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Help with "On to the Round Tops"

 
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Help with "On to the Round Tops" - 4/22/2014 10:01:09 PM   
Joe D.


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From: Stratford, Connecticut
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I'm having trouble scoring in Gettysburg's GB07 "On to the Round Tops," which is preventing me from going on to the next nearest Confederate scenario.

According to the GB07 scenario info, I'm supposed to swing left of the federal positions. Immediately to my left is Devil's Den, which isn't much of a challenge as the Union canon is still limbered, but the wheat field with unlimbered Union canon beyond Devil's Den is a "kill zone". There is another victory marker above little round top, but the marker on it's bigger brother disappears soon into the game, so how do I proceed to win this confusing scenario?

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II
Post #: 1
RE: Help with "On to the Round Tops" - 4/23/2014 3:11:36 AM   
simovitch


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Try the right hook instead. Get one regiment and a leader moving double time up to Big Round Top to grab those points. And bring your artillery, supported with a few brigades of infantry to the lower slopes, and turn the barrels northward to pound little round top and devils den while moving in with the rest of your corps.

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simovitch


(in reply to Joe D.)
Post #: 2
RE: Help with "On to the Round Tops" - 4/23/2014 3:48:45 AM   
RebBugler


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From: Ouachita Mountains, Arkansas
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This is one of the most widely discussed scenarios, this link has most of them listed:
http://www.norbsoftdev.net/forum/command-a-staff-school/54470-sow-gettysburg-scenario-thread-overview

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Designer - Scourge of War

(in reply to Joe D.)
Post #: 3
RE: Help with "On to the Round Tops" - 4/24/2014 3:30:04 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline

quote:

ORIGINAL: simovitch

Try the right hook instead. Get one regiment and a leader moving double time up to Big Round Top to grab those points. And bring your artillery, supported with a few brigades of infantry to the lower slopes, and turn the barrels northward to pound little round top and devils den while moving in with the rest of your corps.


The operation was a success, but my points died: I took both round tops and pushed-out any Union troops from Devil's Den, but I still failed the scenario!

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to simovitch)
Post #: 4
RE: Help with "On to the Round Tops" - 5/14/2014 10:58:17 AM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline

quote:

ORIGINAL: simovitch

Try the right hook instead. Get one regiment and a leader moving double time up to Big Round Top to grab those points. And bring your artillery, supported with a few brigades of infantry to the lower slopes, and turn the barrels northward to pound little round top and devils den while moving in with the rest of your corps.


The third time was the charm -- major victory!

Even when you have the right plan, in SoW you have to be lucky as well!

_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to simovitch)
Post #: 5
RE: Help with "On to the Round Tops" - 5/14/2014 7:40:40 PM   
histgamer

 

Posts: 1455
Joined: 11/30/2006
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Not too dissimilar to real warfare hu?
quote:

ORIGINAL: Joe D.


quote:

ORIGINAL: simovitch

Try the right hook instead. Get one regiment and a leader moving double time up to Big Round Top to grab those points. And bring your artillery, supported with a few brigades of infantry to the lower slopes, and turn the barrels northward to pound little round top and devils den while moving in with the rest of your corps.


The third time was the charm -- major victory!

Even when you have the right plan, in SoW you have to be lucky as well!


(in reply to Joe D.)
Post #: 6
RE: Help with "On to the Round Tops" - 5/14/2014 7:54:16 PM   
Joe D.


Posts: 4004
Joined: 8/31/2005
From: Stratford, Connecticut
Status: offline

quote:

ORIGINAL: flanyboy

Not too dissimilar to real warfare hu?
quote:

ORIGINAL: Joe D.


quote:

ORIGINAL: simovitch

Try the right hook instead. Get one regiment and a leader moving double time up to Big Round Top to grab those points. And bring your artillery, supported with a few brigades of infantry to the lower slopes, and turn the barrels northward to pound little round top and devils den while moving in with the rest of your corps.


The third time was the charm -- major victory!

Even when you have the right plan, in SoW you have to be lucky as well!




After reading about this battle and watching numerous films, re-enacting Gettysburg gives more realism to its terrain than just looking at 2D topographical maps.


_____________________________

Stratford, Connecticut, U.S.A.

"The Angel of Okinawa"

Home of the Chance-Vought Corsair, F4U
The best fighter-bomber of World War II

(in reply to histgamer)
Post #: 7
RE: Help with "On to the Round Tops" - 6/26/2015 3:32:17 PM   
NBForrest

 

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Greetings all.
New player here seeking advice.

I can NOT conquer objectives....

I get the right commander there...I (eventually) get enough troops there and can make the dumb SOBs STAND STILL for a few minutes....but as SOON as the correct troop number is achieved (with the correct commander in place)..the damned clock stops and the objective icon goes "out".
Then I have to maneuver my commander around again to get in the right place and as soon as the numbers are "right", the icon goes out again immediately.

I NEVER NEVER NEVER have been able to "take" an objective..I can SWEEP the ENTIRE damned area of enemy troops but still can't get the objective, so I "lose" the scenario.....

(in reply to Joe D.)
Post #: 8
RE: Help with "On to the Round Tops" - 6/29/2015 3:17:44 PM   
Leffe7


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Joined: 4/30/2013
From: Switzerland
Status: offline
Hi NBForrest

When you look at the map ("M") and hover above the objective you can see (among other info), the radius of an objective, how many men are needed, how long you need to stay and if is a one-time (Waypoint) or continuous objective (Hold).
It doesn't matter which of your officer is standing inside the radius. The difference is that all subordinate units of that officer would receive a possible bonus (Morale/Fatigue/Ammo). So it may be better to put the highest officer there.
The objective counter is reset if too many enemy men are inside the radius. IIRC ontop to the needed troops you will need twice the number of enemy men insde to still hold the objective.
If it still doesn't work, please post screenshots of your game, including the minimap where one can see the enemy units.

_____________________________

QA Scourge of War: Waterloo

(in reply to NBForrest)
Post #: 9
RE: Help with "On to the Round Tops" - 6/29/2015 8:30:50 PM   
NBForrest

 

Posts: 3
Joined: 6/26/2015
Status: offline
Thank you Leffe7. Appreciate the response.
I just bought 2nd Manassas, too and have the exact same problem...I can get troops there but they never stay long enough..and when I override the AI and force them to stay, and as I move the commander until the counter reaches the right number...then it "goes out" again...

I realize it's something I'm not grasping about the game. I'll keep at it...but dammit..if I sweep the field of enemy troops that should be a "win", period.

(in reply to Leffe7)
Post #: 10
RE: Help with "On to the Round Tops" - 6/29/2015 8:33:17 PM   
NBForrest

 

Posts: 3
Joined: 6/26/2015
Status: offline

quote:

ORIGINAL: Leffe7

Hi NBForrest


....The objective counter is reset if too many enemy men are inside the radius.


I believe that may be the problem, now that I think about it....
Thanks very much. Great game, isn't it?

(in reply to Leffe7)
Post #: 11
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