jmarso
Posts: 73
Joined: 4/29/2015 Status: offline
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These are three scenarios based on the old Janes F/A-18 game, adapted (as it were) for this game. Seen from the viewpoint of the admiral instead of a pilot at the deckplate level, the Red Russians have seized the Kola Peninsula and are threatening to get their hands on WMD assets- serious business. The scenario recaps are as follows: Phase I: A three day campaign which sees the hostilities kick off; the job here is to peel back integrated air defenses like an onion, enforce a blockade, and destroy the enemy air force when it comes up to play. Phase II: Defend the strike group against a myriad of threats that show up at inopportune times as you carry out a two day campaign to deny/destroy WMD assets to the Red Russian leadership. A lot happens in the two days: SEAL ops, mining missions, dealing with blockade runners, ASUW, AAW, surgical strikes, and a final series of alpha strikes against a well defended position. Phase III: You've done so well in the first two phases that the Red Russians are about to fall, but they've got a little kick (and maybe a surprise or two) left in store. The USS ESSEX ESG has joined you in theater, and your mission here is to extract your SEALS, insert Force Recon, and then conduct an amphibious raid to draw Red Russian forces north and hasten the collapse. Although they can be played singly, the best way to play these is in order, in order to enjoy the full effect of the story. Tasking is given in-game via message, and I've tried to present some interesting tactical conundrums to solve. Managing your assets effectively is a must- they are finite. In the second scenario there is even a Nagumo-at-Midway like choice the player must make, and how they make it and how quickly can have a big effect on the outcome. I've play tested these pretty extensively and they should be good to go. Where player actions are required, I include 'execution' sections below the tasking orders to outline how these things can or should be done, for those who aren't well versed with the game. Don't be surprised if it takes a couple tries at each scenario to get a satisfactory result, but victory is possible! Let me know how you like them. GAMEPLAY NOTE: A lot of tasking and information is given via message in-game, and once you close those boxes you can't get them back. I recommend either keeping a notepad handy to jot down details you might need later, or playing in editor mode where you can access the messages in the 'actions' section of the event editor. All the message actions are marked "MSG:" and normally include the time and a subject header so you know what you are looking at. UPDATE: 6/5/2015: REV 2 FILE ATTACHED
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< Message edited by Sunburn -- 8/13/2015 8:53:32 AM >
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