Joseignacio
Posts: 2449
Joined: 5/8/2009 From: Madrid, Spain Status: offline
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quote:
ORIGINAL: Centuur quote:
ORIGINAL: Zorachus99 I dusted off my Fire the East manual just to illustrate the point of what most games do with Out-of-Supply units. The OOS units are destroyed. Tracing supply in Fire in East is a bit difficult due to the fact that there are different rail gauges, as well as trucks supplying units near the front for the Germans. However, it's pretty evident what the results of being out of supply, and being unable to trace supply are: 12D) Supply Effects A unit out of supply has its abilities restricted, depending on the number of consecutive turns the unit is out of supply. Fire in the East turns are 1 week long. On the first turn out of supply, a unit has it's attack strength halved On the second and subsequent turns out of supply, a unit has it's attack, defense, AA, and movement rating are halved. During each initial phase starting with the fourth turn out of supply (1 month), a d6 is rolled, and on a 4 or higher, the unit is eliminated. Modified by: -2 if the unit is in a fortress or major city, +1 for frost weather +2 during snow weather So to summarize, surrounded units, which haven't even been attacked, start to be destroyed after being out of supply for 1 month? Wow, that seems sorta mean. Even in cities? Why would that rule be there? This option has it's downsides too. And apart from this, I never understand why units are suddenly "disappearing" from a game without having been attacked because they are out of supply. Look at the French ports the Allies bypassed during the war. The German units where still in those places after 8 or 9 months of encirclement. And they often were still capable of defending those ports, had the Allies decided to attack. Sure, encircled units cannot attack if the are out of supply. That's something I agree on. But not reorganised? That's something I don't agree on. That the units disappear is something I can't take either. I hate it and that's one of the things I hate most of the series Path of Glory - Pursuit of Glory - Shifting Sands, the other being the move OR fight system. However, a unit without supply and bombed in the real life had few possibilities to restore to it's usual power. First, after being dispersed by air or artillery attacks, they usually had lost most of their material (heavier weapons, transport and ammo). True, they still could usually get food and water from the areas they were in "foraging" or forcing the local authorities to collaborate, but even if they could regroup most of their people, they would be a depleted force till they received a full supply. It's not only about regrouping disperse units. The fact that a bombed unit is flipped and not restored unless it gets supplied it's totally ok for me, letting that unit restore at the end of the turn full force makes no sense to me because of the afore mentioned. If I wanted to improve option 47 I would: - Not let that unit restore until normal supply is gotten. - Deplete the unit every turn (with a -1, -2, -3, ... marker for combat power or a strong dice modifier) unless they are in a depot (city, fort, ...). but - Let it move (with some handicap - modifier) cause those units could still make some damage in the enemy's rearguard if left alone, like cutting railroad, occupying unprotected cities, etc.
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