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RE: RUNNING POLL - ScenEdit requests

 
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All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Mods and Scenarios >> RE: RUNNING POLL - ScenEdit requests Page: <<   < prev  2 3 [4] 5 6   next >   >>
[Poll]

RUNNING POLL - ScenEdit requests


See RPs and/or No nav zones and/or exclusion zones from all sides
  1% (4)
Local weather fronts (non-global weather)
  36% (92)
EE trigger: ID status change on contact
  0% (0)
AND / OR operators on event conditions
  21% (54)
Dynamic campaign (events on one scen affect the next)
  24% (61)
Add Magazine
  1% (4)
Lua: Join a unit to a group
  0% (2)
Lua: Compel a ship to UNREP
  0% (1)
UI windows for editing magazines and datalinks (like wpns / sensors)
  4% (12)
Add filter-options to the "Teleport_Unit" event action
  0% (0)
Make nav/exclusion zones optionally applicable to specific units
  1% (4)
Persist sprint and drift settings to .inst file
  0% (2)
Lua: Specify unit as escort on a mission
  1% (4)
Lua: Specify desired unit speed/throttle
  1% (3)
Option to scrub a No-Nav Zone if the side is human-played
  0% (0)
Wrecked ships
  3% (8)


Total Votes : 251


(last vote on : 2/11/2022 6:45:03 AM)
(Poll will run till: -- )
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RE: RUNNING POLL - ScenEdit requests - 1/6/2015 5:50:37 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
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Removed "EE action: Delete unit" as this has been re-implemented in Build 631. If you voted for this you can vote again.

_____________________________


(in reply to navwarcol)
Post #: 91
RE: RUNNING POLL - ScenEdit requests - 2/13/2015 2:43:36 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
Removed "Ability to use coordinates to add facilities (like marker:city)" as this is now available through Lua (either as an EE-scripted action or directly through the Lua console). If you voted for this you can now vote again.

_____________________________


(in reply to navwarcol)
Post #: 92
RE: RUNNING POLL - ScenEdit requests - 2/16/2015 12:08:24 AM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Can we have the ability to change loadouts on aircraft using LUA script? Since we are now given the ability to re-assign aircraft to other missions, having the option to apply a mission-fitting loadout would be very useful.

Thanks!

_____________________________


(in reply to Dimitris)
Post #: 93
RE: RUNNING POLL - ScenEdit requests - 2/22/2015 4:00:40 AM   
orca

 

Posts: 501
Joined: 11/6/2013
Status: offline
Request making adding/removing magazines and datalinks work the same as weapons and sensors.

(in reply to Vici Supreme)
Post #: 94
RE: RUNNING POLL - ScenEdit requests - 2/23/2015 5:32:23 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
Hey guys! I'd like to suggest adding filter-options to the "Teleport_Unit" event action. Something similar to the unit filter in the DB Viewer could be very useful, especially with big scenarios that have tons of units placed.

Check this out! I'm so proud of myself right now...




Attachment (1)

_____________________________


(in reply to orca)
Post #: 95
RE: RUNNING POLL - ScenEdit requests - 3/3/2015 7:38:24 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.

_____________________________


(in reply to navwarcol)
Post #: 96
RE: RUNNING POLL - ScenEdit requests - 3/4/2015 12:30:19 AM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline

quote:

ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.


Perfect timing!

_____________________________


(in reply to Dimitris)
Post #: 97
RE: RUNNING POLL - ScenEdit requests - 3/4/2015 1:49:21 AM   
Mgellis


Posts: 2054
Joined: 8/18/2007
Status: offline

quote:

ORIGINAL: Supreme 2.0


quote:

ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.


Perfect timing!



+1

This adds a lot of possibilities.



(in reply to Vici Supreme)
Post #: 98
RE: RUNNING POLL - ScenEdit requests - 5/14/2015 10:53:00 PM   
jmarso

 

Posts: 73
Joined: 4/29/2015
Status: offline
Currently editing my fourth 'big' scenario. (These efforts will be posted here relatively soon.) Hands down the best scenario editor I've worked with in any game, period. That said and having played pretty extensively with the scenario editor now, the and/or operator for events would be a HUGE boon. Just my .02.

(in reply to navwarcol)
Post #: 99
RE: RUNNING POLL - ScenEdit requests - 5/20/2015 11:00:31 AM   
figabo

 

Posts: 58
Joined: 11/2/2004
Status: offline
Note sure it could be possible but i ask

Possibility to have a tool to uncompress scenario files...


(in reply to jmarso)
Post #: 100
RE: RUNNING POLL - ScenEdit requests - 6/6/2015 8:35:00 AM   
ghynson

 

Posts: 16
Joined: 8/17/2013
Status: offline
I would like to see the USS Constitution added to the DB3000.
After all, it is the worlds oldest, "STILL commissioned" naval ship still in service since 1797.

I'm sure some very creative scenarios could include it.

Thanks in advance,.. :)

< Message edited by ghynson -- 6/6/2015 9:35:52 AM >

(in reply to Dimitris)
Post #: 101
RE: RUNNING POLL - ScenEdit requests - 6/8/2015 7:12:08 AM   
jmarso

 

Posts: 73
Joined: 4/29/2015
Status: offline
Here's one: make navigation and exclusion zones optionally applicable to units versus whole categories like 'aircraft,' etc.

For example, if I use a navigation zone to put a standoff around something that I don't want, say, an MPA to fly into, other air units on the same side can't attack it.

(in reply to navwarcol)
Post #: 102
RE: RUNNING POLL - ScenEdit requests - 6/21/2015 8:29:47 PM   
figabo

 

Posts: 58
Joined: 11/2/2004
Status: offline
hello,

i have a request concerning the saving the select units/group to file :

will it be possible to have the sprint and drift saved too in the inst file
when you save a ship group ?

Thanks a lot !

(in reply to jmarso)
Post #: 103
RE: RUNNING POLL - ScenEdit requests - 7/5/2015 9:30:23 PM   
hellfish6


Posts: 843
Joined: 6/15/2008
Status: offline
I'm sure this is on a list somewhere, but when adding platforms, I'd really like it if the menu remembered the country you were working in. I think this works on surface ships, but for subs and aircraft, you keep having to navigate back to the country you were working on (in other words, every time you add an aircraft, the menu is set to Country: None).

It isn't a huge problem, but it'd save a little time and annoyance if it could just default to the last country you were working in.

_____________________________


(in reply to navwarcol)
Post #: 104
RE: RUNNING POLL - ScenEdit requests - 7/6/2015 2:27:42 AM   
Excroat3

 

Posts: 436
Joined: 1/24/2015
Status: offline
Why does nobody vote for the dynamic campaign? I think it would be pretty cool, especially in the Northern Fury scenarios.

(in reply to hellfish6)
Post #: 105
RE: RUNNING POLL - ScenEdit requests - 7/7/2015 11:28:23 AM   
figabo

 

Posts: 58
Joined: 11/2/2004
Status: offline
Hello

A request which could be interresting for lua scripting :

when using lua command assign unit to a mission, having some kind of parameter saying that you want the unit as escort for a strike mission. (as you can do it in the mission editor)


(in reply to Excroat3)
Post #: 106
RE: RUNNING POLL - ScenEdit requests - 7/7/2015 12:29:34 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline
Wait. You can change a placed unit's side now? How do you do this!?

quote:

ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.


(in reply to Dimitris)
Post #: 107
RE: RUNNING POLL - ScenEdit requests - 9/2/2015 8:07:04 PM   
DeSade

 

Posts: 156
Joined: 3/1/2004
Status: offline
one LUA plea: speed field in Unit structure. Exposed to AddUnit, SetUnit and GetUnit functions.

(in reply to Primarchx)
Post #: 108
RE: RUNNING POLL - ScenEdit requests - 9/2/2015 8:24:11 PM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: Primarchx

Wait. You can change a placed unit's side now? How do you do this!?

quote:

ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.




Check the v1.09 RC.

_____________________________


(in reply to Primarchx)
Post #: 109
RE: RUNNING POLL - ScenEdit requests - 9/3/2015 3:24:31 PM   
stilesw


Posts: 1497
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
Would it be possible to add a 'depth' parameter to the add/set/get structure for units. This would apply to submarine units as the altitude field does to add/set/get structure for aircraft. Thanks.

W. Stiles

(in reply to Dimitris)
Post #: 110
RE: RUNNING POLL - ScenEdit requests - 9/3/2015 11:37:34 PM   
DeSade

 

Posts: 156
Joined: 3/1/2004
Status: offline
quote:

ORIGINAL: stilesw
Would it be possible to add a 'depth' parameter to the add/set/get structure for units. This would apply to submarine units as the altitude field does to add/set/get structure for aircraft. Thanks.
W. Stiles


Actually, altitude works for subs, just remember to set it negative

< Message edited by DeSade -- 9/4/2015 12:37:55 AM >

(in reply to stilesw)
Post #: 111
RE: RUNNING POLL - ScenEdit requests - 9/4/2015 4:02:49 PM   
stilesw


Posts: 1497
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
Hmm. Must be doing something wrong. I tried the following:

ScenEdit_AddUnit({type = 'Sub',
name = 'RedSub',
dbid = 392,
side = 'Red',
Latitude='42.1402502809047',
Longitude='-65.1030585970647',
altitude = -100,
proficiency="4"})

It created the sub however it is at a depth or -66 feet. Also tried altitude = "-100 ft" with the same result. Tried "depth" instead of "altitude" in case such a field existed - no change. The Baloogan Lua on-line reference does say:

--AIRCRAFT SPECIFIC
--Altitude: Only valid for aircraft, if a number is passed to this function it will assume its in meters, otherwise pass a string in with units; for example: "5000 ft", "2000 m", "40000 ft"
--Alt is also a valid way to input altitude


What am I doing wrong? Thanks.

W. Stiles

(in reply to DeSade)
Post #: 112
RE: RUNNING POLL - ScenEdit requests - 9/9/2015 4:41:37 PM   
Tomcat84

 

Posts: 1952
Joined: 7/10/2013
Status: offline

quote:

ORIGINAL: Primarchx

Wait. You can change a placed unit's side now? How do you do this!?

quote:

ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.




if you were still wondering:

Syntax is: ScenEdit_SetUnitSide({side="XXX", name="YYY", newside="ZZZ"})

_____________________________

My Scenarios and Tutorials for Command

(Scenarios focus on air-warfare :) )

(in reply to Primarchx)
Post #: 113
RE: RUNNING POLL - ScenEdit requests - 9/13/2015 3:34:49 PM   
Vici Supreme

 

Posts: 558
Joined: 12/4/2013
From: Southern Germany
Status: offline
It would be very useful to have the option to scrub a No-Navigation Zone once the side is played by a human player. Just like you can do in the Mission Editor.

Thanks!

_____________________________


(in reply to Tomcat84)
Post #: 114
RE: RUNNING POLL - ScenEdit requests - 9/13/2015 4:26:33 PM   
Primarchx


Posts: 3102
Joined: 1/20/2013
Status: offline

quote:

ORIGINAL: Tomcat84


quote:

ORIGINAL: Primarchx

Wait. You can change a placed unit's side now? How do you do this!?

quote:

ORIGINAL: Sunburn

"Change side on a unit that is already placed" has been added in B679. If you voted for this you can vote again.




if you were still wondering:

Syntax is: ScenEdit_SetUnitSide({side="XXX", name="YYY", newside="ZZZ"})


Thanks, TC. Is there a full listing of Lua routines and syntax out there somewhere? There are quite a few new commands that have vague input parameters in the editor. Thanks!

(in reply to Tomcat84)
Post #: 115
RE: RUNNING POLL - ScenEdit requests - 9/13/2015 8:23:22 PM   
snowburn


Posts: 188
Joined: 9/24/2013
From: Bovril, Argentina
Status: offline
Im working on a script to generate downed pilots and rescue missions, but i need a function that allows me to know if a pair of coordinates are on land or water, something like:

function isWater(X, Y) return bool

thanks :)

(in reply to Primarchx)
Post #: 116
RE: RUNNING POLL - ScenEdit requests - 9/30/2015 9:11:18 PM   
ColonelMolerat

 

Posts: 479
Joined: 9/23/2015
Status: offline
I don't own the game (yet), but was talking about potential scenarios. Someone a thread I was on suggested I post this to a request thread. (I don't know if this is the right place, I'm awful at navigating forums):

Wrecked ships/other units: In the editor, make it possible to designate a unit as 'wrecked'. This would allow for missions in which the player has to find shipwrecks (and possibly discover enemy subs in the process, or for false-positives to be added for sub-hunting missions (ie, a sub could lurk in a ship graveyard).

(in reply to navwarcol)
Post #: 117
RE: RUNNING POLL - ScenEdit requests - 10/6/2015 9:42:31 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: Supreme 2.0

Can we have the ability to change loadouts on aircraft using LUA script? Since we are now given the ability to re-assign aircraft to other missions, having the option to apply a mission-fitting loadout would be very useful.

Thanks!


Added.

_____________________________


(in reply to Vici Supreme)
Post #: 118
RE: RUNNING POLL - ScenEdit requests - 10/6/2015 9:43:52 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: orca
Request making adding/removing magazines and datalinks work the same as weapons and sensors.


Added.

_____________________________


(in reply to orca)
Post #: 119
RE: RUNNING POLL - ScenEdit requests - 10/6/2015 9:44:33 AM   
Dimitris

 

Posts: 13282
Joined: 7/31/2005
Status: offline

quote:

ORIGINAL: Supreme 2.0

Hey guys! I'd like to suggest adding filter-options to the "Teleport_Unit" event action. Something similar to the unit filter in the DB Viewer could be very useful, especially with big scenarios that have tons of units placed.

Check this out! I'm so proud of myself right now...





Added.

_____________________________


(in reply to Vici Supreme)
Post #: 120
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