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CBU's and open parking spaces

 
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CBU's and open parking spaces - 6/12/2015 12:33:56 PM   
Adam106

 

Posts: 52
Joined: 7/22/2012
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Hi there,

I seem to remember a few months ago I posted an issue with CBU and their effect on aircraft parked on airfields on open parking. The issue was the bomblets weren't having any effect on the A/C at all - just doing minimal damage to the under lying park space. This is still an issue in 678.10 as far as I can make out....

Thanks.
Post #: 1
RE: CBU's and open parking spaces - 6/12/2015 1:42:00 PM   
thewood1

 

Posts: 6529
Joined: 11/27/2005
Status: offline
Was it listed in the changes for any of the subsequent patches?

(in reply to Adam106)
Post #: 2
RE: CBU's and open parking spaces - 6/12/2015 1:43:31 PM   
ComDev

 

Posts: 5735
Joined: 5/12/2006
Status: offline
Thanks for the reminder and help keeping us on our toes Adam

We're sorry we haven't gotten around to fix this and a couple other known shortcomingd in the damage model. We are no longer in sprint-mode development wise, and haven't been so for at least 18 months. So developing new stuff and 'filling in' model shortcomings will have to be spread out in time. We hope things will pick up again after the summer, but make no promises.

Thanks!

_____________________________



Developer "Command: Modern Air/Naval Operations" project!

(in reply to Adam106)
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RE: CBU's and open parking spaces - 6/12/2015 1:48:10 PM   
Adam106

 

Posts: 52
Joined: 7/22/2012
Status: offline

quote:

ORIGINAL: emsoy

Thanks for the reminder and help keeping us on our toes Adam

We're sorry we haven't gotten around to fix this and a couple other known shortcomingd in the damage model. We are no longer in sprint-mode development wise, and haven't been so for at least 18 months. So developing new stuff and 'filling in' model shortcomings will have to be spread out in time. We hope things will pick up again after the summer, but make no promises.

Thanks!


That's OK, it wasn't meant as a criticism - just a reminder. Keep up the good work.

(in reply to ComDev)
Post #: 4
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