Phoenix100
Posts: 2826
Joined: 9/28/2010 Status: offline
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Well, for me, I'm enormously disappointed that they have chosen again to distort the 3d images so that it gets difficult to say in what way this is any kind of simulation of the battle and the tactical decisions that would have been made then, especially those taking into account the terrain. I guess it's not an attempt at a sim. It's a game, and that's good, but I loved so much about SOW that I was hoping they would go for greater realism with this title. What they've done, if I understand correctly (and it's difficult to get a clear idea because they are a little sparing with the detail at the moment - understandably), is they have made every object on the terrain at least twice as large as it would be in real life, relative to the map terrain. So, for example, if the view from a building (like, say, La Haie Sainte) would not quite give you line of sight as far as Belle Alliance farmhouse in real life because the building was only, say, 4 metres high in real life and that wasn't high enough to get line of sight over the far ridge (not sure if this is so, this is just a hypothetical example), in the game the house is in fact the equivalent of 8 metres high and could give that line of sight. Everything on the map is larger than life relative to the map (or, another way of looking at it - all the objects are scaled true and the map is 2 or 3 times smaller than in real life). For the life of me I cannot understand why they have done this. There may well be a good design reason, but no one has ever explained it in anything I've read. This distortion accounts for why the houses look huge to me when I look at the pics, because I know what the actual battlefield looks like (I live 15 mins drive from it, but anyone can take a look on google earth or street view). I must be very old fashioned to be bothered about this realism point, perhaps. When I was a little kid playing with toy soldiers I would NEVER have played a battle using a mix of scales for the models and soldiers. Everything had to be the same scale. Lol. It's not quite like that here (for all I know all the objects are the same scale relative to each other) but it's very similar, I think. And I just don't know why. This is a different issue to whether you feel you have to break the battle into scenarios to fit a realistic 1:1 number of sprites within current computer technology, or whether you feel the need to only put a third of the units on the map to make that compromise. That bothers me too, of course. But, like I said, it's obvious a lot of work and time has gone into this and though I will not now buy (so what?) I wish the launch all luck and good will.
< Message edited by phoenix -- 5/27/2015 5:55:30 PM >
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