bo
Posts: 4176
Joined: 5/1/2009 Status: offline
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quote:
ORIGINAL: Neilster I understand that some people are frustrated by the lack of "Europe only" or "Pacific only" campaigns but I wanted to share my experience with board WiF many moons ago. I taught myself how to play WiF with almost no prior wargaming experience and was a bit daunted by the naval rules. I also was less familiar with WW2 naval combat and knew far more about the European theatre of operations in those days. As a result I was mostly interested in Fascist Tide as a campaign but I'm a bit OCD and also one of the reasons I bought WiF was because it modelled the entire war, so I gave Global War a go. I was struck by several things. 1. The overhead of running the Pacific is quite reasonable. Although the war in China is vast (and this was a bit of a revelation to me), it's a reasonably quiet theatre for a while. 2. There will be plenty of naval action in the European theatre, so don't be put off by the heavy emphasis on naval stuff in the Pacific. 3. It gives a very satisfyingly complete experience. It also taught me plenty about global strategy. In short, don't be put off playing a campaign by the lack of "single map" ones: a definition that's a hangover from WiF and now meaningless. Give Global War a go. Cheers, Neilster Hi Neilster, how are you, have you been bitten by the Tasmanian Devil Just kidding I understand your post pretty well and agree sort of with your post but I have a few different points, there are many computer war game players in the world and many of them are beer and pretzel players like me, I enjoy reading the rules of very complex games such as MWIF and marvel at the ingenuity and complexity of such games but I do not always enjoy playing them. Too complex too much thinking involved. Only speaking for myself of course but I feel there are many others out there who might feel the same. To me and others but not to WIF board gamers I am sure, Global War to the casual gamer is a monster of a game too broad too complex etc. not meaning it is not good just too much to handle for some of us. When I became a tester and saw this awesome game for the first time, I was stunned at it's complexity and shrunk from the Global War scenario. If you remember you made a post about you were glad I started an AAR on Guadalcanal because you felt a little weak on naval rules because you said you never played Guadalcanal. Well the truth is I felt it was just about all I could handle at the time, the setup was one third of the time to set up properly as compared to Global War IMO. That is why myself and another beta tester [if he wants to say who he is fine with me] asked Steve that if it were possible at this time to release Fascist Tide as I believe heart and soul it is the best scenario out there for the casual or somewhat harden gamer. Reason for that is I feel that Barbarossa is more like a tutorial of land combat and Guadalcanal is a tutorial for naval combat, while Fascist Tide is a combination of both, but mostly land and without being overwhelming to the newcomer to MWIF. There is naval conflicts to be sure but I am just guessing that 75% or more of the game is land combat. Fascist Tide IMO is very easy to set up and I find it much easier to play then Global War but of course that is just my opinion. I believe with nothing to back this up is that when Steve releases Fascist Tide it might be the only scenario that many people play in solo or against an AI. Of course in netplay players would have to be of a similar mind I understand that. Could be wrong Neilster. Cheers Bo
< Message edited by bo -- 3/29/2015 6:41:07 PM >
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