MasterChief
Posts: 159
Joined: 2/9/2004 From: The Hundred Fathom Curve Status: offline
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quote:
ORIGINAL: Hubert Cater quote:
ORIGINAL: Michael T quote:
That's why you don't see many stacking games. I really don't want to argue with the designer, but really this remark is ludicrous. Hi Michael T, Thanks for your interest in SC3 I just wanted to quickly say that StratComAl is a moderator for this forum and not an official designer for our latest project. I'm just mentioning this as a point of clarification and only to suggest that his posts here are simply an expression of his own point of view and not the official word when comes to SC3. That aside, I can say that Bill and I have discussed the possibility of limited stacking (Bill Runacre is the campaign designer for SC3) and this would include stacking air units with regular land units and so on. Not necessarily the more thorough stacking as seen in the games you've listed in this thread, but something to better protect air units and so on in game. solipsismMatrix is correct that in the past we would argue against it for simplicity, and while this still applies, the scale of the current SC3 map also helps in making it less necessary, i.e. the map is at a pretty good size right now where it works pretty well without requiring stacking... and we've kept that in mind since we always have so much to do and often have to pick and choose the additions that will have the biggest/most important impacts to the new game. However, since SC3 is fully customizable, including the maps and map scales, it is not to say that this should never be an option, and that is primarily why it is still something that may or may not be included in the end. Probably not the straight answer you might be hoping for, but it honestly is the best answer I can give at the moment and I hope this helps, Hubert Thanks for clarifying the thought process as you move forward. This would be a deal breaker for me though. I have loved the SC series but have always hated the stacking limitations (especially regarding air units). It seriously limits moding scenarios and that is one of the features I most admire in this game system.
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Chief of the Watch... Over the 1MC, pass the word... "DIVE!" "DIVE!"... sound two blasts of the Diving Alarm ... and pass the word, "DIVE! "DIVE!"
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