witpaemail
Posts: 125
Joined: 3/2/2015 Status: offline
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quote:
ORIGINAL: colt6900 What is track? I am micromanaging as much as possible but Lowpe did give me some good tips. Its over rated really. The only thing that I find it useful for is letting me know when ground units have stopped moving, and frankly that isnt that big of a deal. More of a pain (to me anyways). All you have to do is go to your base display, and look for yellow and red bases in the supplies column. Using tracker, you have to read through a report, then switch into the game, and try to track down the base you want to make changes to. May as well skip the report part, and just sort it down by supplies and look for the red and yellow. You kinda have to do this part ANYWAYS, so why bother with tracker? Needless step. It was a useful tool in WitP, but not so much in AE. On bases that you need to do repairs for whatever reason like expanded industry (including airplanes/engines), make sure you set the "supplies required" (the arrow buttons on the base display) to a MINIMUM of 4,000. A base will attempt to draw supplies equal to 3 times this number. You need a minimum of 10,000 supply at a base before repairs will start. So setting this to 4,000 will draw 12,000 supplies to the base. Turn OFF -->> ALL <<-- repair of damaged Resource centers. You wont need them. When you capture a base, make sure you check it and turn this off as soon as you capture it (or you can just make shutting it off globally part of your turn routine). Dont bother to repair stuff that is within enemy bomber range. This is asking for it. It is sometimes useful to turn on the "stockpile supplies" switch. This will keep a base from allowing its supplies to be taken from it.
< Message edited by witpaemail -- 5/3/2015 11:42:12 PM >
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