Ashery
Posts: 10
Joined: 6/3/2015 Status: offline
|
Is it possible to remove certain types of ruins from map generation? Finally picked up the game in the recent sale, and on my initial game I felt like the game's balance was completely thrown off by the late-game ships many factions had acquired through various events. So, I dug around and found out that turning off story events would eliminate that particular issue and I started a fresh game. And it felt a lot more balanced...initially. The first half-dozen or so ruins went great in terms of the balance I sought. ~6k credits, maps of nearby systems, abandoned mining stations, and little minor things like that. But it didn't last. Lost colonies that doubled my overall population (Well, the first one doubled it; the second only increased it by 50%, heh), both of which were spawned in existing territory and on non-native planet types (Ocean native, both spawned on ice). Massive end-game capital ships that were, once again, spawned in my territory via some trigger in the ruins. I can force myself to salvage the ships for tech, but the vanilla AI doesn't do that and so I'd be putting myself at a disadvantage by doing so. Fortunately, Icemania's AI mod appears to address that particular sub-gripe, though. But that still leaves the other subtypes that I want to remove outright, and so I went digging again. This time I went rooting around the editor, and I noticed that the events I wanted to remove were all on specifically defined ruin subtypes. But there's no text file for me to edit and change the corresponding frequency for the subtypes during map generation. There's no way to edit a save game without spoiling myself to the map layout (Completely ignoring the tedious nature of manually checking each ruin in the game editor). Which leaves me at a loss of where to check next, though I'm already beginning to suspect that it's simply not possible.
|