Josh
Posts: 2576
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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Thx for the update Vic. I think most players against the AI would agree it could use an upgrade, AI landunit composition is *much* better than it used to be, but it still does weird things every now and then. Let alone naval warfare, I'm pretty sure the AI gave me a hard time in the early AT but lately with ATG sometimes I don't see any AI naval units at all. The AI still outproduces its force, meaning lots of troops get too little supply. As in they are at 10% readiness and are no longer able to attack because the units receive too little supply. Also I would love to see cities be "upgradeable", such as more production power, Flak facilities, added extra fortifications. Give the engineers the capability to destroy railtracks. I concur with you that although the idea of an unit template is tempting, and auto replacement could be nice, it would be a major undertaking to write that into the game. From my personal game experience I use templates .. sort of. An Inf unit consists of .... and an Armoured unit consists of... A Flak battery consists of...it's all in my head and I know what I want to create. Then again there are many instances where I do different things, this involves maybe a bit more mouseclicking but has the huge advantage of giving you more liberty to do what you want. So yeah the whole exercise of writing and implementing the autorefill/unit template maybe ain't worth your time. I'd love to see more "historic" unit types, instead of the generic ones, it would definitely give the game more flavour. No need for historic OOB and TOE in ATG such as your DC series has. Well that's my idea at least. Other opinions might vary As it is I see ATG evolve to a empire building game, and DC more a grognard wargame. Thx for your hardwork Vic.
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