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[FIXED] Excessive allocation of rocket fire

 
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[FIXED] Excessive allocation of rocket fire - 5/16/2015 9:16:42 PM   
Luidzi

 

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Manual allocation of fire from a platform using rocket-type weapons (mortar, MLRS platoon and similar) doesn't allocate the number of weapons, but number of salvoes from each mount instead (allocated number, multiplied by number of mounts). This can be observed on any unit with multiple rocket weapon mounts of the same type.

For example see the included test scenario. If you allocate one mortar shell on the target, the mortar platoon won't fire 1 shell. It will fire 3 (one from each mortar). Same happens with GRAD - if you allocate for example 5 rockets on the target, 30 will be fired (5, but from each vehicle).

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< Message edited by emsoy -- 5/20/2015 7:47:19 PM >
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RE: Excessive allocation of rocket fire - 5/16/2015 10:45:16 PM   
mikmykWS

 

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Joined: 3/22/2005
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Not a huge deal as artillery tends to fire in groups anyways

Added to our list of things we should look at. WRA settings should have an impact.

Mike

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RE: Excessive allocation of rocket fire - 5/20/2015 7:17:11 AM   
Dimitris

 

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Edit: minor bug found, fixed.

< Message edited by emsoy -- 5/20/2015 7:46:46 PM >


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