RebBugler
Posts: 266
Joined: 9/20/2012 From: Ouachita Mountains, Arkansas Status: offline
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TC functions can be confusing, hope I can clear this up. Please note that none of these commands are necessary when the enemy is out of sight. But then, once the LOS with the enemy is established, let the game begin. You can literally sit back and watch them go at it, or, take part in the strategy suggesting movements (no TC), or dictating the strategy by demanding movements (TC on). As represented (rep) on the Grog Toolbar: 1) TC - rep by one flag, upper left corner of commands. This takes command of one unit, the unit selected. When TC on, lit up, unit will obey player completely, best for brigade CO, as battalions follow the CO's command. 2) Atcommon - rep by four red flags. This TC on's the selected unit plus all subordinates. This is tricky and dangerous as it will allow all units to be led into certain death, they are mindless and can't defend themselves. It is however useful to get units to go exactly where you want them, regardless of enemy fire. At that point the player must know to Atcommoff, or they will be annihilated...so micromanagement to this point is mandatory for survival. 3) Atcommoff - rep by four grayish flags. Hopefully explained above. Once Atcommoff, troops will fall under the command of the CO. 4) tcofficers - rep by one red flag. For division and above, the favored command for player control. When applied it will TC on all subordinate officers. Use Atcommoff (or TC off individually) when troops are in desired position(s), or keep it on to maintain position, battalions will defend themselves but officers are vulnerable and won't move to support since they are still TC on. Now, here's how to use them. Brigade level is, or should be clear with 1). Division level and above: First I always TC division CO, not necessary but insures dest will set before division CO refuses your command. Then, after selecting your dest and facing, select formation. Follow up immediately by selecting tcofficers or Atcommon. Immediate follow up is crucial as some commanders may balk at your orders and decide to do it their audacious way. The TC commands literally make them brain dead until you decide to let them think for themselves by using Atcommoff. These are your primary player control tools. When used right player turns the game into RTS, as opposed to RT command. Still, the mix is there (my preferred play) as player learns to use them, and when to turn them off. On battalion or squadron level I prefer attackmarch. Although not as powerful as TC it will generally force units to obey and move to set dest or until contact with the enemy, forcing a melee. Advantage is that it auto attackmarch's off upon reaching dest or enemy, so, micromanaging is not necessary as they will defend for themselves. It also works well on the brigade level, but more affective when the brigade CO is TC on.
< Message edited by RebBugler -- 6/20/2015 10:18:57 PM >
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