Alexandra
Posts: 546
Joined: 12/7/2000 From: USA Status: offline
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Well, I fall in the middle here.
I love to rename units. But I don't really like the way it's done in the example because it relies on the player understanding what all the subparts mean, and not everyone does. For that matter, not all armies name thier subunits the same way.
I always rename my units in campaigns, using a formula. The A0 gets renamed to HQ . Infantry units gets renamed with the type, and what platoon and squad they are, for example Rifle 1-1. . Armor stays generic, until the vehicle gets 5 kills, then it gets renamed after the vehicle commander. This allows me to find my best tankers quickly when I need them!
I don't believe, however, that the gerneric labels are any more playable than renamed units. After all, if you know that country and time period, then you know what the units have and what they can do, regardless of the names. And if you don't, you'll need to refer to the unit stats often in any case.
And, the combat messages are the same if a unit is renamed. If I have a Lt Zieger in a Mk IIIh, and I'm using the generic name, I'll see a combat message like:
PzIII-h fires 50mm gun at Stuart 1a with 35 percent chance to hit.
If I've renamed it, I'd see the same message except with Lt. Ziegler where PzIII-h would be.
I can see it being an issue, perhaps, in head to head play if you rename units while playing a nation that your foe doesn't know, but that can also be a sort of fog of war. After all, the first time the Germans saw T-34s, or the Russians saw Panthers, thier AT gunners couldn't right click to see what they were called and armed with :)
Alex
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"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
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