at the Mike Solli AAR.

Anyway. According to the more knowledgeable players on the forum (Alfred, Pax Mondo, Mike Solli, etc), stockpiling can mess with supply movement routines that let supply flow easily based on set requirements for a base. Don't set more than one base with stockpiling at any one time or these routines can go nuts. For one base in a region it's just fine and useful. This is advice I was given and it proved very helpful. Just passing it on.

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RE: Japanese supply expansion? - 5/4/2015 2:52:09 PM   
Lowpe


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quote:

ORIGINAL: obvert

Ha! Ok. How does one use stockpiling 'properly' then?



On the Home Island of course. Can't repair plane factories without it!

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RE: Japanese supply expansion? - 5/4/2015 4:32:13 PM   
obvert


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: obvert

Ha! Ok. How does one use stockpiling 'properly' then?



On the Home Island of course. Can't repair plane factories without it!


I think you mean the supply toggles, not the stockpiling 'yes/no.' Of course the toggles are absolutely necessary to get the 10k+ for expansion. I have been assuming the posts have been talking about the stockpiling button, since that's the term that's been used, but maybe this is not the case. So maybe this is an unnecessary semantic issue!

The stockpiling choice (yes/no) apparently tells the AI to ignore normal supply paths and routines and hold lots of supply HERE. That messes things up if many bases have certain things (fuel, supply, etc) clicked to 'yes.'




Attachment (1)

< Message edited by obvert -- 5/4/2015 5:36:41 PM >


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RE: Japanese supply expansion? - 5/4/2015 7:09:32 PM   
Lowpe


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I re-read everything and I suspect you are quite correct Obvert.

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RE: Japanese supply expansion? - 5/5/2015 10:07:17 PM   
rustysi


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OK, my .02.

I really don't like it when someone says never do this or that, as I find all tools in the game do have uses at times. Yes the easiest way to draw supplies is to set the 'supplies required' button, but there are times when stockpile is of use. And you don't want to have many bases set to stockpile as it'll generally muck things up if its set up that way. I used stockpile in my current game to draw supplies to bases in Burma that had small garrisons. I set the supplies required to a level and turned stockpile on to keep the excess supply at the base (which is what stockpile does). All this just before the monsoons hit in order to maintain my supply level during the rains. I know I've used it in other cases as well. Although its not something that's commonly used I wouldn't say never use it.

As to why you can't maintain supply levels there are a hundred reasons that we'll never know without more info. Are your factories suppied with enough inputs to give you an output? That's just one of the things that I can think of.

I have no supply problem in Manchuko and do not send supplies there. I do ship supply to China, but that's due to offensive actions I'm undertaking.
The rest of the Empire gets supply as needed. It is a bit of a balancing act, but that's the game.

quote:

I like to build light industry in areas that produce a lot of resources.


+1 Like Formosa, Sakhalin, and Hokkaido.

quote:

Note that if you heavily expanded industry in a lot of bases you are likely to run out of supply. Repairing one point of anything costs you 1000 supply. Go do the math and you'll start to understand that you need to balance expansion (if you even expand at all...!) with your surplus..


If you've done this go to the industry screen and set repair to 'N'.

quote:

Watch out for spoilage.


Yeah, you don't want this.






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