Mimer
Posts: 7
Joined: 11/28/2014 From: Thule Status: offline
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quote:
ORIGINAL: kaburke61 I have seen something like this in one of the community scenarios I was playing. I think it was Andaman Sea Clash (which looks to have been possibly fixed). Anyhow, what I noticed for a "Neutral ship destroyed" trigger was that there was no "type" defined (set to "none"), and this was causing the trigger to fire when groups were disbanded (destroyed?). I had fixed that to play it, and then it seemed to worked correctly. There was at least one other time I saw this behavior, but it's been awhile, and I don't remember the scenario. Yep, the above seems to be where this particular Gremlin is hiding. I noticed the exact same thing in my current scenario (Operation Lawful Avenger, also authored by Mark Gellis). If I change the trigger, it seems to work fine. If left at "None", it fires every time a group/unit is eliminated, including enemies. It also seems to fire when neutral planes land at airports (probably due to the group they belong to being disbanded at that time), but not when I myself disband groups.
< Message edited by Mimer -- 5/6/2015 5:26:57 PM >
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