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Why do my cv task forces react when i set them to not react?!?!

 
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Why do my cv task forces react when i set them to not r... - 3/13/2003 4:56:56 PM   
iceboy

 

Posts: 97
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From: USA
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Anyone else experience this problem???
Post #: 1
This is "normal" and expected UV behavior... - 3/13/2003 6:11:42 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
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Hi all,

[QUOTE]Originally posted by iceboy
[B]Anyone else experience this problem??? [/B][/QUOTE]


This is "normal" and expected behavior for UV.

In such cases the CV TF will move 1 (or few HEXes) when fight
with enemy CV TF is expected.

BTW, you can read explanation in UV unofficial FAQ (at most
excellent Spooky's site):

http://uncommon-valor.chez.tiscali.fr/


Leo "Apollo11"

(in reply to iceboy)
Post #: 2
- 3/13/2003 6:12:55 PM   
Drongo

 

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From: Melb. Oztralia
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As I understand it, Air Combat TFs will always react one hex when they are going to be engaged in naval air combat unless they are ordered to follow another TF (assumedly not another Air Combat TF).

If you mean that the Air Combat TFs with do not react orders are reacting their full move in the direction of the enemy TF, then no, I haven't experienced it in 2.3 and it shouldn't be happening as far as I knew.

_____________________________

Have no fear,
drink more beer.

(in reply to iceboy)
Post #: 3
- 3/13/2003 8:37:34 PM   
Mr.Frag


Posts: 13410
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From: Purgatory
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One Hex per daylight phase ... only happens with CV vs CV.

The method used to prevent this is to have the CV's follow another TF, they will ignore this two-step.

(in reply to iceboy)
Post #: 4
- 3/13/2003 10:45:57 PM   
Yamamoto

 

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[QUOTE]Originally posted by Mr.Frag
[B]One Hex per daylight phase ... only happens with CV vs CV.

The method used to prevent this is to have the CV's follow another TF, they will ignore this two-step. [/B][/QUOTE]

They must follow a TRANSPORT task force. Any other type of task force and the CVs will still react. I hate this reaction move so much that I almost always make a 1 AP task force and have my CVs follow it when combat is expected. As the Japanese the LAST thing you want is to give up your range advantage by moving closer to the other CVs. If anything, I would like a 1 hex reaction AWAY from the other CVs. In fact, the 1 hex move should be in a random direction based on the wind if this move is to simulate the distince covered by carrier operations while launching into the wind. Personally, I wish they would just get rid of it.

Yamamoto

(in reply to iceboy)
Post #: 5
- 3/13/2003 10:57:28 PM   
CapAndGown


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Joined: 3/6/2001
From: Virginia, USA
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[QUOTE]Originally posted by Yamamoto
[B]They must follow a TRANSPORT task force. Any other type of task force and the CVs will still react. I hate this reaction move so much that I almost always make a 1 AP task force and have my CVs follow it when combat is expected. As the Japanese the LAST thing you want is to give up your range advantage by moving closer to the other CVs. If anything, I would like a 1 hex reaction AWAY from the other CVs. In fact, the 1 hex move should be in a random direction based on the wind if this move is to simulate the distince covered by carrier operations while launching into the wind. Personally, I wish they would just get rid of it.

Yamamoto [/B][/QUOTE]

This is not correct. I routinely have my CV's follow a 2 DD surface TF so they stay together. Works every time. I have yet to have my CV's split up.

(in reply to iceboy)
Post #: 6
- 3/13/2003 11:01:01 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
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Hi Yamamoto
I don't know, last game I had going

had a 3 CV force up above Lunga waiting for the JP 2nd CV force to show up, I had sunk or crippled the first one, and had just seen some Kates the day before, so knew the 2nd was in the area

had just gotten the Hornet a few days ago, and was trying to bring it up and forgot to turn react off

to the side of the battle I had a group of unprotected AO's parked, the next day, when the battle started, I see a IJN TF about 120 miles under my main force, and about 90 miles to the side I see a strike headed right into the AO's, but as as I watch the lines start, I notice a 3rd TF about 90 miles to the side of the 2nd (funny how fast you see and figure things out during a game, what it 3-5 sec for the battle and info to flash on the screen)

well, attack numbers are show and then the Cap numbers come up !, what the heck is that ? there are no CV's in that area, yeap it was the Hornet, it reacted and was right where it needed to be, which they bounced back and forth, attacking each other with out really doing much, then the main strike from the north came down, and finished it

which I agee, I don't really like the Carrier react, but in this case, it worked to a tee

of course, last strike and the Hornet took 3 bombs and a Trop
(but, either FOW or duds, they did 4% sys 4% flood and 1% fire, by the end of the next day, sys was 5% and flood and fire was out)

sometimes it works

HARD_Sarge

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Post #: 7
- 3/14/2003 12:25:12 AM   
Admiral DadMan


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From: A Lion uses all its might to catch a Rabbit
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[QUOTE]Originally posted by Yamamoto
[B]They must follow a TRANSPORT task force. Any other type of task force and the CVs will still react. I hate this reaction move so much that I almost always make a 1 AP task force and have my CVs follow it when combat is expected. As the Japanese the LAST thing you want is to give up your range advantage by moving closer to the other CVs. If anything, I would like a 1 hex reaction AWAY from the other CVs. In fact, the 1 hex move should be in a random direction based on the wind if this move is to simulate the distince covered by carrier operations while launching into the wind. Personally, I wish they would just get rid of it.

Yamamoto [/B][/QUOTE]

2.10 Changes:

13) When a carrier task force is assigned to follow another task force and ordered not to react to enemy task forces, the task force should no longer close range by one hex, if it spots an enemy carrier task force. This will allow the player to move a carrier task force with some other task force, such as a transport task force, and the carrier CAP will also provide area CAP to the other task force.

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(in reply to iceboy)
Post #: 8
- 3/14/2003 12:34:49 AM   
bradfordkay

 

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From: Olympia, WA
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If you DO want your carriers to use that 1 hex reaction (often necessary as the US player) be sure that you do not have CV TFs assigned to follow a lead CV TF. In that case your lead CV TF will react all by its lonesome (CV TFs assigned to follow other TFs don't react), which usually leads to its demise.

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fair winds,
Brad

(in reply to iceboy)
Post #: 9
- 3/14/2003 2:14:55 AM   
siRkid


Posts: 6650
Joined: 1/29/2002
From: Orland FL
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[QUOTE]Originally posted by bradfordkay
[B]If you DO want your carriers to use that 1 hex reaction (often necessary as the US player) be sure that you do not have CV TFs assigned to follow a lead CV TF. In that case your lead CV TF will react all by its lonesome (CV TFs assigned to follow other TFs don't react), which usually leads to its demise. [/B][/QUOTE]

hmmm this is a good point and one I'm not sure we counted on. I will make sure this is pointed out to the developers.

Rick

_____________________________

Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


(in reply to iceboy)
Post #: 10
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