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Allied Subs Refusing Human Control?

 
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Allied Subs Refusing Human Control? - 6/24/2015 11:31:51 AM   
Rio Bravo


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From: Grass Valley, California
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Has anyone experienced any difficulty in a PBEM Scenario 2 of WITPAE with some Allied subs not allowing change from computer control to human control?

I have tried many things with several subs trying to change them from computer control to human control and so far have been unsuccessful. I click for human control, reset home port with a return to the new home port, stop routing, but every turn comes back with certain subs reverting back to computer control.

*scratching my head trying to figure out this one*

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven
Post #: 1
RE: Allied Subs Refusing Human Control? - 6/24/2015 11:39:31 AM   
Alfred

 

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If subs were placed under computer control in the initial Options Screen before play started, you are stuck.  Subsequently you can change each individual sub TF to be under Human Control but the moment that reset TF returns to port and disbands you will get a new computer controlled sub TF upon creation.

Put up some screen shots just in case it is something else you are trying to explain.

Alfred

(in reply to Rio Bravo)
Post #: 2
RE: Allied Subs Refusing Human Control? - 6/24/2015 11:40:43 AM   
wdolson

 

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I believe whether subs are human or computer controlled in a PBEM is locked down from the at start settings. If the scenario was started with it on, you're stuck with it. Against the AI it can be changed.

Bill

_____________________________

WitP AE - Test team lead, programmer

(in reply to Rio Bravo)
Post #: 3
RE: Allied Subs Refusing Human Control? - 6/24/2015 11:56:59 AM   
Rio Bravo


Posts: 1794
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From: Grass Valley, California
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quote:

ORIGINAL: Alfred

If subs were placed under computer control in the initial Options Screen before play started, you are stuck.  Subsequently you can change each individual sub TF to be under Human Control but the moment that reset TF returns to port and disbands you will get a new computer controlled sub TF upon creation.

Put up some screen shots just in case it is something else you are trying to explain.

Alfred


Thank you, Alfred.

That must be the case...I guess I will just let them do as they please.

Best Regards,

-Terry


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to Alfred)
Post #: 4
RE: Allied Subs Refusing Human Control? - 6/24/2015 11:59:39 AM   
Rio Bravo


Posts: 1794
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From: Grass Valley, California
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quote:

ORIGINAL: wdolson

I believe whether subs are human or computer controlled in a PBEM is locked down from the at start settings. If the scenario was started with it on, you're stuck with it. Against the AI it can be changed.

Bill


Thank you, Bill.

This must be the case. I didn't even think of it being locked down nor would I have known where to check such settings before we started.

Perhaps the computer controlled subs will do better than I would have commanding them anyway.

*laughing*

Best Regards,

-Terry


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to wdolson)
Post #: 5
RE: Allied Subs Refusing Human Control? - 6/25/2015 2:46:33 PM   
el lobo


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Terry,

I wasn't going to tell you this until after six tequilas but you should have figured it out by now since we are playing the same game. My subs are under computer control also and as you have noted in emails, they have been a pain in your a$$. In fact I had contemplated on leaving them under computer control the rest of the game because they are doing better than I could with them and I don't have to mess with them. You should get similar results later on I would think.

I know that you do not want to leave yours under computer control because you like your little subs, but it looks like we have no choice in the matter.

But here is the real reason for your problem.


Tokyo Rose hacked your submarine control, so get use to it!

*laughing*

Best Regards,


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Rio Bravo)
Post #: 6
RE: Allied Subs Refusing Human Control? - 6/25/2015 3:19:02 PM   
HansBolter


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quote:

ORIGINAL: el lobo

Terry,

I wasn't going to tell you this until after six tequilas but you should have figured it out by now since we are playing the same game. My subs are under computer control also and as you have noted in emails, they have been a pain in your a$$. In fact I had contemplated on leaving them under computer control the rest of the game because they are doing better than I could with them and I don't have to mess with them. You should get similar results later on I would think.

I know that you do not want to leave yours under computer control because you like your little subs, but it looks like we have no choice in the matter.

But here is the real reason for your problem.


Tokyo Rose hacked your submarine control, so get use to it!

*laughing*

Best Regards,



This isn't a matter of liking or not liking the "little subs".

You only think you're getting better results by letting the AI control your subs because you have a plethora of targets (thundering herd escaping Phillipines) now.

Allowing the AI to control subs deprives the player of strategic control of this valuable asset.

You now cannot stockpile subs in a port and send them out in a wave to screen a major surface operation such as an invasion.

By NOT discussing this with your opponent prior to doing it you completely screwed the Allied player.


_____________________________

Hans


(in reply to el lobo)
Post #: 7
RE: Allied Subs Refusing Human Control? - 6/25/2015 3:42:14 PM   
Rio Bravo


Posts: 1794
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From: Grass Valley, California
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quote:

ORIGINAL: el lobo

Terry,

I wasn't going to tell you this until after six tequilas but you should have figured it out by now since we are playing the same game. My subs are under computer control also and as you have noted in emails, they have been a pain in your a$$. In fact I had contemplated on leaving them under computer control the rest of the game because they are doing better than I could with them and I don't have to mess with them. You should get similar results later on I would think.

I know that you do not want to leave yours under computer control because you like your little subs, but it looks like we have no choice in the matter.

But here is the real reason for your problem.


Tokyo Rose hacked your submarine control, so get use to it!

*laughing*

Best Regards,



El Empero El Lobo De La Puta-

When I get my hands on that Tokyo Rose!

*laughing hard*

-Rio Bravo
Supreme Allied Ass



_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to el lobo)
Post #: 8
RE: Allied Subs Refusing Human Control? - 6/25/2015 3:47:36 PM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: el lobo

Terry,

I wasn't going to tell you this until after six tequilas but you should have figured it out by now since we are playing the same game. My subs are under computer control also and as you have noted in emails, they have been a pain in your a$$. In fact I had contemplated on leaving them under computer control the rest of the game because they are doing better than I could with them and I don't have to mess with them. You should get similar results later on I would think.

I know that you do not want to leave yours under computer control because you like your little subs, but it looks like we have no choice in the matter.

But here is the real reason for your problem.


Tokyo Rose hacked your submarine control, so get use to it!

*laughing*

Best Regards,



This isn't a matter of liking or not liking the "little subs".

You only think you're getting better results by letting the AI control your subs because you have a plethora of targets (thundering herd escaping Phillipines) now.

Allowing the AI to control subs deprives the player of strategic control of this valuable asset.

You now cannot stockpile subs in a port and send them out in a wave to screen a major surface operation such as an invasion.

By NOT discussing this with your opponent prior to doing it you completely screwed the Allied player.



Hans-

Yep, those damn Japanese subs have taken a real toll, for the most part, transports.

But it is really alright, if Les had mentioned the sub computer-control thing to me before we started playing, and he had wanted computer control, I would have said "Sure." Both Les and I wanted to give the Japanese as much help as we could to make the war more even.

I'm sure it is just an oversight on Les' part. We had so much to learn just to figure pout how to play PBEM, and all the rules, game mechanics, etc.

We'll kick his greedy invasive butt mid '43 and onwards.

Send the USCGC Haida!

Thank you and Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to HansBolter)
Post #: 9
RE: Allied Subs Refusing Human Control? - 6/25/2015 3:57:18 PM   
HansBolter


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The game design already gives the Japanese player sufficient help to make the game lopsided in their favor.

That's why they can rampage across half the world and conquer half of Australia or almost all of India and all of China.

The side doesn't NEED any more help.

But your game is your choice, so be it.

< Message edited by HansBolter -- 6/25/2015 4:57:45 PM >


_____________________________

Hans


(in reply to Rio Bravo)
Post #: 10
RE: Allied Subs Refusing Human Control? - 6/25/2015 11:22:30 PM   
el lobo


Posts: 825
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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: HansBolter

This isn't a matter of liking or not liking the "little subs".

You only think you're getting better results by letting the AI control your subs because you have a plethora of targets (thundering herd escaping Phillipines) now.

Allowing the AI to control subs deprives the player of strategic control of this valuable asset.

You now cannot stockpile subs in a port and send them out in a wave to screen a major surface operation such as an invasion.

By NOT discussing this with your opponent prior to doing it you completely screwed the Allied player.



HansBolter,

This is not a matter of having NOT discussed this with my opponent. Terry and I discussed every aspect of the settings in detail. It is a matter of neither one of us knowing that once we started the game we could not change the settings on our individual subs. When sand-boxing the game, I changed my subs from Computer to Human and back many times at will.

Other settings were changed after the game started. For example, I did not want to build all of my forts, ports and air-fields form the start and Terry did. So we played with a sand-box and found that we could set Not to Build from the start and he could change his To Build in a couple of clicks in the industrial screen. And it worked just fine in our PBEM.

So our assumption that we could change the subs may or may not bite us in the butt but we will deal with it and now others who stumble across this thread will have this knowledge.

But your assumption that we did NOT discuss this and other aspects of the game is wrong, arrogant, and unintelligent.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to HansBolter)
Post #: 11
RE: Allied Subs Refusing Human Control? - 6/25/2015 11:25:22 PM   
BillBrown


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You should PM michaelm about this. He changed my PBEM game from auto-subs to manual subs.

< Message edited by BillBrown -- 6/26/2015 12:25:40 AM >

(in reply to Rio Bravo)
Post #: 12
RE: Allied Subs Refusing Human Control? - 6/25/2015 11:26:19 PM   
el lobo


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quote:

ORIGINAL: HansBolter

The game design already gives the Japanese player sufficient help to make the game lopsided in their favor.


That must be the reason so many Japanese players win this game.


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to HansBolter)
Post #: 13
RE: Allied Subs Refusing Human Control? - 6/26/2015 10:58:55 AM   
HansBolter


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quote:

ORIGINAL: el lobo

HansBolter,

others who stumble across this thread will have this knowledge.

But your assumption that we did NOT discuss this and other aspects of the game is wrong, arrogant, and unintelligent.





Childish personal insults will garner a considerable amount of credibility for you on this forum.

I suggest you keep it up.

_____________________________

Hans


(in reply to el lobo)
Post #: 14
RE: Allied Subs Refusing Human Control? - 6/26/2015 11:00:02 AM   
HansBolter


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quote:

ORIGINAL: el lobo


quote:

ORIGINAL: HansBolter

The game design already gives the Japanese player sufficient help to make the game lopsided in their favor.


That must be the reason so many Japanese players win this game.



You might want to sort through the considerable AAR history here and learn just how many times Allied players threw in the towel because the Japanese had conquered half the planet.

_____________________________

Hans


(in reply to el lobo)
Post #: 15
RE: Allied Subs Refusing Human Control? - 6/26/2015 2:07:07 PM   
el lobo


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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: el lobo

HansBolter,

others who stumble across this thread will have this knowledge.

But your assumption that we did NOT discuss this and other aspects of the game is wrong, arrogant, and unintelligent.





Childish personal insults will garner a considerable amount of credibility for you on this forum.

I suggest you keep it up.


HansBolter,

Ah yes, Board Creed. How could I have forgotten that?

If you wish to categorize my comments concerning your assumption as childish and personal insults, so be it.

But the facts are, you made an assumption and it was wrong and therefore you were wrong. Now it is personal.

Your implication that I purposefully “completely screwed the Allied player” is also wrong, and judgmental, and therefore in my opinion, arrogant on your part.

The fact that you came on this thread and contributed nothing to the OP's problem but instead launched into a personal tirade against me, and, the fact that you have no idea of where my subs are successfully attacking, hint it's not a thundering herd, strongly indicates that you are unintelligent concerning this matter.



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to HansBolter)
Post #: 16
RE: Allied Subs Refusing Human Control? - 6/26/2015 2:08:47 PM   
el lobo


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quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: el lobo


quote:

ORIGINAL: HansBolter

The game design already gives the Japanese player sufficient help to make the game lopsided in their favor.


That must be the reason so many Japanese players win this game.



You might want to sort through the considerable AAR history here and learn just how many times Allied players threw in the towel because the Japanese had conquered half the planet.


HansBolter,

Unfortunately I do not have the time to sort through the AARs. The ones I do read at this point mainly concern logistics. Of the two that I have read where Japan won, one was indeed because he conquered half the planet and was about to achieve AV (Quixote) but the other was pure skill (MrKane).

Please link me to a couple more, I can use the help.

Thanks



_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to HansBolter)
Post #: 17
RE: Allied Subs Refusing Human Control? - 6/26/2015 2:26:38 PM   
el lobo


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I am in further discussion with Terry but for me there is a disassociation in logic re. the way the game code behaves in this PBEM compared to an A.I. game. If indeed his subs were/are under computer control in this PBEM, I would expect them to act some-what the same as the A.I. controls them in a Japan vs. Allied computer game.

As Japan against the A.I. there are Allied subs all over the place. They spill out of Manila and many remain in the area. For the first three or four moves in our game, they spilled out and immediately they all moved south then west and then disappeared. Since then I haven't seen any, anywhere.

They are acting as I would expect if they were under Terry's control, not the computer's control.

So I will ask Terry here as well, did you have the subs at Manila under your control or what you thought was your control?

After reading the thread and before sending my next turn, I put one of my subs on Human. The turn is back and it appears so far to be behaving as told. Even if it reverts to computer control once it gets back to a base it seams I would have enough control to carry-out an attack or recon. I will research further. (Terry, would you please inform me as to the location of one of you capital ships so I can direct my sub there?)

One more thing for what it may be worth. When the game starts there is a large group of Japanese subs east of Hawaii. Some of these, ~six, started under Human control in this game.


< Message edited by el lobo -- 6/26/2015 4:06:54 PM >


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to el lobo)
Post #: 18
RE: Allied Subs Refusing Human Control? - 6/26/2015 2:42:31 PM   
HansBolter


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Since you seem intent on splitting hairs on interpretations.

At best, I would qualify as "ignorant" of the facts.

Ignorant and unintelligent are completely different states of being.

I will give you the benefit of the doubt by presuming English may not be your first language and therefore overlook your personal insult of calling me "unintelligent".

_____________________________

Hans


(in reply to el lobo)
Post #: 19
RE: Allied Subs Refusing Human Control? - 6/26/2015 3:12:56 PM   
el lobo


Posts: 825
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From: Khon Kaen, Thailand (orig: Sacramento, CA)
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quote:

ORIGINAL: HansBolter

Since you seem intent on splitting hairs on interpretations.

At best, I would qualify as "ignorant" of the facts.

Ignorant and unintelligent are completely different states of being.

I will give you the benefit of the doubt by presuming English may not be your first language and therefore overlook your personal insult of calling me "unintelligent".


You are correct and I apologize for calling you unintelligent.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to HansBolter)
Post #: 20
RE: Allied Subs Refusing Human Control? - 6/26/2015 5:32:13 PM   
HansBolter


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You are also correct that I rashly jumped to erroneous conclusions.

My one foray into PBEM took place back in the days when Uncommon Valor was very popular (I started on UV before graduating to WITP) was a complete disaster and left such a sour taste in my mouth that I swore off PBEM play forevermore.

Unfortunately it also colored and tainted my perspective toward Japanese players.

As a UV noob I was duped into agreeing to play the UV version of Japan on steroids. I was told by the experienced Japanese player that the side needed the extra boost to be able to go the distance and put up a credible fight to the end.

I bought it hook, line and sinker and started a game.

He had no intention whatsoever of going the distance. He used the beefed up force to come after my main bases in a ploy for autovictory.

I fought tooth and nail and in spite of my inexperience prevented him from succeeding.

I even orchestrated a decisive carrier battle victory, following which, quit like a little child and took his toys home.

I have also seen far too many games in the AAR forum where the Japanese player enjoys his day in the sun, runs rampant and as soon as his heyday is over he simply quits and denies the Allied player his day in the sun.

Now every time I see what appears to be a Japanese player convincing an Allied player that the Japanese side needs a boost to be competitive I automatically think the worst.

I sincerely apologize for my actions and hope you both enjoy your game.


_____________________________

Hans


(in reply to el lobo)
Post #: 21
RE: Allied Subs Refusing Human Control? - 6/27/2015 12:17:22 AM   
btd64


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That's ok, Patrolling NZ with 4 subs is always a good idea.. If you guys setup a new PBEM, one of the top 3 buttons control the auto subs. Just turn it off. I learned the hard way long ago....GP

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to HansBolter)
Post #: 22
RE: Allied Subs Refusing Human Control? - 6/27/2015 12:19:45 AM   
btd64


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Hey Hans, I'd play a balanced PBEM with you anytime. The problem is, believe we are both AFB's..Maybe you and I team up against a Japanese team?....GP

_____________________________

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AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DWU-Beta Tester
TOAW4-Alpha/Beta Tester

"Do everything you ask of those you command"....Gen. George S. Patton

(in reply to btd64)
Post #: 23
RE: Allied Subs Refusing Human Control? - 6/27/2015 2:06:44 AM   
Rio Bravo


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From: Grass Valley, California
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El Lobo-

I have 16 submarines (none of which appear to have started in the Manila area) that have destinations I can't disclose (because then you'd know exactly where they are heading) and 14 of the 16 have their home port as Pearl (the other two have their home port as Brisbane).

Prior to starting the game, we did discuss all the settings and agreed to them.

I don't think either of us knew that we could end up with subs that we couldn't change from computer control to human control.

Those damn 16 subs will evidently do as they damn well please (my rogue subs).

And, if I have told you once, I have told you three or four times, my capital warships are at Puerta Vallarta, Mexico!

Your pal,

-Supreme Allied Ass


_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to btd64)
Post #: 24
RE: Allied Subs Refusing Human Control? - 6/27/2015 2:19:14 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: General Patton

That's ok, Patrolling NZ with 4 subs is always a good idea.. If you guys setup a new PBEM, one of the top 3 buttons control the auto subs. Just turn it off. I learned the hard way long ago....GP


The Good General-

By the time we finish our first PBEM, I'll be like 160 by the time we start a new game.

I think neither El Lobo nor I knew when we agreed to our settings that we could end up with rogue subs we couldn't control.

Thank you for your input.

Best Regards,

-Terry



_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to btd64)
Post #: 25
RE: Allied Subs Refusing Human Control? - 6/27/2015 2:33:07 AM   
Rio Bravo


Posts: 1794
Joined: 7/13/2013
From: Grass Valley, California
Status: offline

quote:

ORIGINAL: HansBolter

You are also correct that I rashly jumped to erroneous conclusions.

My one foray into PBEM took place back in the days when Uncommon Valor was very popular (I started on UV before graduating to WITP) was a complete disaster and left such a sour taste in my mouth that I swore off PBEM play forevermore.

Unfortunately it also colored and tainted my perspective toward Japanese players.

As a UV noob I was duped into agreeing to play the UV version of Japan on steroids. I was told by the experienced Japanese player that the side needed the extra boost to be able to go the distance and put up a credible fight to the end.

I bought it hook, line and sinker and started a game.

He had no intention whatsoever of going the distance. He used the beefed up force to come after my main bases in a ploy for autovictory.

I fought tooth and nail and in spite of my inexperience prevented him from succeeding.

I even orchestrated a decisive carrier battle victory, following which, quit like a little child and took his toys home.

I have also seen far too many games in the AAR forum where the Japanese player enjoys his day in the sun, runs rampant and as soon as his heyday is over he simply quits and denies the Allied player his day in the sun.

Now every time I see what appears to be a Japanese player convincing an Allied player that the Japanese side needs a boost to be competitive I automatically think the worst.

I sincerely apologize for my actions and hope you both enjoy your game.




Hans-

El Lobo and I discussed all of the settings prior to beginning the game. But, as it turns out, neither Les nor I knew what the heck we were doing in setting the sub settings. Neither of us knew that we could end up with rogue subs.

El Lobo and I have been good friends for over fifty years. He wouldn't take advantage of me in any way, shape or form. I am sorry and apologize to you, if I gave you that impression.

I hope this helps to clear things up as both you and Les are great guys.

Best Regards,

-Terry

_____________________________

"No one throws me my own guns and tells me to run. No one."

-Bret (James Coburn); The Magnificent Seven

(in reply to HansBolter)
Post #: 26
RE: Allied Subs Refusing Human Control? - 6/27/2015 2:56:52 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: HansBolter

You are also correct that I rashly jumped to erroneous conclusions.

My one foray into PBEM took place back in the days when Uncommon Valor was very popular (I started on UV before graduating to WITP) was a complete disaster and left such a sour taste in my mouth that I swore off PBEM play forevermore.

Unfortunately it also colored and tainted my perspective toward Japanese players.

As a UV noob I was duped into agreeing to play the UV version of Japan on steroids. I was told by the experienced Japanese player that the side needed the extra boost to be able to go the distance and put up a credible fight to the end.

I bought it hook, line and sinker and started a game.

He had no intention whatsoever of going the distance. He used the beefed up force to come after my main bases in a ploy for autovictory.

I fought tooth and nail and in spite of my inexperience prevented him from succeeding.

I even orchestrated a decisive carrier battle victory, following which, quit like a little child and took his toys home.

I have also seen far too many games in the AAR forum where the Japanese player enjoys his day in the sun, runs rampant and as soon as his heyday is over he simply quits and denies the Allied player his day in the sun.

Now every time I see what appears to be a Japanese player convincing an Allied player that the Japanese side needs a boost to be competitive I automatically think the worst.

I sincerely apologize for my actions and hope you both enjoy your game.



Hay Hans,

I'm sorry to hear about your unfortunate PBEM experience. It's a shame that some players just go for the quick win when there is so much more to the game.

I hope that some day you will find a worthy opponent and you take the plunge again.

Terry and I have one house rule. Auto-victory does not count. It's worth more than all of the others combined.

If you don't mind a little advise from a newbie, and I base this from our above discussions, don't worry too much about what the Japanese player has. So what if he has half the planet and the kitchen sink. The Allies have the other half with ump-teen times the industrial strength.

You are obviously a competent and knowledgeable player and I am sure that your advise, especially to newbies, is more than welcome.

Now, go help Terry use the subs of which he has control. You were right about another thing. I am going to deprive him of his subs. It's called ASW.

_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to HansBolter)
Post #: 27
RE: Allied Subs Refusing Human Control? - 6/27/2015 3:18:10 PM   
el lobo


Posts: 825
Joined: 7/20/2013
From: Khon Kaen, Thailand (orig: Sacramento, CA)
Status: offline

quote:

ORIGINAL: Rio Bravo

El Lobo-

I have 16 submarines (none of which appear to have started in the Manila area) that have destinations I can't disclose (because then you'd know exactly where they are heading) and 14 of the 16 have their home port as Pearl (the other two have their home port as Brisbane).

Prior to starting the game, we did discuss all the settings and agreed to them.

I don't think either of us knew that we could end up with subs that we couldn't change from computer control to human control.

Those damn 16 subs will evidently do as they damn well please (my rogue subs).

And, if I have told you once, I have told you three or four times, my capital warships are at Puerta Vallarta, Mexico!

Your pal,

-Supreme Allied Ass


Well Rio,

I hope your rogue subs do you well, but not too well, before I sink them.

I am sorry that we did not catch that setting before the game as I know how much you like your subs. But every time I took you Knights in chess you still managed to tromp me badly so I'm not too worried about you.

My experimental sub is on its way to Bris.. er..Puerta Vallarta. I have it set to recon as to how many water skiers a CV can pull.

Your Bud,


_____________________________

El Lobo (J) vs Rio Bravo (A)
Rio Bravo's AAR - "The War College"
http://www.matrixgames.com/forums/tm.asp?m=3851786

Gamey is not a game style. It is someone's definition.

(in reply to Rio Bravo)
Post #: 28
RE: Allied Subs Refusing Human Control? - 6/27/2015 3:28:31 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
quote:

ORIGINAL: HansBolter
I have also seen far too many games in the AAR forum where the Japanese player enjoys his day in the sun, runs rampant and as soon as his heyday is over he simply quits and denies the Allied player his day in the sun.

Now every time I see what appears to be a Japanese player convincing an Allied player that the Japanese side needs a boost to be competitive I automatically think the worst.



You need to read my AAR! Getting spanked daily and coming back for more. Sir, yes, Sir!

Or Wargamers/NJP.

Or WITPQS. And so many others.

Try not to use such a broad brush...


< Message edited by Lowpe -- 6/27/2015 4:33:02 PM >

(in reply to HansBolter)
Post #: 29
RE: Allied Subs Refusing Human Control? - 6/27/2015 5:15:25 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: el lobo


quote:

ORIGINAL: HansBolter

You are also correct that I rashly jumped to erroneous conclusions.

My one foray into PBEM took place back in the days when Uncommon Valor was very popular (I started on UV before graduating to WITP) was a complete disaster and left such a sour taste in my mouth that I swore off PBEM play forevermore.

Unfortunately it also colored and tainted my perspective toward Japanese players.

As a UV noob I was duped into agreeing to play the UV version of Japan on steroids. I was told by the experienced Japanese player that the side needed the extra boost to be able to go the distance and put up a credible fight to the end.

I bought it hook, line and sinker and started a game.

He had no intention whatsoever of going the distance. He used the beefed up force to come after my main bases in a ploy for autovictory.

I fought tooth and nail and in spite of my inexperience prevented him from succeeding.

I even orchestrated a decisive carrier battle victory, following which, quit like a little child and took his toys home.

I have also seen far too many games in the AAR forum where the Japanese player enjoys his day in the sun, runs rampant and as soon as his heyday is over he simply quits and denies the Allied player his day in the sun.

Now every time I see what appears to be a Japanese player convincing an Allied player that the Japanese side needs a boost to be competitive I automatically think the worst.

I sincerely apologize for my actions and hope you both enjoy your game.



Hay Hans,

I'm sorry to hear about your unfortunate PBEM experience. It's a shame that some players just go for the quick win when there is so much more to the game.

I hope that some day you will find a worthy opponent and you take the plunge again.

Terry and I have one house rule. Auto-victory does not count. It's worth more than all of the others combined.

If you don't mind a little advise from a newbie, and I base this from our above discussions, don't worry too much about what the Japanese player has. So what if he has half the planet and the kitchen sink. The Allies have the other half with ump-teen times the industrial strength.

You are obviously a competent and knowledgeable player and I am sure that your advise, especially to newbies, is more than welcome.

Now, go help Terry use the subs of which he has control. You were right about another thing. I am going to deprive him of his subs. It's called ASW.


I'm coming to this thread late for various reasons. Seems there were multiple disagreements/misunderstandings by both players and some commentators. Everyone kissed and made up. But there might be a few comments on the sub war to make.

First though, an aside on auto-victory made many times but possibly missed if the players are newbies: The Allies can't win the game in any way under the design EXCEPT by auto-victory. It's impossible. When players say they're "ignoring auto-victory" they often mean they're not trying for one on the earliest day possible under the design. That's fine. But if playing the game as a game you have to attend to it at some point if you're Allied. It's mandatory.

Back to subs . . .

The auto-sub setting, as you found out, is locked by the Japan player at set up. This is not well covered in the manual IMO. Michael can reverse this as has been explained, and I would urge you both to re-consider this. Auto-subs for the Allies can be a big negative. At best, ironically, auto-subs make for MORE work for the Allies than not, in PBEM. I'll explain below.

I played my first GC against the AI as Allies, all the way to completion. Over five years ago now (wow.) I had played WITP, but AE's expansion made me leery of piling on the work load, so I went with auto-subs. I left them on for at least the first year; don't recall. Maybe longer. I turned them off at some point as I didn't like the patrol zones the AI assigned.

I played my second full GC against the AI with them off from the start. Much better.

I'm playing my second and third PBEM games now, one in September 1943, one in December 1941. Both with auto-subs off. I am also an ex-submariner in RL and have read widely on the submarine war in the PTO. I say this only to illustrate I think I have a grasp on the issues in the game as well as how the game models history. I also have seen how two very good Japan players do ASW in different eras.

In short, when playing the Japan AI, the ASW efforts are lackluster. Especially the air portions. In that environment the patrol zones assigned by auto-sub work just OK. Typically those zones are 3x2, do target choke points, don't consider shallow water much, and don't consider much or at all other subs in supporting zones. Patrols can be assigned to meaningless islands. Not sure if they assign to islands with no garrisons but red color; don't recall from five years ago. They may. In many of those cases that would be a completely wasted asset.

What's different in PBEM? Human Japan players invest a great deal in ASW, especially air assets, and especially at greater ranges than the AI does. They also are far more creative at assigning waypoint routes for merchants, using shallow water extensively as well as heavy short range air patrols over chokes. If you see a very high Jake ops loss rate chances are good those are ASW patrollers.

So if you have auto-subs ON in a PBEM game the code will try to assign 3x2 zones and send boats right into shallow water/air ASW kill zones as played by a human. If you let this happen you lose subs, or at least have most of them bingo home with damage before they can really hunt. The alternative is to intervene ON EVERY PATROL and countermand the auto-assigned zone and make it logical for a PBEM game. You have to really monitor your outbound subs to do this, thus the higher workload. If you play with auto-subs off, all you do is have every sub disband at homeport. This makes them visible in the Ships tab when you filter on Subs only, and you can quickly see who is repaired and ready for a zone. They don't sneak out on you to their doom.

When you assign zones as a human player you need to be creative. With massive Japan air ASW you can't go much inshore and not get damaged. A mission kill is enough for Japan. You need to work barrier patrols in open ocean. They need to reinforce each other, both in direction, length, and relative speeds. Near islands you need to sometimes dip into shallow water to hunt, but pull back to deep offshore to "cool off" the DL. You can't park in choke points; you'll be seen and a high DL makes a sub all but worthless offensively. You need to jab and move, jab and move. Auto-subs makes all of this more work and the code constantly tries to "take back" its subs.

As Japan, which I've only played for six months game time against AI, the challenges are somewhat similar, but the defensive ASW reaches monster proportions by the fall of 1943. Look at the ASW ratings of Allied SCs, DEs, and PFs as well as their numbers. Japan also has to weigh the fuel investment of sending subs deep into Allied waters by mid-game. The Allies get enough merchants that Japan subs will never really dent logistics even if the Allied ASW weren't so good. And it is that good.

But IMO auto-subs is a bad thing for the Allied player. It's not determinative or anything close, but in my experience it adds work and clicks rather than lower them in a PBEM game. In an AI game it's an OK choice, although I wouldn't use it myself. In a PBEM game it's not even close.

< Message edited by Bullwinkle58 -- 6/27/2015 6:22:53 PM >


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The Moose

(in reply to el lobo)
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