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Adding vehicles - 5/4/2015 3:39:20 PM   
prjw73

 

Posts: 77
Joined: 2/17/2007
Status: offline
Hey Steve,

need to pick your brain again. I am trying to add vehicles to the tanks.azp using gadgetmunger but it will not let me repack the file. The added vehicle files (17 files each) were saved as 16bit tga. I gave them different names than the existing vehicles. Is that what is causing the error?

Cheers,

Pete

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CC hobbyist, creator of mods.
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RE: Adding vehicles - 5/6/2015 11:23:20 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Hmmm. What is the error you're getting?

Have you tried the newer utility (CCMunger) from Panthers in the Fog. It should work on the old-style AZPs too. You can grab it here: http://www.matrixgames.com/forums/tm.asp?m=3244290

Steve

(in reply to prjw73)
Post #: 2
RE: Adding vehicles - 5/7/2015 6:07:38 PM   
prjw73

 

Posts: 77
Joined: 2/17/2007
Status: offline
It says; "This feature not yet implemented. Sorry." What is strange is that I have used gadgetmunger in the past but not for repacking tanks.azp. I did try CCmunger but found it less easy to use.


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CC hobbyist, creator of mods.

(in reply to SteveMcClaire)
Post #: 3
RE: Adding vehicles - 5/7/2015 7:39:14 PM   
SteveMcClaire

 

Posts: 4472
Joined: 11/19/2007
Status: offline
Yeah, Gadgetmunger was a tool I wrote a long, long time ago, before I ever actually started working on CC itself. It was mostly for UI modding so I'm not surprised I never got around to implementing the AZP repack.

CCMunger should work, however. Older tools like XTank should still work for 16-bit color images too.

Steve

(in reply to prjw73)
Post #: 4
RE: Adding vehicles - 5/12/2015 11:29:26 AM   
SchnelleMeyer

 

Posts: 221
Joined: 3/26/2014
Status: offline
I use the RtB tool that Mafi made. Works well for all .azp files in my experience.

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Post #: 5
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