mordachai
Posts: 207
Joined: 3/6/2015 Status: offline
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Feedback: Seems to me that a lot of weapon numbers in DW:U are arbitrary, and unbalanced. Not your doing, I'm sure, though there are discrepancies in your tech / component files that make upgrade techs sometimes cause the base item to back-slide (e.g. Enhanced Concussion missiles are worse than concussion missiles; or topedo launchers that jump around in size or energy requirements from one upgrade or level to the next). All of DW:U weapons seem similar to me - hodge podge of numbers. If I do even a rudimentary dps analysis, missiles are pathetic in the extreme, with numbers like 3.3dps, compared to say blasters at dps 8dps at a similar tech level. Please don't take this as criticism of your mod - love it :D I'm just trying to reflect what I'm finding, and I'm playing with a mod-mod of your mod (which will be for my enjoyment unless a lot of things change and you're copacetic with my doing something with a mod based on your mod). So far, what I'm playing with: Torpedoes: Role: Big [size 15], high energy use [varies, but high], slow [speed starts around 80 climbs to 280], moving bomb with good range and good dps at range, but not as good as energy weapons) Change: Increased damage moderately & speed moderately, so that they scale up as well as the energy weapons line does (baster-line). Normalized things like launcher sizes so that ship designs are more stable (same size for new torpedo types, vary mainly warhead / range, rather than size or rate-of-fire). [keeping the same RoF in a line of weapons massively helps the player figure out whether something is - and by how much - better than the thing it improves / replaces]. Missiles: Role: Very long range, reasonably fast, seeking weapon with large punch. Drawbacks: slow rate of fire, and -50% vs. armor, can be shot down by PD. Increased damage greatly & speed moderately and range to 1200 or so. DPS a bit better than blasters, but remember the -50% effectiveness && subject to PD! Note: size 16, low-power (size limits players from spamming these things) Rail guns: Role: Rapid-fire, long-range, inaccurate, low-power, small damage but has the partly ignores shield bonus. Dropped range to 1000, and balanced dps between the large and small versions so that the slow take 2x size and produces just slightly more than 2x dps The small one's advantage is more shots = more odds to hit (less eggs in a single basket). But only slightly, so mostly to player's preferences.
< Message edited by mordachai -- 3/25/2015 2:20:23 AM >
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