Peltonx
Posts: 7250
Joined: 4/9/2006 Status: offline
|
quote:
ORIGINAL: Callistrid Honestly, the +1 rule gives chance to stand and fight, counterattack, not just to retreat, build forts, and set reserve. Without +1 rule, the soviet can't lead any successful counterattack against the german, just try to minimize the troop and territorial losses. With the soviet side, need just to see where is the current rail line, check the defendable locations, retreat if it's necessary, and never care with the german infantry. Boring game type. Personally I never agree with Peltons middle earth critic. Maybe +1 was little harsh, but +0,5 would be the balanced option. And I always hate the motorized raid attack, when players send them into dark without fear. Problem is +1 is a very easy exploit and has zero to do with history. Yes bro its middle earth and last time I checked this game is about WWII. Not Gondor vs Mordor and if can read, Russia was never able to mount a counter attack or stand and fight from June to October. If Germany wanted it they took it. Leningrad stood, because Hitler did not want to commit to the attack. There was no Lvov pocket because Hitler did not choose to do it. Russia got slaughtered for 5 months, 1v1=2v1 has zip to do with history and has no place in a game based on historical possiblitys. Historical losses on Eastern front, only includes KIA,MIA,WIA ——————German——————-Russian————Ratio 1941 3rd—————551,000——————2,795,000———-5 to 1 4th—————280,000——————1,598,000———-5.7to 1
< Message edited by Pelton -- 6/7/2015 8:20:00 PM >
_____________________________
Beta Tester WitW & WitE
|