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Ready for 1.08.03, prever Soviet

 
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Ready for 1.08.03, prever Soviet - 5/14/2015 6:27:15 AM   
PhilThomas

 

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Time on my hands, so let's play.

And before you respond, promise me you will not abandon the game without saying anything. I've played this thing five times & three of my opponents just disappeared.

_____________________________

"Everybody knows the war is over. Everybody knows the good guys lost."
--Leonard Cohen
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RE: Ready for 1.08.03, prefer Soviet - 5/14/2015 2:51:26 PM   
PhilThomas

 

Posts: 63
Joined: 9/23/2014
From: Hollywood
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And to clarify: I prefer to play Soviet, 41-45 campaign, no mild winter but agreeable to most anything else.

_____________________________

"Everybody knows the war is over. Everybody knows the good guys lost."
--Leonard Cohen

(in reply to PhilThomas)
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RE: Ready for 1.08.03, prefer Soviet - 5/14/2015 8:59:53 PM   
uw06670


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I'm interested but have less time on my hands than you perhaps :-) How many turns a week are you expecting?

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RE: Ready for 1.08.03, prefer Soviet - 5/14/2015 9:59:59 PM   
PhilThomas

 

Posts: 63
Joined: 9/23/2014
From: Hollywood
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at least 2-3 I guess

_____________________________

"Everybody knows the war is over. Everybody knows the good guys lost."
--Leonard Cohen

(in reply to uw06670)
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RE: Ready for 1.08.03, prefer Soviet - 5/15/2015 1:17:33 AM   
uw06670


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I can do 2 turns a week, though Turn 1 may take most of a week.

If you don't get a better offer :-) If someone else can offer more please jump in I won't be offended.

wtff, I'll PM you meanwhile (tomorrow)

< Message edited by uw06670 -- 5/15/2015 2:37:47 AM >

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RE: Ready for 1.08.03, prefer Soviet - 5/15/2015 6:26:09 AM   
lowtech

 

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I can easily do 2-3 turns a week; maybe even 4-5. I'm a WitE Noob but pretty experienced wargamer. Won't "disappear" either.

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RE: Ready for 1.08.03, prefer Soviet - 5/15/2015 12:16:35 PM   
lowtech

 

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I've been looking around the forums. I can't yet link. Too much of a No0b... but here's a repost of a response to Loki100 over on "Suggested House Rules".

Loki100,

This is exactly what I am looking for. I think you mentioned somewhere else there are roughly two major groups of players:
1)those that view WitE as "just another game" like chess and go through a min/max exercise.
2) those who are looking more for a, for lack of a better term, competitive historical simulator.
I didn't get any impression that you thought one was better than the other; all a matter of personal preference.

I prefer a "historical" game, exactly the ebb-and-flow you mention. I'll play other, less complicated systems, for straight-up competitive gaming. But again, no moral judgment from me. To that end I am interested in house rules. So if I understand correctly, you recommend, given two players of roughly equal ability and using the 1.08.3 Mod:

All values at "100" for both sides
+1 Soviet Attack
Random Weather
1st Winter Rules
No more than 3 airbase attacks on the same hex per turn
No air attacks on HQs alone in hex

Airborne Operations
Soviet: No Soviet operations prior to Nov 1941. I don't think the Soviets can ever launch more than one Bde at a time, correct? I'd also add that the Axis should never be allowed any airborne ops at all. If there's a history section on these boards and anyone cares, I can go into the "why". Remember Crete assault had just ended prior to Barbarossa.

HQ Build-up
Possibly something along the lines of limiting this to some number of Corps HQs for some period of time. Say 1 Axis Corps per turn from June to Okt 1941 and then 6 turns of 1 Corps HQ for the entire summer of 1942? Would have to be on the honor system. For the Soviets? How useful is Corps BU for them?

Historical Barbarossa 1st Phase
This is something along the lines of balancing out the Axis perfect knowledge of the Soviet deployment versus the Soviet perfect knowledge of the Axis VP and logistic constraints. You mention no AGS thrust below say "x" 55,56,57 so as to not create the Lvov pocket versus some restriction on deployment to the Leningrad Front. That one is a bit harder to quantify. But I like the idea. The classic solution to that problem, in general design terms, is allowing "free" Soviet initial deployment at a "cost"; must deploy within certain parameters plus Axis gets some unknown benefit.

Wading through ants in a "checker board" Not my idea of fun. Is this really the only defense option the Soviets have in the south in 41?

(in reply to lowtech)
Post #: 7
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