GetAssista
Posts: 2732
Joined: 9/19/2009 Status: offline
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Andy, many thanks for the support! this is such a rare occurence in the gaming, we are fortunate Some notes for landbased AI, hope something will be useful: - AI is too aggressive when in strategic defence, easily lured out of fortified positions by small units. I once aggroed all Chungking garrison divisions with one Recon armor, which led to an easy capture later, while divisions marched on the plains trying to catch the uncatchable. Oh, and attacks strong opposition out of fortified bases, making sieges easier. - AI does not prioritize land targets very well wrt distances involved and overall front situation. Sending several divisions to capture a remote city deep in the enemy territory -> long time spent -> encirclement -> death w/o supplies. Admittingly, this is happening mostly in India and Australia, not China. Maybe a system of land threat levels ~enemy force/distance? When some base nearby is captured by a significant enemy force, it is usually not ok to set course to some remote enemy city, you have problem at hand already. - AI does not reconsider ground movement plans much. This is connected with the previous point. I saw divisions stubbornly marching all the way from Karachi to Calcutta on foot while Bombay was contested. - I don't ever see AI using strategic RR movement, would've helped it in India/Australia - AI is very passive after units arrive to a hex near their destination and decide that the enemy is too strong for them to enter. Mostly sit in place, presenting an easy target for encirclement. And generally I'm not sure if AI ever considers retreat if units appear running out of supply.
< Message edited by GetAssista -- 5/12/2015 5:33:02 PM >
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