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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBrown(A) - No Bill Pls

 
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RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/8/2015 11:57:33 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
Thanks, AVG disappeared out of Sian. I'm starting to believe my opponent knows what he is doing and has made a couple of mistakes. Unpredictable is a good thing and I'm starting to get a bit paranoid that he's luring me into complacency and waiting to spring something. We'll see.

Sian airfield is getting bombed right now. Don't want to see the AVG pop up back there and then I'll switch to Changsha and Chungking if in range. Armor regiments already in route to Urumchi and the Mongolians are going to try to capture their former glory at Lanchow. Doubt it will be enough.

Shifting tactics I'll leave divisions or really strong brigades in the 3x Terrain and start spreading his forces on the northern axis. I've been thinking about attacking along roads. There's a lot more hexes without them. Force him to spread out. I'll assemble as much of a reserve as I can and attempt to punch through where he is weak. I was trying to simply muscle through his units and that isn't going to happen allowing him to stack up. After thinking about this some more, I may push 3 divisions in Changsha to deny him the production there.

(in reply to ny59giants)
Post #: 91
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/10/2015 2:04:22 AM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
January 10th, 1942

Colonel Nagino of the 1st Tank Regiment has received his orders. The attack on Singapore will begin Over 30,000 troops have amassed in Johore Bahru. 2 Divisions will take the western bridge and 2 will take the main bridge into the city. His tank regiment is to be the lead of the attack down the main bridge.

Over the radio, General Yamashito, 25th Army, tells his regiment to move out. The weather is good for once. The roads are in good shape and he is making good speed. The Woodlands Crossing is in sight. His supporting divisions are not.

“Where are the divisions?” His platoon leader says into the radio. Nagino thinks for a bit, “they move at their pace and we move at ours. The engine doesn’t consider all of these troops moving together as a single unit. We left our support divisions 20 miles back. ”

“We have to stop and wait”, the platoon leader remarks. There’s a worried tone in his voice.

“Can’t. Orders are already in and we can’t change them until tomorrow.”

“Can we at least get into combat formation?” There's now panic in the platoon leaders voice.

“Not until tomorrow.” Nagino issues orders to his regiment. “Prepare to cross the bridge, single file. Do not stop. Do not take combat positions. We will be victorious! Banzai”

Edward Mullins is 6 years old. He lives just outside the city. He’s proud of his ability to count. “1, 2, 3...40!” Edward is counting these very large vehicles moving down the road. He thinks they are called Tanks. They have red circles on them. He likes the color red.

After they pass, he goes back to playing. In the distance, loud bangs can be heard. Edward doesn’t pay much attention to them as there’s been loud bangs in the city every day. He hears vehicles coming back up the road. It’s the same red circles. “1, 2, 3...5!”

Edward likes counting.


< Message edited by vicberg -- 6/10/2015 4:05:20 AM >

(in reply to ny59giants)
Post #: 92
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/10/2015 2:58:37 AM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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January 11th, 1942

The attack into Singapore bodes well. Resting for a day or two and resuming. Forts dropped 2. Elsewhere, Luganville and Noumea fell. Prepping for Suva and Pago Pago. Loading up for Aleutians.

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 65178 troops, 640 guns, 294 vehicles, Assault Value = 2021

Defending force 46867 troops, 503 guns, 366 vehicles, Assault Value = 783

Japanese adjusted assault: 2361

Allied adjusted defense: 837

Japanese assault odds: 2 to 1 (fort level 3)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
5445 casualties reported
Squads: 21 destroyed, 286 disabled
Non Combat: 1 destroyed, 72 disabled
Engineers: 10 destroyed, 34 disabled
Guns lost 34 (1 destroyed, 33 disabled)
Vehicles lost 5 (1 destroyed, 4 disabled)

Allied ground losses:
3147 casualties reported
Squads: 54 destroyed, 120 disabled
Non Combat: 31 destroyed, 119 disabled
Engineers: 8 destroyed, 49 disabled
Guns lost 100 (9 destroyed, 91 disabled)
Vehicles lost 51 (12 destroyed, 39 disabled)

Assaulting units:
4th Division
56th Division
4th Ind Engineer Regiment
5th Division
15th Ind Engineer Regiment
18th Division
23rd Ind Engineer Regiment
124th Infantry Regiment
3rd Ind. Mountain Gun Regiment
14th Ind.Art.Mortar Battalion
34th Field AA Battalion
5th Mortar Battalion
3rd Medium Field Artillery Regiment
Southern Army
25th Army
1st RF Gun Battalion
18th Medium Field Artillery Regiment
53rd Const Co

Defending units:
2/17 Dogra Battalion
11th Indian Division
3rd Cavalry Regiment
2nd Malay Battalion
2nd Gordons Battalion
SSVF Brigade
22nd Australian Brigade
27th Australian Brigade
12th Indian Brigade
1st HK&S Heavy AA Regiment
Singapore Base Force
109th RAF Adv Base Force
2nd ISF Base Force
2nd HK&S Heavy AA Regiment
112th RAF Adv Base Force
224 Group RAF
24th NZ Pioneer Coy
109th RN Base Force
Singapore Fortress
272/273rd Bty 80th AT Gun Regiment
Malayan Air Wing
AHQ Far East
223 Group RAF
110th RAF Adv Base Force
3rd Heavy AA Regiment
1st Indian Heavy AA Regiment
Malaya Army
111th RAF Adv Base Force
22nd Indian Mountain Gun Regiment
5th Field Regiment



< Message edited by vicberg -- 6/10/2015 3:59:31 AM >

(in reply to vicberg)
Post #: 93
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/11/2015 1:14:26 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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January 16th, 1942

Another attack scheduled for Singapore tomorrow. Java is about fully conquered. Manilla will be a grind for the next month. Aleutians are progressing. SoPac is about done. Pago Pago will be my stopping point.

The KB and mKB pushed forward and found a few ships for the first time since the beginning of the war.

Morning Air attack on TF, near Savaii at 146,159

Weather in hex: Heavy cloud

Raid spotted at 12 NM, estimated altitude 16,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
A6M2 Zero x 83
B5N2 Kate x 24
D3A1 Val x 37

Japanese aircraft losses
B5N2 Kate: 1 damaged
D3A1 Val: 2 damaged

Allied Ships
xAK K.I. Luckenbach, Bomb hits 1, Torpedo hits 2, and is sunk
xAP Poelau Laut, Bomb hits 8, Torpedo hits 2, and is sunk
PC Morris
AK Bellatrix, Bomb hits 2, heavy fires
xAP Monterey
xAP Mariposa, Bomb hits 7, Torpedo hits 2, and is sunk

Allied ground losses:
3955 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 84 destroyed, 118 disabled
Engineers: 23 destroyed, 14 disabled
Guns lost 13 (5 destroyed, 8 disabled)
Vehicles lost 31 (19 destroyed, 12 disabled)

And again

Afternoon Air attack on Pago Pago , at 148,161

Weather in hex: Overcast

Raid detected at 120 NM, estimated altitude 12,000 feet.
Estimated time to target is 51 minutes

Japanese aircraft
A6M2 Zero x 57
B5N2 Kate x 111
D3A1 Val x 59

Japanese aircraft losses
B5N2 Kate: 4 damaged
D3A1 Val: 11 damaged

Allied Ships
PC Alert
AS Fulton, Bomb hits 3, on fire
AK Arcturus, Torpedo hits 4, and is sunk

Port hits 12
Port fuel hits 1

And again

Afternoon Air attack on TF, near Savaii at 146,159

Weather in hex: Overcast

Raid detected at 19 NM, estimated altitude 14,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
A6M2 Zero x 42
D3A1 Val x 24

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
AK Bellatrix, Bomb hits 4, heavy fires
xAP Monterey, Bomb hits 2, heavy fires

Allied ground losses:
177 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 12 destroyed, 10 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 2 (1 destroyed, 1 disabled)




Attachment (1)

< Message edited by vicberg -- 6/11/2015 2:18:09 PM >

(in reply to vicberg)
Post #: 94
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/12/2015 3:01:34 AM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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January 18th, 1942

Another attack on Singapore tomorrow. One 3 remaining bases in Java and Dutch forces have been in full retreat Suva attack scheduled tomorrow.

In China, AVG and some friends are moving around between Changsha, Chungking and Sian. I have recon on all 3. The AVG has caused a bit of havoc over the last month. Today, I get some revenge.

Zeroes and Oscars knock quite a few out of the sky followed by an airfield attack at Chungking. 3-1 ratio of losses in my favor. As a bonus, I get two more TRACOM pilots, which are needed because in this mod, they don't start with many.





Attachment (1)

< Message edited by vicberg -- 6/12/2015 4:30:24 AM >

(in reply to vicberg)
Post #: 95
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/12/2015 3:19:42 AM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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Strategy

It's becoming pretty clear after reading many AARs that Japan have only a couple of choices for victory. 1) Attempt Auto-victory with a minimum goal of drawing the allies out to cause losses, 2) Build defensive perimeter. The problem with a defensive perimeter is that it's a fixed point defense. So interlocking bases are required. Japan doesn't have the ground forces or engineers to defend each island. My thoughts are 4 interlocking bases within range of each other. Still allows the allies to attack from so many different directions.

So though I'm taking Suva and possibly Pago Pago (there's 15 units reported on Pago Pago) and surrounding bases, defenses there will be light. That area is too easily cutoff to put heavy defenses into. It will serve to lock down eastern OZ. Then I can focus on locking down Western OZ.

I don't wish to do all of the allies work, so I'm thinking minimum level 4 airfields or higher, minimum level 4 forts or higher with sufficient ground troops (taking into account stacking). At least 4 interlocking bases for a geographical area. Have quick reaction LBA ready to move to where the allies are attacking and of course the KB. Then quick reaction invasion forces with fast AP/AK/APD to reinforce depending on which year it is. In 44, quick reaction forces may be out of the question. Places like Wake and Marcus will need forts as high as possible because they are pretty much on their own.

The real problem is all that the Allies can attack from so many directions. So I'm thinking of 3 lines of defense. I can't defend everywhere.





Attachment (1)

< Message edited by vicberg -- 6/12/2015 4:25:06 AM >

(in reply to vicberg)
Post #: 96
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/12/2015 6:33:11 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
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January 19th, 1942.

II have to be careful about victory disease. It's been fairly mechanical at this point and that means sloppy.An Allied SCTF showed up led by the Canberra at Suva, 2 CL and 4 DD. The KB and MKB was about 200 miles away. Officially, I lost a PB and 2 xAK. Unofficially, the precious AV sunk.

Night Time Surface Combat, near Suva at 131,161, Range 5,000 Yards

Japanese Ships
PB Shotoku Maru, Shell hits 1, on fire
PB Okiyu Maru, Shell hits 8, and is sunk
PB Kosin Maru #3
AV Kiyokawa Maru, Shell hits 4, heavy fires
AK Sakito Maru, Shell hits 2, on fire
xAK Borneo Maru, Shell hits 2
xAK Brasil Maru, Shell hits 2
xAK Chile Maru, Shell hits 9, Torpedo hits 1, and is sunk
xAK Havana Maru, Shell hits 2, heavy fires, heavy damage

Allied Ships
CA Canberra
CL Java
CL Tromp
CL Perth
DD Piet Hein, Shell hits 1
DD Kortenaer
DD Evertsen
DD Trippe

Japanese ground losses:
3121 casualties reported
Squads: 50 destroyed, 48 disabled
Non Combat: 45 destroyed, 28 disabled
Engineers: 2 destroyed, 0 disabled
Guns lost 45 (36 destroyed, 9 disabled)
Vehicles lost 5 (5 destroyed, 0 disabled)

Reduced sighting due to 3% moonlight

I had moved a CL TF to support Suva. They engaged 40 miles southwest of Suva

ight Time Surface Combat, near Suva at 132,160, Range 11,000 Yards

Japanese Ships
CL Kitakami, Shell hits 2
CL Oi, Shell hits 1
CL Yubari
DD Oite, Shell hits 4, on fire
DD Hayate, Shell hits 2
DD Asanagi

Allied Ships
CA Canberra, Shell hits 1
CL Java, Shell hits 2
CL Tromp
CL Perth
DD Piet Hein, Shell hits 7, Torpedo hits 2, and is sunk
DD Kortenaer, Shell hits 6, Torpedo hits 1, and is sunk
DD Evertsen, Shell hits 21, and is sunk
DD Trippe

The damaged ships are heading for Noumea. Where did this SCTF come from? Not Pago Pago as the KB has been port striking it for 2 days. I have naval search at Luganvile, so if must have come from Shangrila. Suva has been under recon for days. Can't believe it came from there. Nothing else showing as ships in port. I have Betties with an Air HQ in Moumea and move Mavis's moving down, so hopefully I'll pick up where it came from and catch it in the future. I'm actually starting to regret this entire operation and in the future would only do it if I have nothing better to do. It takes a LOT of fuel and all the bases in the area are under-developed, so a lot of supply to build up. In all likelihood, I'm just doing the Allies work and giving him built up bases.

In Singapore, another attack.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 50733 troops, 535 guns, 276 vehicles, Assault Value = 1645

Defending force 45587 troops, 526 guns, 362 vehicles, Assault Value = 617

Japanese adjusted assault: 1338

Allied adjusted defense: 1063

Japanese assault odds: 1 to 1 (fort level 2)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1052 casualties reported
Squads: 4 destroyed, 76 disabled
Non Combat: 20 destroyed, 19 disabled
Engineers: 30 destroyed, 19 disabled
Vehicles lost 9 (6 destroyed, 3 disabled)

Allied ground losses:
1976 casualties reported
Squads: 63 destroyed, 47 disabled
Non Combat: 3 destroyed, 113 disabled
Engineers: 2 destroyed, 20 disabled
Guns lost 55 (11 destroyed, 44 disabled)

Assaulting units:
4th Ind Engineer Regiment
18th Division
23rd Ind Engineer Regiment
15th Ind Engineer Regiment
56th Division
4th Division
5th Division
124th Infantry Regiment
34th Field AA Battalion
14th Ind.Art.Mortar Battalion
1st RF Gun Battalion
18th Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
3rd Medium Field Artillery Regiment
25th Army
Southern Army
53rd Const Co

Defending units:
SSVF Brigade
11th Indian Division
2nd Gordons Battalion
27th Australian Brigade
22nd Australian Brigade
2nd Malay Battalion
3rd Cavalry Regiment
12th Indian Brigade
3rd Heavy AA Regiment
272/273rd Bty 80th AT Gun Regiment
Malaya Army
Singapore Base Force
1st HK&S Heavy AA Regiment
Singapore Fortress
1st Indian Heavy AA Regiment
AHQ Far East
109th RN Base Force
2/17 Dogra Battalion
2nd ISF Base Force
Malayan Air Wing
110th RAF Adv Base Force
24th NZ Pioneer Coy
224 Group RAF
112th RAF Adv Base Force
223 Group RAF
22nd Indian Mountain Gun Regiment
111th RAF Adv Base Force
109th RAF Adv Base Force
2nd HK&S Heavy AA Regiment
5th Field Regiment

< Message edited by vicberg -- 6/12/2015 7:42:57 PM >

(in reply to vicberg)
Post #: 97
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/12/2015 6:54:17 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
January 20th, 1942

I have issues with the ground combat system. I've never gotten a feeling of sustained combat. Rather, combat feels very much like all or nothing on any given day. Even though each hex is 40 miles, you can't actually pull a division off the line without moving into another hex. If your enemy retreats, your units don't maintain contact and start from 0 moving into the retreated hex unless a unit is in reserve mode, which makes no sense whatsoever. The reserves move forward but the front line troops don't? Who caused the retreat? Not necessarily the reserves... Plus, I believe there's just too much variability from day to day in the combat results.

Here's a perfect example of the lack of sustained combat feel in this game. 2nd day of sustained attacking and because the results are so extreme day to day probably too much disruption and/or fatigue and a bad dice roll. My AV is reduced to 1! The results below seem to show that the divisions didn't attack but the engineers did, pretty much alone and 1 engineer unit lost. Yet, I destroy more combat squads though I lose more non-combat?

For next version of this game, if there is one, I hope they address the land combat model and remove the extremeness. The air and naval models are beautiful. The land model feels like an afterthought in comparison. Units in a hex moving/attacking the same hex should be treated as a single operational force, not a bunch of individual units together. Instead of shock/deliberate, perhaps probe/deliberate/All Out/Bombard/Reserve/Rest (off the line) with losses/disruption less for both sides on a day to day basis.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 59374 troops, 637 guns, 284 vehicles, Assault Value = 1568

Defending force 44089 troops, 516 guns, 362 vehicles, Assault Value = 531

Japanese adjusted assault: 1

Allied adjusted defense: 855

Japanese assault odds: 1 to 855 (fort level 1)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
497 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 15 destroyed, 10 disabled
Engineers: 22 destroyed, 0 disabled
Vehicles lost 4 (3 destroyed, 1 disabled)
Units destroyed 1

Allied ground losses:
201 casualties reported
Squads: 20 destroyed, 8 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 1 destroyed, 0 disabled

Assaulting units:
15th Ind Engineer Regiment
56th Division
5th Division
4th Division
18th Division
124th Infantry Regiment
3rd Medium Field Artillery Regiment
4th Ind Engineer Regiment
14th Ind.Art.Mortar Battalion
3rd Ind. Mountain Gun Regiment
34th Field AA Battalion
25th Army
Southern Army
23rd Ind Engineer Regiment
18th Medium Field Artillery Regiment
1st RF Gun Battalion
5th Mortar Battalion
53rd Const Co

Defending units:
11th Indian Division
2nd Malay Battalion
27th Australian Brigade
SSVF Brigade
2nd Gordons Battalion
3rd Cavalry Regiment
22nd Australian Brigade
12th Indian Brigade
Singapore Base Force
Malaya Army
22nd Indian Mountain Gun Regiment
111th RAF Adv Base Force
3rd Heavy AA Regiment
2nd HK&S Heavy AA Regiment
Malayan Air Wing
24th NZ Pioneer Coy
Singapore Fortress
224 Group RAF
2nd ISF Base Force
112th RAF Adv Base Force
1st HK&S Heavy AA Regiment
2/17 Dogra Battalion
110th RAF Adv Base Force
109th RN Base Force
109th RAF Adv Base Force
272/273rd Bty 80th AT Gun Regiment
AHQ Far East
223 Group RAF
1st Indian Heavy AA Regiment
5th Field Regiment

< Message edited by vicberg -- 6/12/2015 8:47:15 PM >

(in reply to vicberg)
Post #: 98
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/13/2015 4:36:07 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
Economic Update

You stock guys have it easy. Yes, this mod provides more offensive firepower, but DBB makes the economy much harder to function.

I've been poring through Tracker. Japan is runs a deficit of 80k/day in resources and 2.5k/day in Fuel and 9.5k/day in oil. Unless I want to contract the economy, these deficits need to be addressed and here's the problem.

1) After conquering remaining cities in Malaya, Burma and Java AND assuming that I can get everything into Japan on a daily basis, there's will still be a deficit of around 5-6k in resources/day and 4-5k in oil/day. The 2.5k in fuel will be made up by the refineries located outside of the home islands, so the oil deficit in Japan I can live with.

2) Getting the resources/fuel/oil into Japan is no small feat. DBB greatly reduces transport capabilities, which has two affects. It costs more fuel than stock to transport the same amount of resources. The tonnage has remained roughly the same and a port can load a certain number of ships per day based on port size, requiring more supply to improve ports that would otherwise not be needed with a stock scenario.

3) Troop transport costs are increased, requiring troop transports (xAP, AK) which are in limited supply. A single division requires 3 of the biggest xAP, more of the smaller, 15 of the AK-T (cargo ships specialized in troop transports and new in this mod) or 40-50 cargo transports for a SINGLE div. Again, this increase fuel costs

4) It won't be enough to tread water in terms of the economy. Stockpiles will be needed for 44-45. Japan has enough fuel right now for 3 more months of operations assuming nothing major. This mod also reduced Japan's starting fuel reserves.

So what to do?


< Message edited by vicberg -- 6/13/2015 6:40:07 PM >

(in reply to vicberg)
Post #: 99
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/13/2015 4:44:39 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
More Strategy

There’s really two options. I’m going see what I can do to achieve both.

1) Auto-Victory. I understand the purpose of AV is to draw the allies out or risk losing the game, otherwise the Allies will simply turtle and come back in 43+ with overwhelming firepower. This is definitely achievable with this mod, but it's really and all or nothing with this mod and if we continue to play after AV, which is likely, Japan will certainly lose early. Japan needs to conserve to make it into 44-45.

2) China. This mod makes China more difficult with increased garrisons, but I'm understanding why it's so important to the Japanese war effort and why it's such a major focus in other AARs. It's the resources more than the freeing up of troops. The resources/oil in China will make up the Japanese deficit (or most of it) and without it, Japan has about 1 year of operations before it has to seriously contract everything and it won't be able to stockpile. There’s simply not enough resources elsewhere and DBB increases fuel costs to get them there. Plus, the LOC between Malaya and northern Chinese ports into Japan saves a tremendous amount of fuel. Looking at my tankers (also reduced capabilities for the most part) and assuming I don't lose any to subs which is a pipe dream, it will be very difficult to keep fuel flowing into Japan with DBB. I'm sure it can be done, but without the Malaya to Shanghai/Fusan road/rail network, the cost to move the fuel and resources will again hamper the war effort.

(in reply to vicberg)
Post #: 100
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/13/2015 5:19:32 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
42 Objectives

1) China. The entire 25th army is going to transfer here. To save fuel and because of lack of troop transports, I’m going to have to rail them close to Saigon, march to Saigon and then rail up to the Chinese border. I have 3 divisions in Burma. 1 of them will start a eastern march along the Burma road. 2 will have to hold the line for a while.

2) Canada. Strategic bombing Seattle will have a marginal affect. Calgary and Edmonton will produce enough daily fuel to keep some type of operations going, but to get there requires commitment from turn 1, IMO. So Canada/Alaska is out.

3) Northern OZ. Units in Java will take Northern OZ.

4) India. Not happening. Garrisons costs have been increased like China. I was shocked to find out the Northern Chinese city of Hami has a garrison value of 100! I’m going to lose VP there for a week or two and had to buy out a garrison unit from Manchuko for it. Don’t want those type of surprises in India.

6) SoPac. I’m already committed here. Wish I had not have done this. The bases all require improvement. The fuel costs are high and it's reminding me of the Aleutians. Too much distance, too little support bases. I’m moving almost ALL of my air transport to this region to help offset fuel costs. Plus, I’ve got problems here. The Assault Divs (3 Naval Guards) aren’t as strong as I would like. 2 of them on Moresby (360 AV) haven’t been able to punch through the defenses at Moresby. The Maizuru Assault Div is mostly in the water around Suva after the allied SCTF raided from Shangri-la. The 65th Brigade on Suva will be on its own for a while and is currently outgunned. I have 4-5 Naval Guards if I include CenPac, not really enough. I don’t have any other infantry forces in this region. I’m going to transfer 1 division from Java in order to finish off Morseby. I’m debating on whether to transport the division via Truk, or along Horn Island and straight into Morseby. If I go Horn Island, the KB will be needed. But the KB can't be everywhere and I've got just as big a problem in the Aleutians.

7) CenPac. I’ve started operations here. Gilberts will be conquered, and then I’m going to have to amass all of them onto Suva.

8) Aleutians. Again these Assault Divs don’t have enough punching power. The 2nd China Assault Div plus some support is on its own for a while. Plus I found out that Dutch Harbor has CD guns(!), so I lost a couple of precious xAP and quite a few more are banged up and in route back to Japan. This deep strike was a bridge too far, like Suva. Too far away from air support and repair and too high in fuel cost. My mistake. I’m going to need to take surrounding bases and build them up and starve them out. I can’t afford anymore damaged/sunk troop transports there.


< Message edited by vicberg -- 6/13/2015 6:21:06 PM >

(in reply to vicberg)
Post #: 101
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/13/2015 5:24:39 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
Observations

Comparing this mod to stock, I can see the differences. They've brought Japan back to reality. Yes, this particular mod improves Japanese firepower with more Carriers, but DBB and reduced fuel reserves has a huge impact. Stock is easier by comparison. Very well done.

Overall, I have victory disease. Too lax and the Allied SCTF ravaged one of my needed infantry units. Over confident in Aleutians and Suva, now both are on their own for a while. Losses are still overall quite light, so I'm not worried too much about anything except fuel, which tells me that these mods (DBB and RA) are spot on.


< Message edited by vicberg -- 6/13/2015 6:31:32 PM >

(in reply to vicberg)
Post #: 102
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/14/2015 1:48:56 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
January 23th, 1942

The KB and mini-KB are retreating back to Truk for resupply and probably a bit of repair. CenPac continues. Adak will be invaded in a day in the Aleutians, then build it up and start the process of taking Dutch Harbor. Dutch remnants continue to hold out in Java but are losing daily. Noumea, Luganville and Tulagi are building up.

Singapore is getting ready to fall. I'm still taking quite a bit of disruption from each attack.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 58954 troops, 636 guns, 276 vehicles, Assault Value = 1624

Defending force 44556 troops, 521 guns, 364 vehicles, Assault Value = 557

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 1909

Allied adjusted defense: 715

Japanese assault odds: 2 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
3413 casualties reported
Squads: 11 destroyed, 247 disabled
Non Combat: 2 destroyed, 13 disabled
Engineers: 0 destroyed, 26 disabled

Allied ground losses:
2314 casualties reported
Squads: 29 destroyed, 125 disabled
Non Combat: 2 destroyed, 67 disabled
Engineers: 1 destroyed, 30 disabled
Guns lost 40 (16 destroyed, 24 disabled)
Vehicles lost 14 (2 destroyed, 12 disabled)

Assaulting units:
18th Division
5th Division
56th Division
4th Division
124th Infantry Regiment
25th Army
1st RF Gun Battalion
3rd Ind. Mountain Gun Regiment
18th Medium Field Artillery Regiment
5th Mortar Battalion
15th Ind Engineer Regiment
14th Ind.Art.Mortar Battalion
Southern Army
3rd Medium Field Artillery Regiment
34th Field AA Battalion
23rd Ind Engineer Regiment
53rd Const Co

Defending units:
11th Indian Division
2nd Gordons Battalion
22nd Australian Brigade
27th Australian Brigade
3rd Cavalry Regiment
2nd Malay Battalion
12th Indian Brigade
Singapore Fortress
2nd HK&S Heavy AA Regiment
AHQ Far East
111th RAF Adv Base Force
24th NZ Pioneer Coy
2nd ISF Base Force
Malayan Air Wing
22nd Indian Mountain Gun Regiment
1st HK&S Heavy AA Regiment
1st Indian Heavy AA Regiment
SSVF Brigade
Singapore Base Force
224 Group RAF
110th RAF Adv Base Force
112th RAF Adv Base Force
3rd Heavy AA Regiment
109th RAF Adv Base Force
Malaya Army
2/17 Dogra Battalion
272/273rd Bty 80th AT Gun Regiment
109th RN Base Force
223 Group RAF
5th Field Regiment




< Message edited by vicberg -- 6/14/2015 2:54:24 PM >

(in reply to vicberg)
Post #: 103
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/14/2015 3:36:20 PM   
vicberg

 

Posts: 1176
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January 24th, 1942

From what I understand about this mod, china starts much stronger than stock. 100% TOE or close to as compared to 60% stock. He must be feeling confident in China. I'm playing a maneuver game here, which takes patience and not my virtue. He's got 13 units, 140k of troops 40 miles north of Nanyang. I have a single brigade in the hex, almost full strength. the 13th Army, 6th Div and a bunch of ARTY are in Nanyang.

He attacked! Very surprised on that.

Ground combat at 85,44 (near Nanyang)

Allied Deliberate attack

Attacking force 32550 troops, 160 guns, 0 vehicles, Assault Value = 1015

Defending force 6706 troops, 38 guns, 0 vehicles, Assault Value = 207

Allied adjusted assault: 458

Japanese adjusted defense: 658

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
248 casualties reported
Squads: 0 destroyed, 20 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 1 disabled

Allied ground losses:
592 casualties reported
Squads: 4 destroyed, 56 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 1 destroyed, 1 disabled

Assaulting units:
85th Chinese Corps
98th Chinese Corps
48th Chinese Corps
69th Chinese Corps
12th Chinese Corps
51st Chinese Corps
90th Chinese Corps
7th New Chinese Corps
3rd Group Army
15th Chinese Corps
1st War Area
39th Group Army

Defending units:
14th Ind.Mixed Brigade

The AVG keeps playing a move game. Kweillen last turn. Changsha this turn. I've got lots of high experience fighters in the area. My bombers are shifting to ground bombing the battle hex. They will continue to both help prevent further chinese attacks but also to pin down his forces. I'm expecting the AVG to show up in Sian soon again.

But notice where I'm moving. The reserve forces in Nanyang are moving northwest into the battle. I'm about 1-2 days from isolating that entire force. Isolation isn't easy in WITP. It's hexside control rather than hex control, which is more typical. This could open the entire north.




Attachment (1)

< Message edited by vicberg -- 6/14/2015 4:39:11 PM >

(in reply to vicberg)
Post #: 104
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/16/2015 4:08:36 PM   
vicberg

 

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If anyone is still reading this, Japanese or Allies, I need help with the ground combat system.

1) I'm bombing airfields to prevent forts from being built. Yes?
2) Singapore and Manila are supply sources. Should I bomb out the resources or light industry? Is it worth it?
3) My divisions are getting hammered. I have good leadership. I'm making sure I'm not over-stacked. Made that mistake at Wenchow and lost 8k of troops. Is there a trick to setting some to reserve?
4) I have support in the hexes, engineer regiments for forts.

Not sure what I'm doing wrong. Singapore is still holding out at 1/30/42. He's built forts back up to 2. I can't seem to crack that nut.

(in reply to vicberg)
Post #: 105
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/16/2015 8:16:08 PM   
Simonsez


Posts: 110
Joined: 12/7/2011
Status: offline
Based on you comments, I'd assume the following are present or being followed if you could.
Corp HQ in range
Command HQ also in range
Good supply (Sometimes I've seen that happen at Singapore if I don't have clear lines or haven't landed enough nearby.)
Naval bombardments at Manila (if you own Bataan)

If all of that, then you are having a serious run of bad luck and should seek out any local deities to perform sacrifices in return for favorable "die" rolls.

Find more engineers and add in some armor?

I don't think anyone can say you aren't doing it right.... Sounds like you just need to be persistent until the die roll in your favor. Sometimes lady luck rains on your parade.

_____________________________

Simonsez

It's a trap!

(in reply to vicberg)
Post #: 106
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/16/2015 8:19:39 PM   
vicberg

 

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Yep, I have corp and command within range. Good supply. Not trying naval bombardments, so I'll switch to Bataan for Manila. Transfer of engineers and armor already happening to Singapore.

Thanks. I needed a sanity check.

(in reply to Simonsez)
Post #: 107
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/17/2015 4:03:33 PM   
Simonsez


Posts: 110
Joined: 12/7/2011
Status: offline
After I posted, I started thinking about things you can't necessarily control. Perhaps your opponent has done something to move the die rolls more in their favor. While he has a limited ability to do that, it s possible that he has spent PP to replace key commanders or has flown in even more engineers to hasten repairs between battles. Doubtful, but possible that these things have also influenced your battles. As we know, there are no sure things in real battles that have been fought through the ages as well as in the digital domain.

One other thing, are you satisfied with your bombing hit rate? How high are you flying and are you getting consistently good results? Is flak and CAP throwing off your bombers?



_____________________________

Simonsez

It's a trap!

(in reply to vicberg)
Post #: 108
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/17/2015 4:39:46 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: vicberg

If anyone is still reading this, Japanese or Allies, I need help with the ground combat system.

1) I'm bombing airfields to prevent forts from being built. Yes? It's likely just the number of engineers plus them having what they need to work. With Singapore if the Allies get enough back there to defend it's fairly common to see fortifications reduced to 0 and back to 1 either that same turn or the next turn. So what do engineers need to work (answered as what factors affect them working)? Supply, morale, disruption, and I presume fatigue, experience, leadership. Some time back Michael specifically did some something (fix or adjustment I don't know) where the disruption (and I think morale) of engineers began having a noticeable effect on their work. For example, naval bombardment on an air base that also badly disrupts the engineers there makes them repair at a snails pace.
2) Singapore and Manila are supply sources. Should I bomb out the resources or light industry? Is it worth it? That's partly a 'how fast do you figure to take it' question, because if you bomb them you won't have them when you capture the place. I just don't know what to recommend.
3) My divisions are getting hammered. I have good leadership. I'm making sure I'm not over-stacked. Made that mistake at Wenchow and lost 8k of troops. Is there a trick to setting some to reserve? On attack, combat units seem to take it on the chin a lot more than in WITP. Some thoughts: Units that have lots of disabled squads/devices are more likely to suffer destroyed squads/devices, so rotate units off of attacking and even move them out to recover when necessary. Recovery is helped greatly by copious supply, in a friendly base, with no enemy, HQs of various levels present/in range, Experience and morale of the units, and leadership helps everything. Prevention/mitigation in the form of compromising the enemy troops is key. Do things to compromise their disruption, fatigue, morale, supply. Air and naval strikes, land bombardments, continuous attacks. Basically rotate your units but keep his defenders huffing and puffing. Think of it as a means of concentrating force.
4) I have support in the hexes, engineer regiments for forts. Have enough support so the Support need in the units is green. Forts not usually needed for offense, but if you are talking about defending, yes engineers do help to build forts even in non-base hexes.

Not sure what I'm doing wrong. Singapore is still holding out at 1/30/42. He's built forts back up to 2. I can't seem to crack that nut. If you can keep him from getting forts above 2 that isn't horrible. the real issue is to wear down his troops while preserving your to the degree you can. Air strikes do matter, Singapore is just a tough but with AA. Disruption is a key combat factor. Units which attack with high disruption get hammered. High disruption in this context means above low teens. I prefer single digits! Also, in this game shock attacks are very dangerous to the attacker. They should very rarely be ordered. With enough experience in deliberate attacks and how they flow you will get a sense for when shock attacks make sense. Keep the defenders harried, rest your troops until they are ready (make sure they have beans, bullets, and bandages) and then deliberate attack. In between attacks keep hitting them with the artillery, restrict that to the bigger guns if the smaller ones are getting trashed in artillery duels. Tanks are very helpful against fortifications, bring all you can. Sometimes - not sure about this situation - the tanks can make some progress with an attack on their own while the infantry is still resting. Aside from any progress they make, that keeps the defenders defending. And of course any attack causes the defenders to burn more supply.



_____________________________


(in reply to vicberg)
Post #: 109
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/17/2015 11:53:18 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
There's no cap. My bombers are coming in at 18k. At that height about 30% are damaged from flak. I can go lower but planes losses will be higher.

Here's a sample. I have 8 Sentai of Sallies and 1 Lily attacking. I have a combo of Airfield and Ground.

Morning Air attack on Singapore , at 50,84

Weather in hex: Overcast

Raid detected at 40 NM, estimated altitude 20,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 62

Japanese aircraft losses
Ki-21-IIa Sally: 12 damaged

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Airbase hits 1
Runway hits 5

Aircraft Attacking:
24 x Ki-21-IIa Sally bombing from 18000 feet *
Airfield Attack: 2 x 250 kg GP Bomb
24 x Ki-21-IIa Sally bombing from 18000 feet *
Airfield Attack: 2 x 250 kg GP Bomb
14 x Ki-21-IIa Sally bombing from 18000 feet
Airfield Attack: 4 x 250 kg GP Bomb

This was my attack on 1/31. I mistakenly had my combat engineers on reserve, so don't think they made it into the battle. Armor is on the way to the area. What I found interesting about this is the 5th division, which is the best there, disruption jumped to 70 from 10 something. The rest have disruption around 20-30 right now. The 5th hasn't taken many losses either. Still almost full strength. I have an 80 leader with an 86 aggression commanding the 5th. That means either 1) he's really good and taking disruption rather than losses, or 2) he's wildly aggressive causing the massive disruption. I don't know.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 56782 troops, 637 guns, 275 vehicles, Assault Value = 1407

Defending force 44031 troops, 515 guns, 379 vehicles, Assault Value = 455

Japanese engineers reduce fortifications to 1

Japanese adjusted assault: 1092

Allied adjusted defense: 641

Japanese assault odds: 1 to 1 (fort level 1)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
1141 casualties reported
Squads: 5 destroyed, 238 disabled
Non Combat: 2 destroyed, 13 disabled
Engineers: 1 destroyed, 27 disabled

Allied ground losses:
822 casualties reported
Squads: 10 destroyed, 28 disabled
Non Combat: 30 destroyed, 75 disabled
Engineers: 0 destroyed, 17 disabled
Guns lost 30 (2 destroyed, 28 disabled)
Vehicles lost 66 (26 destroyed, 40 disabled)
Units destroyed 1

Assaulting units:
56th Division
4th Division
15th Ind Engineer Regiment
5th Division
18th Division
23rd Ind Engineer Regiment
124th Infantry Regiment
14th Ind.Art.Mortar Battalion
Southern Army
34th Field AA Battalion
25th Army
3rd Medium Field Artillery Regiment
3rd Ind. Mountain Gun Regiment
1st RF Gun Battalion
5th Mortar Battalion
18th Medium Field Artillery Regiment
53rd Const Co

Defending units:
2nd Malay Battalion
3rd Cavalry Regiment
2nd Gordons Battalion
SSVF Brigade
11th Indian Division
22nd Australian Brigade
27th Australian Brigade
12th Indian Brigade
272/273rd Bty 80th AT Gun Regiment
1st Indian Heavy AA Regiment
22nd Indian Mountain Gun Regiment
Singapore Fortress
112th RAF Adv Base Force
109th RAF Adv Base Force
111th RAF Adv Base Force
3rd Heavy AA Regiment
110th RAF Adv Base Force
24th NZ Pioneer Coy
224 Group RAF
Malaya Army
1st HK&S Heavy AA Regiment
Singapore Base Force
AHQ Far East
2/17 Dogra Battalion
109th RN Base Force
2nd ISF Base Force
2nd HK&S Heavy AA Regiment
223 Group RAF
Malayan Air Wing
5th Field Regiment

(in reply to witpqs)
Post #: 110
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/18/2015 3:31:32 PM   
Andav

 

Posts: 474
Joined: 5/8/2007
Status: offline
quote:

24 x Ki-21-IIa Sally bombing from 18000 feet *
Airfield Attack: 2 x 250 kg GP Bomb
24 x Ki-21-IIa Sally bombing from 18000 feet *
Airfield Attack: 2 x 250 kg GP Bomb
14 x Ki-21-IIa Sally bombing from 18000 feet
Airfield Attack: 4 x 250 kg GP Bomb


It looks like most of your bombers are flying long range or suffering supply issues and only using 2 bombs. When you only carry 4 at normal range, this is a big difference. That is 96 extra bombs if you get those 48 planes to fly with a full load. This will make a difference.

I would put them all on airfield attack to eat supplies and keep the engineers busy. I also think you can go down to 13k feet and avoid the light flak. The stuff hitting you at 18K will still hit you but you might get better results. I could be wrong about the height so check your specific mod.

On the day of the next attack, switch them all to ground attack. Ground attacks are not very affective for the Japanese but it will cause some disruption. Having one unit on Ground Attack is not affective especially if he has a large number of units in the base. It will rotate the ones hit and most will shrug off the disruption over night.

I think you are suffering from bad dice and facing units which still have supplies. That being said I would absolutely not bomb the Resources, LI or HI at Singers. Bomb the airfield and eat the supplies that way. Make sure your bombers fly with a full load.

Just some thoughts.

Wa

(in reply to vicberg)
Post #: 111
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/18/2015 3:43:15 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
You can bomb the ports too.

I definitely would drop down, eat a few losses, it shouldn't kill you, but figure out why you are only carrying half the bomb load!

Check your troops and rotate them, given the losses it seems Singers will fall shortly, especially if you can rotate troops in. Just keep grinding away, bomb & bombard every day, and attack when you get disruption and fatigue on your troops down.

You are very close to that magical 2-1 with 0 level forts.

If you can prevent forts from being built up there is only 1-2, maybe 3 more deliberate attacks needed I think.

(in reply to Andav)
Post #: 112
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/18/2015 5:22:53 PM   
vicberg

 

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CRAP

I didn't notice the 1/2 loads. I'm using the northern airfields in Malaya. I could have been using fields much closer but didn't notice. So many many details in this game.

(in reply to Lowpe)
Post #: 113
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/18/2015 5:46:03 PM   
witpqs


Posts: 26087
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From: Argleton
Status: offline
Yeah, good catch!

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Post #: 114
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/19/2015 4:49:04 PM   
vicberg

 

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Joined: 4/19/2008
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February 3rd, 1942

Bill is out of town for 2 days, so I have some time to catch up with where things are at.

Central China
The maneuver game worked. Chinese are in full retreat. There's 6 division with supporting Arty, Combat Engineers and Armor. Multiple brigades, 3 of which received reinforcement brigades and will form up into divisions. The Chinese have left the low stacking defense hexes close to Nanyang and are in open ground (for the moment). I don't think he's going to stand his ground around Sian and he's going to retreat to the west. Hard to say with Bill. He's very unpredictable. If he stands, I'll attempt a second maneuver game and isolate around 200k of Chinese troops. His supply situation has to be fairly bad right now. Burma road was cut about 1 month ago.

Unfortunately, the 1st Army is at 1/2 strength. The remaining divisions and brigades are full strength.






Attachment (1)

< Message edited by vicberg -- 6/19/2015 5:50:37 PM >

(in reply to witpqs)
Post #: 115
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/19/2015 5:04:37 PM   
vicberg

 

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Lower China

Wenchow is the typical tough nut. Daily shore bombardments are reducing it to rubble. I didn't want to commit 4 divisions and 3 brigades to this, but the division east of Wenchow were trashed when I ordered an attack and didn't realize I was overstacked. They are 1/2 or less strength. The 116th is full strength + 2 brigades. The 3rd brigade in Wenchow is 1/3 strength.

There's a standoff around Wuchang/Changsha. I don't have enough juice to mount an offensive yet.

Night Naval bombardment of Wenchow at 89,58

Japanese Ships
BB Mutsu
CL Jintsu
CL Kumano
CL Mogami
DD Isonami
DD Hibiki
DD Akatsuki
DD Samidare
DD Yudachi
DD Nowaki
DD Maikaze

Allied ground losses:
137 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 11 disabled
Engineers: 0 destroyed, 1 disabled

Manpower hits 2
Resources hits 1
Fires 850
Airbase hits 1
Airbase supply hits 1
Runway hits 16
Port hits 4
Port supply hits 1





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(in reply to vicberg)
Post #: 116
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/19/2015 5:16:10 PM   
vicberg

 

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Burma

No resistance at all by the Allies. I para-dropped on Lashio. Then attempted a para-drop on Kumming to see if could catch him by surprise. My recon on the Kumming wasn't very good and the majority of the 1st Raiding Regiment were wiped out. They are rebuilding now in Lashio. An Armored regiment sits just east of the city. He's moving Chinese troops towards the area. There were Brits in Kumming. So I'm guessing he's airlifted into the city.

There's not much in Burma yet, but I don't need much at the moment. I'm airlifting air engineer units from Thailand.




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< Message edited by vicberg -- 6/19/2015 6:34:50 PM >

(in reply to vicberg)
Post #: 117
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/19/2015 5:23:15 PM   
vicberg

 

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The Rest

Singapore is awaiting another day of rest before resuming the assault. Bombers transferred south for full bombing loads.

Luzon is doing airfield attacks out of Clark and not much else. I'll await a division from Java, then take Bataan and then start daily naval bombardments of Manila.

Mindanao is fully conquered except for one city in the middle. I'll starve it out.

Java is fully conquered. I'm transferring the 38th Div to Singapore along with combat engineers and armor regiments. Hopefully, they won't be needed. I'm transferring the 2nd division to Luzon. The remaining division in Java will be held in reserve.

SoPac is quiet. My carriers are repairing a bit. Then next target is Wake. Once Wake is taken, I need to shore up the Aleutians and then I'll continue with SoPac.

(in reply to vicberg)
Post #: 118
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/22/2015 1:39:52 PM   
vicberg

 

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Joined: 4/19/2008
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February 7th, 1942

Yes, they said it couldn't be done. They said "this guy can't manage the ground combat system for his life." They said many things. Who said this? I don't know, but I'm sure someone did. Perhaps it's my sub-conscious, but let's not go there.

Singapore fell.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 54948 troops, 637 guns, 275 vehicles, Assault Value = 1367

Defending force 42882 troops, 500 guns, 355 vehicles, Assault Value = 374

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 1638

Allied adjusted defense: 693

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Singapore !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
2894 casualties reported
Squads: 15 destroyed, 231 disabled
Non Combat: 0 destroyed, 22 disabled
Engineers: 1 destroyed, 30 disabled
Guns lost 16 (1 destroyed, 15 disabled)

Allied ground losses:
40975 casualties reported
Squads: 552 destroyed, 0 disabled
Non Combat: 3398 destroyed, 0 disabled
Engineers: 228 destroyed, 0 disabled
Guns lost 365 (365 destroyed, 0 disabled)
Vehicles lost 440 (440 destroyed, 0 disabled)
Units destroyed 28

Assaulting units:
23rd Ind Engineer Regiment
18th Division
124th Infantry Regiment
4th Tank Regiment
4th Division
5th Division
56th Division
8th Tank Regiment
6th Tank Regiment
18th Medium Field Artillery Regiment
15th Ind Engineer Regiment
25th Army
Southern Army
3rd Ind. Mountain Gun Regiment
5th Mortar Battalion
1st RF Gun Battalion
34th Field AA Battalion
3rd Medium Field Artillery Regiment
14th Ind.Art.Mortar Battalion
53rd Const Co

Defending units:
2nd Gordons Battalion
22nd Australian Brigade
SSVF Brigade
27th Australian Brigade
3rd Cavalry Regiment
11th Indian Division
12th Indian Brigade
AHQ Far East
22nd Indian Mountain Gun Regiment
1st Indian Heavy AA Regiment
24th NZ Pioneer Coy
109th RAF Adv Base Force
110th RAF Adv Base Force
109th RN Base Force
224 Group RAF
Singapore Fortress
1st HK&S Heavy AA Regiment
Malaya Army
3rd Heavy AA Regiment
111th RAF Adv Base Force
Malayan Air Wing
2nd ISF Base Force
Singapore Base Force
2nd HK&S Heavy AA Regiment
112th RAF Adv Base Force
272/273rd Bty 80th AT Gun Regiment
223 Group RAF
5th Field Regiment




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< Message edited by vicberg -- 6/22/2015 2:41:29 PM >

(in reply to vicberg)
Post #: 119
RE: Did I wake that giant AGAIN? vicberg(j) vs. BillBr... - 6/22/2015 1:45:20 PM   
vicberg

 

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Joined: 4/19/2008
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Central/Northern China

Looks like he's going to defend Sian. There's 160k worth of Chinese troops, so that works for me. I have 6 Divisions there now, plus 3 more coming/forming. In a week or two, they'll be ready. Rather than a head on assault, I have time to maneuver around again, both at Lanchow, where I don't know the troop quantity yet, and Sian. If he stays put, I'll be able to isolate both cities.

Urumchi is about to fall. 2 ARM regiments have gotten the upper hand there.





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< Message edited by vicberg -- 6/22/2015 2:51:39 PM >

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