lowtech
Posts: 39
Joined: 5/13/2015 Status: offline
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I've been looking around the forums. I can't yet link. Too much of a No0b... but here's a repost of a response to Loki100 over on "Suggested House Rules". Loki100, This is exactly what I am looking for. I think you mentioned somewhere else there are roughly two major groups of players: 1)those that view WitE as "just another game" like chess and go through a min/max exercise. 2) those who are looking more for a, for lack of a better term, competitive historical simulator. I didn't get any impression that you thought one was better than the other; all a matter of personal preference. I prefer a "historical" game, exactly the ebb-and-flow you mention. I'll play other, less complicated systems, for straight-up competitive gaming. But again, no moral judgment from me. To that end I am interested in house rules. So if I understand correctly, you recommend, given two players of roughly equal ability and using the 1.08.3 Mod: All values at "100" for both sides +1 Soviet Attack Random Weather 1st Winter Rules No more than 3 airbase attacks on the same hex per turn No air attacks on HQs alone in hex Airborne Operations Soviet: No Soviet operations prior to Nov 1941. I don't think the Soviets can ever launch more than one Bde at a time, correct? I'd also add that the Axis should never be allowed any airborne ops at all. If there's a history section on these boards and anyone cares, I can go into the "why". Remember Crete assault had just ended prior to Barbarossa. HQ Build-up Possibly something along the lines of limiting this to some number of Corps HQs for some period of time. Say 1 Axis Corps per turn from June to Okt 1941 and then 6 turns of 1 Corps HQ for the entire summer of 1942? Would have to be on the honor system. For the Soviets? How useful is Corps BU for them? Historical Barbarossa 1st Phase This is something along the lines of balancing out the Axis perfect knowledge of the Soviet deployment versus the Soviet perfect knowledge of the Axis VP and logistic constraints. You mention no AGS thrust below say "x" 55,56,57 so as to not create the Lvov pocket versus some restriction on deployment to the Leningrad Front. That one is a bit harder to quantify. But I like the idea. The classic solution to that problem, in general design terms, is allowing "free" Soviet initial deployment at a "cost"; must deploy within certain parameters plus Axis gets some unknown benefit. Wading through ants in a "checker board" Not my idea of fun. Is this really the only defense option the Soviets have in the south in 41?
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