Bingeling
Posts: 5186
Joined: 8/12/2010 Status: offline
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There is a basic research speed slider in the galaxy setup screen. Games can becomes quite different depending on this setting. The tech tree is open for mods, so you can add/remove tweak research projects to create "weird things". Keep in mind that the AI may not be very good at managing things in a very weird galaxy. In general it is not beneficial to have multiple weapons, as a somewhat slow research game is unlikely to see many weapon lines completed until the late game. I enjoy the slow speeds, I dislike the storyline play and victory conditions, and I rarely see the "end weapons" before I finish my games. The basic idea is to expand and conquer, even if you may try to avoid conquer play. You may also play as a pirate which is more about controlling the fresh colony systems to eventually gain more and more control (and profits) from the colony, but that is not my preferred way to play. You can start with a single colony, with or without warp tech at the start. You can start in various stages of expansion up to "mature". You can tweak research speeds for very fast to very slow, and have from 400 (I think) to 1500 stars in galaxy ranging from 4x4 to 15x15 (sectors) or so. You can start with no pirates, lots of pirates, being "near" or "far". There are a couple of story lines to play through, which are of course entirely optional. And you may start with different races, and choose to try to roleplay the starting race. You can be aggressive in one game, and peaceful in the next. The game gives a "living" galaxy in real-time (but not stressful real-time). There are freighters you can't control that buzz around transporting resources, and just watching the traffic at a major spaceport (and check what is arriving) can be fun. The interface for checking the cargo is not the best ever, though, but some screenshot looks should reveal what level the UI is at. If you get "into" the game, there is lots of replayability. There are mods that add/replace races, and mods that modify the research tree. And there is an AI Improvement mod for when you find the default AI behavior too easy (better research choices and ship designs for the AI).
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