Spidey
Posts: 411
Joined: 12/8/2013 Status: offline
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8) Galaxy Map - Ancient ruins overlay Should show which of the ruins you have actually investigated and which ruins you know about but haven't investigated yet. As it is, the fastest way to investigate this is by doing full zoom in, then clicking on each of the ruin systems in the galaxy map and clicking on "goto", then clicking on the planet to see if the ruin is investigated. This is doable but slow and extremely boring to sit through. 9) Ship design It should be possible to select "sort by build order". It should also be possible to modify build order directly instead of having to add and remove components. It you can't modify the build order list directly then make a macro that does the add-remove thing to change build order. Really, anything but forcing the users to click a gazilion times in order to group their directional thrusters with their main thrusters will do. 10) Ship design Occasionally, when removing components, the selection will change to a different component 11) Ship design The list of "most recent components" should be modifiable by the user 12) Research screen It makes no sense that the research queue can only be modified by add and remove. The consequence is that if you want to change the next tech in line, you have to clear out the entire queue, pick the other tech, then redo the entire queue. That is a lot of pointless clicking. 13) Next idle ship - shotcut I Currently this will also show you defense fleets under AI control as well as deployed resupply ships as well as scout ships with long range scanners on "strategic surveylance" jobs. It would be a lot more useful if one could do something to get these kinds of not-quite-idle ships off the list of idle ships so the list isn't hugely cluttered with 70+ items in it once you reach late game. It should help players find out what they need to do, not challenge their determination to iterate to the end. 14) Galaxy map overlay - explored systems Really, this one is pointless as it is. There has to be more info. How about whether the entire system is explored or if it is partially explored? 15) Expansion window It would be so lovely to have a filter to only show objects inside empire territory or empire colonization range. As it is, once you explore half the galaxy, the list is massively cluttered and clicking on each to find out exactly where it is relative to where you want to defend mines and colonies gets old eventually. 16) Expansion window It would actually be quite nice to see some mention of the race on the various colony ships available. As it is, you have to look it up manually to make sure you're sending Kiadians rather than Atuuks to colonize new continentals. And it does matter somewhat whether or not you get that nifty 5% energy research bonus.
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