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GxBO error. Game is unplayable.

 
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All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> GxBO error. Game is unplayable. Page: [1]
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GxBO error. Game is unplayable. - 6/11/2015 2:50:21 PM   
deathnoise

 

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Joined: 6/6/2014
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Distant Worlds - Crash Dump - 1.9.5.12

16:48:08 11 june 2015


System.IndexOutOfRangeException: Index was outside the bounds of the array.
at DistantWorlds.Types.Component.get_Size()
at DistantWorlds.Types.Design.ReDefine()
at DistantWorlds.Types.Design.Clone()
at DistantWorlds.Types.Empire.TakeOwnershipOfBuiltObject(BuiltObject builtObject, Empire newEmpire, Boolean setDesignAsObsolete, Boolean removeFromFleet)
at DistantWorlds.Types.Galaxy.InvestigateAbandonedBuiltObject(Empire investigatingEmpire, BuiltObject abandonedBuiltObject)
at DistantWorlds.Types.BuiltObject.ScanForNewOwner(BuiltObject preferredDiscoverer)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.yFN4fJku3bIdxilf8QD(Object , DateTime , Int64 , Boolean )
at DistantWorlds.Main.REh2Evf4vJ(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()

I've started new game, but still - I'm getting the same exact error and the game crashes back to desktop.

< Message edited by deathnoise -- 6/11/2015 3:51:21 PM >
Post #: 1
RE: GxBO error. Game is unplayable. - 6/11/2015 3:02:10 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
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have you tried any of these?

http://www.matrixgames.com/forums/tm.asp?m=3373770

(in reply to deathnoise)
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RE: GxBO error. Game is unplayable. - 6/11/2015 4:38:26 PM   
deathnoise

 

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Joined: 6/6/2014
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This is not a out-of-memory crash. The game is barely utilizing around 1.3-1.5 GB. I've got 4 GB of total physical memory, of which around 1 GB is free to use. So - it has nothing to do with my problem.

I haven't got any problems prior to 1.9.5.12 version..

< Message edited by deathnoise -- 6/11/2015 5:47:36 PM >

(in reply to zakblood)
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RE: GxBO error. Game is unplayable. - 6/11/2015 4:44:05 PM   
deathnoise

 

Posts: 39
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Also - there is another bug. There are many ships in the game that are being found and recovered during the course of the game by the explorers - and they don't have the hyperdrive. They've clearly messed up something with the components handling routine.

< Message edited by deathnoise -- 6/11/2015 5:48:17 PM >

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RE: GxBO error. Game is unplayable. - 6/11/2015 5:16:57 PM   
DeadlyShoe


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are you using a mod of any kind?

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RE: GxBO error. Game is unplayable. - 6/11/2015 6:47:00 PM   
deathnoise

 

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Joined: 6/6/2014
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Yes, I'm using mod with 256 (0-255) components defined in components.txt.

After reducing the number of components to 252 (0-251) - the problems with ships that don't have hyperdrive - still occur.

< Message edited by deathnoise -- 6/11/2015 7:49:12 PM >

(in reply to DeadlyShoe)
Post #: 6
RE: GxBO error. Game is unplayable. - 6/11/2015 7:28:41 PM   
zakblood


Posts: 22687
Joined: 10/4/2012
Status: offline
for me i'd un install the game, make sure the install folder is wiped / removed and then re install again and play without the mod for a while and see if you get any errors, if none, then it's the mod, if it does, then it's something else on the pc maybe, first, before thinking it's a bug etc try and re install all the bits that come with the game, or repair them, drx, net etc etc

good luck

(in reply to deathnoise)
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RE: GxBO error. Game is unplayable. - 6/11/2015 7:30:58 PM   
DeadlyShoe


Posts: 217
Joined: 6/2/2013
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quote:

After reducing the number of components to 252 (0-251) - the problems with ships that don't have hyperdrive - still occur.

A lot of stuff seems to be fixed into the save file, and changes to mods won't necessarily fix issues with them. Don't count on file changes to mean anything for an existing game. There could also be an error with the implementation of the research or components file, though more typically such errors cause crash on bootup.

(in reply to zakblood)
Post #: 8
RE: GxBO error. Game is unplayable. - 6/11/2015 8:17:30 PM   
deathnoise

 

Posts: 39
Joined: 6/6/2014
Status: offline
quote:

ORIGINAL: DeadlyShoe

quote:

After reducing the number of components to 252 (0-251) - the problems with ships that don't have hyperdrive - still occur.

A lot of stuff seems to be fixed into the save file, and changes to mods won't necessarily fix issues with them. Don't count on file changes to mean anything for an existing game. There could also be an error with the implementation of the research or components file, though more typically such errors cause crash on bootup.


The good thing is, that after reducing the number of components down to 252 - the GxBO problem has went away, at least - for now (previously it occured in every game, within the one year of the in-game time)

< Message edited by deathnoise -- 6/11/2015 9:18:23 PM >

(in reply to DeadlyShoe)
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