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BAB v1.06Beta available for testing

 
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BAB v1.06Beta available for testing - 6/5/2015 6:58:16 PM   
Gerry Edwards


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Hello Everyone


Our newest Brother against Brother patch is available for testing here. Below is the change list for this update.

V1.06Beta – June 5. 2015
-Added new counter art.  Special thanks to Richard Evans.
-Fixed bug in PBEM++ interface
-Added safeguards to PBEM file operations to help prevent errors due to abnormal terminations
-Increased the refresh time in PBEM main dialog
-Added additional calls to Windows message queue management to try to minimize "unresponsive application" errors

Cheers,
Gerry

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Post #: 1
RE: BAB v1.06Beta available for testing - 6/5/2015 7:09:35 PM   
zakblood


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thanks, downloaded

(in reply to Gerry Edwards)
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RE: BAB v1.06Beta available for testing - 6/6/2015 1:03:32 AM   
marcpennington

 

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I really like the look of the new Union counters, particularly how they almost look like the Nato icon is stitched on. It's a big improvement to the overall aesthetic of the game--- so much so in fact I'd recommend changing any screenshots with counters on the store page.

All that said, is it intentional that there is no change to the Confederate counters? Or perhaps were they just not uploaded with the patch?

(in reply to zakblood)
Post #: 3
RE: BAB v1.06Beta available for testing - 6/6/2015 3:25:17 AM   
shoelessbivouac


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I'm on it. Thanks. :)

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RE: BAB v1.06Beta available for testing - 6/6/2015 11:18:02 AM   
Erik Rutins

 

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quote:

ORIGINAL: map66
All that said, is it intentional that there is no change to the Confederate counters? Or perhaps were they just not uploaded with the patch?


I wonder if we forgot to re-name them for the public beta. Take a look in your gfx/hexwar sub-folder and if you see a concounters.pcx use it to overwrite the csacounters.pcx

Regards,

- Erik



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(in reply to marcpennington)
Post #: 5
RE: BAB v1.06Beta available for testing - 6/6/2015 11:46:05 AM   
sherlock1

 

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I don't see that concounters.pcx file in that folder

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RE: BAB v1.06Beta available for testing - 6/6/2015 12:06:25 PM   
zakblood


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1, you won't see it as it's not in there and has been left out by mistake




but unless he means CsaCounters etc?

Attachment (1)

< Message edited by zakblood -- 6/6/2015 1:09:09 PM >

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Post #: 7
RE: BAB v1.06Beta available for testing - 6/6/2015 12:18:53 PM   
Radagy


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From: Italy
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Sorry, no such a file right now.
Anyway this patch wa a huge leap toward a game with decent graphics.
I have high expectation in regard of better appearance and UI improvements in the future.
The more I play BaB, the more I love this game's historical accuracy and mechanics. Nevertheless it definitely deserves more polishing.

(in reply to sherlock1)
Post #: 8
RE: BAB v1.06Beta available for testing - 6/7/2015 1:54:11 AM   
ericbabe


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I'm not sure how it came to be that the CSA counters were omitted, but I shall post the file here ASAP.

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RE: BAB v1.06Beta available for testing - 6/7/2015 2:01:52 AM   
marcpennington

 

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Thanks Eric. I'm looking forward to seeing the Confederate counters--- the union ones are a huge improvement.

On that note, is there any chance there can be a fix in the next beta so that the zoom out during combat setting will be saved when one exits the game? I imagine it's just adding a line to the .ini file, so a 30 second thing... But as the game starts to look better and better, I more and more want my PBEM games to show the combat resolution at the "normal" zoom setting, which is not possible now with out starting a game against the AI first to switch the setting.

(in reply to ericbabe)
Post #: 10
RE: BAB v1.06Beta available for testing - 6/7/2015 10:47:12 AM   
ericbabe


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Here are the CSA counters. Unzip and put the .pcx file in Gfx\Hexwar.

Attachment (1)

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Post #: 11
RE: BAB v1.06Beta available for testing - 6/7/2015 10:48:21 AM   
ericbabe


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quote:

ORIGINAL: map66
On that note, is there any chance there can be a fix in the next beta so that the zoom out during combat setting will be saved when one exits the game? I imagine it's just adding a line to the .ini file, so a 30 second thing... But as the game starts to look better and better, I more and more want my PBEM games to show the combat resolution at the "normal" zoom setting, which is not possible now with out starting a game against the AI first to switch the setting.


I'll put that on my short list. It is a pretty easy change to make.

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Post #: 12
RE: BAB v1.06Beta available for testing - 6/7/2015 12:28:24 PM   
zakblood


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thanks

(in reply to ericbabe)
Post #: 13
RE: BAB v1.06Beta available for testing - 6/7/2015 5:29:04 PM   
marcpennington

 

Posts: 335
Joined: 1/31/2011
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quote:

ORIGINAL: ericbabe


quote:

ORIGINAL: map66
On that note, is there any chance there can be a fix in the next beta so that the zoom out during combat setting will be saved when one exits the game? I imagine it's just adding a line to the .ini file, so a 30 second thing... But as the game starts to look better and better, I more and more want my PBEM games to show the combat resolution at the "normal" zoom setting, which is not possible now with out starting a game against the AI first to switch the setting.


I'll put that on my short list. It is a pretty easy change to make.



Thanks, and new Confederate counters look great as well. It seems like the small tweaks made to the echelon symbols make them easier to read as well.

(in reply to ericbabe)
Post #: 14
RE: BAB v1.06Beta available for testing - 6/14/2015 10:22:06 PM   
rickier65

 

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I just applied the 1.06Beta along with the CSAcounter file, and I have to say I really like the the new counters. I play almost exclusively using the nato chits and the new counters give a very nice 'solid' look to the counter.

Thanks for incorporating these!

Rick

(in reply to marcpennington)
Post #: 15
RE: BAB v1.06Beta available for testing - 6/15/2015 4:56:56 AM   
shoelessbivouac


Posts: 63
Joined: 4/29/2015
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quote:

ORIGINAL: ericbabe


quote:

ORIGINAL: map66
On that note, is there any chance there can be a fix in the next beta so that the zoom out during combat setting will be saved when one exits the game? I imagine it's just adding a line to the .ini file, so a 30 second thing... But as the game starts to look better and better, I more and more want my PBEM games to show the combat resolution at the "normal" zoom setting, which is not possible now with out starting a game against the AI first to switch the setting.


I'll put that on my short list. It is a pretty easy change to make.

+1

Thanks!

_____________________________

Argue for your limitations, and sure enough they're yours --R. Bach

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Post #: 16
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