CapnDarwin
Posts: 8467
Joined: 2/12/2005 From: Newark, OH Status: offline
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I will try to hit some of the high points of your list. 1). Many people would like to have this ability in game and we are looking at what we can do to balance game play effects (keeping IFVs close to troops, limiting gamey play where transports dump troops and run off across the map to take VP locations, etc) and AI capability to not only unload/load, but splitting and merging damaged units in a realistic fashion. We are planning to add some SOP settings in the new game engine and one of those will be a control on the exposure of the APCs after dumping troops. This will give the player the choice of protection versus firepower support. 2). Each country has settings controlling arty response and there are different delays for some missions and also differences in target tracking. We have plans to overhaul the current system going forward to allow for better flow of delays by command net distance, ammo/mission tracking, and target priority. 3). Units target based on an evaluation of spotted threats. Type of unit, threat of being killed, ability to kill threat, and many soft factors all go into the decision of who to shoot. No doubt that can be aggravating at times, but in many cases the unit does not see the target you do because another unit has spotted it. The new SOPs will give you a bit more control over engagement and allow for "ambush" situations. 4). Agreed. We are adding a new order in Southern Storm to allow for defend and withdrawal mechanic. This will also help the AI defend a lot better as well. 5,6,& 7). All of these items are a part of our roadmap to future releases. Southern Storm will be adding 4 more nations and we plan to keep expanding as we go. Good set of ideas. Thanks for posting and enjoy the game!
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OTS is looking forward to Southern Storm getting released! Cap'n Darwin aka Jim Snyder On Target Simulations LLC
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