Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hard Amph/Evac Rule ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Hard Amph/Evac Rule ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hard Amph/Evac Rule ? - 6/4/2015 1:08:18 AM   
E6Jarhead

 

Posts: 29
Joined: 6/1/2015
From: Hendersonville, NC
Status: offline

Ok..so what does this rule actually do?

882,0,Hard Amph/Evac Rule 0=no, 1=yes

Thanks!
Post #: 1
RE: Hard Amph/Evac Rule ? - 6/7/2015 1:54:29 AM   
E6Jarhead

 

Posts: 29
Joined: 6/1/2015
From: Hendersonville, NC
Status: offline
Any takers on this one?

_____________________________

Th only reason some people are still alive is because it is illegal to kill them!

(in reply to E6Jarhead)
Post #: 2
RE: Hard Amph/Evac Rule ? - 6/7/2015 9:27:43 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
I believe it has to do with the chance that a fleet can retreat from a hex being conquered by land forces... I never used it, so this is only from memory, of some info i read at some point.

(in reply to E6Jarhead)
Post #: 3
RE: Hard Amph/Evac Rule ? - 6/8/2015 6:22:23 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
It has to do with loading/unloading a unit.
With 'hard' on it means a unit must have more than 0 AP in order to be loaded or unloaded from or on too a cargoship IF it is not in a port hex. When 'hard' is used also all AP are lost upon loading a unit

Rulevar(880) does the same (though in reverse 0-1 wise) for unloading or loading at a port hex.

Rulevar(881) specifies is all AP is lost when leaving a port.

Together these rules enable you to build in a delay for amphibious operations. Making sure a unit is at least one turn out in the seas before making an amphibious attack. Allowing for an opponent to attacking it with naval superiority for example.

best wishes,
Vic





_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to ernieschwitz)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Hard Amph/Evac Rule ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.266