Gil R.
Posts: 10821
Joined: 4/1/2005 Status: offline
|
quote:
ORIGINAL: spelk Gil, thanks for the clarification/fix on the out-of-command supply wagon. I think I said that the white numbers when hovering over hexes to move to where the movement costs, but realised much later on that they're the movement points you'll have left if you move to that hex with the current unit. Important for leaving enough movement points to change formation. I wanted to ask actually, is the best way to position artillery, to move them one hex at a time, and assess the line of sight and firing ranges gradually? Because I've been pushing them forward but have no idea whether a particular spot is better than another, until I get there, and usually its no! Well, you should study the terrain, especially the heights and vegetation. Even if the hex you plan to move to is open, if it has "tall grass" or one of the woods hexes between it and the enemy then line-of-sight will be blocked. Remaining on a height will usually be better in part for that reason, since from a hill one can fire over must LOS-blocking vegetation. HOWEVER, even from a hill one can't fire over lots of trees, on the assumption that some trees would be tall enough to block LOS as well. So "forest" will neutralize the hilltop advantage somewhat. In your video you did make a mistake moving that battery one hex too far, since not only did you lose LOS, but the other advantage to heights is that they let artillery fire a bit farther -- so by staying up on the hill you might have been one hex farther from the enemy, but that would not have meant that you would be much less effective at targeting the enemy. The scenario/map are deliberately designed so that artillery cannot be brought close in for an attack, since historically they were firing from far away. So the frustration you and others might feel at being able to get the artillery only so far and to do just a little damage is quite realistic -- the fighting at Blackburn's Ford did not involve artillery set up in a position from which the enemy could be mowed down in open terrain.
|