Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Too much Iron in my Diet - Mundy vs Cannonfodder

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Too much Iron in my Diet - Mundy vs Cannonfodder Page: <<   < prev  32 33 [34] 35 36   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/3/2015 3:24:16 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
I have a slow BB and a cruiser repairing at Sydney. I'm feeling a bit thin in regards to fighters right now in Australia.

19 June 1943

Some early sparring. The Japanese mob is working towards Brisbane. Some Beaufighters attacked, but overall weather has been hampering things. Both sides are having search planes shot down in large amounts. Nobody at Lord Howe flew despite being in range. The P-39s there were set at 50% CAP, but I've got them all to escort now, seeing how many fighters are up over KB.

quote:

Morning Air attack on TF, near Lord Howe Island at 100,164

Weather in hex: Heavy rain

Raid detected at 80 NM, estimated altitude 9,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2-N Rufe x 18
A6M5 Zero x 245

Allied aircraft
Beaufort VIII x 20
Boomerang C-12 x 7
Kittyhawk III x 8
P-40K Warhawk x 12

No Japanese losses

Allied aircraft losses
Beaufort VIII: 8 destroyed, 2 damaged
Beaufort VIII: 1 destroyed by flak
Boomerang C-12: 3 destroyed
Kittyhawk III: 3 destroyed
P-40K Warhawk: 3 destroyed

Japanese Ships
CV Taiho
CV Katsuragi

Aircraft Attacking:
3 x Beaufort VIII launching torpedoes at 200 feet
Naval Attack: 1 x 22.4in Mk 13 Torp.

CAP engaged:
801 Ku S-1 with A6M2-N Rufe (0 airborne, 3 on standby, 5 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 7000 and 10000.
Time for all group planes to reach interception is 38 minutes
8 planes vectored on to bombers
802 Ku S-1 with A6M2-N Rufe (0 airborne, 3 on standby, 5 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 3000 and 10000.
Time for all group planes to reach interception is 38 minutes
7 planes vectored on to bombers
Akagi-1 with A6M5 Zero (0 airborne, 8 on standby, 16 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 12000.
Time for all group planes to reach interception is 35 minutes
27 planes vectored on to bombers
Soryu-1 with A6M5 Zero (0 airborne, 8 on standby, 16 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 46 minutes
27 planes vectored on to bombers
Hiryu-1 with A6M5 Zero (0 airborne, 6 on standby, 14 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 10000.
Time for all group planes to reach interception is 43 minutes
12 planes vectored on to bombers
Shokaku-1 with A6M5 Zero (0 airborne, 5 on standby, 11 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 3000 and 10000.
Time for all group planes to reach interception is 39 minutes
12 planes vectored on to bombers
Zuikaku-1 with A6M5 Zero (0 airborne, 5 on standby, 11 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 7000 and 11000.
Time for all group planes to reach interception is 32 minutes
18 planes vectored on to bombers
Junyo-1 with A6M5 Zero (0 airborne, 6 on standby, 12 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 10000.
Time for all group planes to reach interception is 32 minutes
16 planes vectored on to bombers
Hosho-1 with A6M5 Zero (0 airborne, 6 on standby, 12 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 12000.
Time for all group planes to reach interception is 34 minutes
14 planes vectored on to bombers
Taiho-1 with A6M5 Zero (0 airborne, 8 on standby, 16 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 11000.
Time for all group planes to reach interception is 25 minutes
15 planes vectored on to bombers
Unryu-1 with A6M5 Zero (0 airborne, 8 on standby, 16 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 11000.
Time for all group planes to reach interception is 28 minutes
27 planes vectored on to bombers
Amagi-1 with A6M5 Zero (0 airborne, 8 on standby, 16 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 11000.
Time for all group planes to reach interception is 23 minutes
24 planes vectored on to bombers
Katsuragi-1 with A6M5 Zero (3 airborne, 8 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 3000 and 7000.
Time for all group planes to reach interception is 17 minutes
3 planes vectored on to bombers



---------------------------------------------

Morning Air attack on TF, near Lord Howe Island at 100,164

Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 2,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
A6M2-N Rufe x 18
A6M5 Zero x 227

Allied aircraft
Anson I x 6

No Japanese losses

Allied aircraft losses
Anson I: 3 destroyed

CAP engaged:
801 Ku S-1 with A6M2-N Rufe (7 airborne, 1 on standby, 0 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 7000 and 10000.
Time for all group planes to reach interception is 26 minutes
802 Ku S-1 with A6M2-N Rufe (2 airborne, 2 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 5 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 29070.
Time for all group planes to reach interception is 25 minutes
Akagi-1 with A6M5 Zero (18 airborne, 0 on standby, 0 scrambling)
18 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 12000.
Time for all group planes to reach interception is 20 minutes
Soryu-1 with A6M5 Zero (18 airborne, 0 on standby, 0 scrambling)
18 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 12 minutes
Hiryu-1 with A6M5 Zero (8 airborne, 0 on standby, 4 scrambling)
8 plane(s) intercepting now.
10 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 33220.
Time for all group planes to reach interception is 63 minutes
Shokaku-1 with A6M5 Zero (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
2 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 12000.
Time for all group planes to reach interception is 16 minutes
Zuikaku-1 with A6M5 Zero (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 4 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 16 minutes
Junyo-1 with A6M5 Zero (11 airborne, 0 on standby, 4 scrambling)
11 plane(s) intercepting now.
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 1000 and 33220.
Time for all group planes to reach interception is 45 minutes
Taiho-1 with A6M5 Zero (12 airborne, 0 on standby, 0 scrambling)
12 plane(s) intercepting now.
10 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 12000.
Time for all group planes to reach interception is 29 minutes
Unryu-1 with A6M5 Zero (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
8 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 4000 and 10000.
Time for all group planes to reach interception is 26 minutes
Amagi-1 with A6M5 Zero (8 airborne, 0 on standby, 0 scrambling)
8 plane(s) intercepting now.
9 plane(s) not yet engaged, 0 being recalled, 8 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 11000.
Time for all group planes to reach interception is 44 minutes
Katsuragi-1 with A6M5 Zero (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
7 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 15 minutes
Hosho-1 with A6M5 Zero (7 airborne, 0 on standby, 4 scrambling)
7 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 7 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 33220.
Time for all group planes to reach interception is 29 minutes


I wish he would move south within range of Sydney, as I have a ton of dive bombers there. I have Spitfires, Corsairs, Boomerangs, P-40s and maybe some Lightnings at Brisbane, but not enough to kill his CAP. It's quite tense right now.

Most of my hope is on the Lord Howe group. On occasion, attackers can blow through the CAP and I could use one of those moments here.

I'm not sure if a bombardment is on the way or not. My feeling right now is that it is. As shown, my intel on his groups here is rather sketchy.




Attachment (1)

_____________________________


(in reply to Sangeli)
Post #: 991
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/3/2015 9:45:39 AM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Mundy
I have Spitfires, Corsairs, Boomerangs, P-40s and maybe some Lightnings at Brisbane, but not enough to kill his CAP. It's quite tense right now.

Most of my hope is on the Lord Howe group. On occasion, attackers can blow through the CAP and I could use one of those moments here.

I'm not sure if a bombardment is on the way or not. My feeling right now is that it is. As shown, my intel on his groups here is rather sketchy.


I find whenever you hope for something to go right, it doesn't. I know you are trying to hit back, but it just seems you are throwing aircraft away on naval strikes that have almost zero chance of success. Hoping you "blow through CAP" is setting yourself up for failure, especially when you mention you don't think you have enough assets to penetrate his CAP, so why are you putting your forces at risk when you don't hold a tactical advantage? CF seems to cross his T's and dot his I's, so hoping to have success with desperation tactics is a recipe for disaster.

If you fear a naval bombardment against one of your coastal bases stacked with aircraft, why keep the aircraft there? CF has shown naval bombardment of coastal bases stacked with aircraft is one of his favourite tactics. I'm sure you've burnt your hand once as a child? Quit sticking your hand back in the flame .

Sketchy intel? Those reports tell me you are about to get whacked. For the game date, you should have a great naval air search capability, especially off the coast of Australia which is essentially your front line.

I don't mean to sound harsh, but you've got to start learning from your mistakes. All the reinforcements you're putting a lot of faith into won't go far if you don't change your tactics.


< Message edited by SqzMyLemon -- 7/3/2015 10:51:04 AM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Mundy)
Post #: 992
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/3/2015 11:02:01 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
If you read a couple of AARs you will see that LBA against CVs doesn´t work very well. Especially in 43 against a full KB. You will only be throwing planes away.

You are being overconfident in what is possible to do at this time in the game. You need to take a break, look at the map and most importantly look at what your enemy has at his disposal. Your situation isn´t that different from my first PBEM. But I wasn´t hellbent on attack, attack attack. I didn´t take PM back until early 44 and I still made it to AV in 45.

You have been taken an absolute beating so far. You need to play more cautiously, plan your OPs better and make sure you husband what little assets you have left and use them where you can get the most out of them.

Take a week off from the game. Read a couple of AARs and rethink the way you are playing. Its pretty obvious it isn´t working out for you right now.

Sorry if it came out like a lecture. Isn´t my intention. Just friendly advice.

(in reply to SqzMyLemon)
Post #: 993
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/3/2015 3:19:55 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
20 June 1943

If it makes anyone feel better, what I chose to do with my air is irrelevant. It started off like this.

quote:

Night Naval bombardment of Brisbane at 96,160 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
Boomerang C-12: 4 damaged
P-39D Airacobra: 5 damaged
Anson I: 7 damaged
Anson I: 1 destroyed on ground
Kittyhawk III: 9 damaged
Kittyhawk III: 2 destroyed on ground
Beaufort VIII: 12 damaged
Beaufort VIII: 3 destroyed on ground
P-40K Warhawk: 12 damaged
P-40K Warhawk: 3 destroyed on ground
Spitfire Vc Trop: 1 damaged
Spitfire Vc Trop: 1 destroyed on ground
F4U-1 Corsair: 6 damaged
F4U-1 Corsair: 2 destroyed on ground
Vengeance I: 2 damaged

Japanese Ships
BB Yamato
BB Mutsu

Allied ground losses:
281 casualties reported
Squads: 1 destroyed, 2 disabled
Non Combat: 9 destroyed, 14 disabled
Engineers: 1 destroyed, 0 disabled
Guns lost 5 (1 destroyed, 4 disabled)

Airbase hits 13
Runway hits 16

BB Yamato firing at Brisbane
F1M2 Pete acting as spotter for BB Mutsu
BB Mutsu firing at Brisbane Fortress
Brisbane Fortress firing at BB Mutsu


---------------------------------------------

Night Naval bombardment of Brisbane at 96,160

Allied aircraft
no flights

Allied aircraft losses
Beaufort VIII: 47 damaged
Beaufort VIII: 5 destroyed on ground
F4U-1 Corsair: 18 damaged
F4U-1 Corsair: 1 destroyed on ground
Vengeance I: 10 damaged
P-39D Airacobra: 14 damaged
P-39D Airacobra: 2 destroyed on ground
Anson I: 20 damaged
Anson I: 2 destroyed on ground
Boomerang C-12: 3 damaged
Boomerang C-12: 1 destroyed on ground
Kittyhawk III: 3 damaged
Kittyhawk III: 1 destroyed on ground
P-40K Warhawk: 25 damaged
P-40K Warhawk: 2 destroyed on ground
Spitfire Vc Trop: 1 damaged
Spitfire Vc Trop: 1 destroyed on ground

Japanese Ships
BB Hyuga
BB Ise

Allied Ships
AVD Ballard, Shell hits 1

Allied ground losses:
689 casualties reported
Squads: 2 destroyed, 4 disabled
Non Combat: 21 destroyed, 33 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 4 (1 destroyed, 3 disabled)
Vehicles lost 3 (2 destroyed, 1 disabled)

Airbase hits 18
Airbase supply hits 1
Runway hits 33
Port hits 1

BB Hyuga firing at Brisbane
BB Ise firing at Brisbane


---------------------------------------------

Night Naval bombardment of Brisbane at 96,160 - Coastal Guns Fire Back!

Allied aircraft
no flights

Allied aircraft losses
Beaufort VIII: 21 damaged
Beaufort VIII: 5 destroyed on ground
Kittyhawk III: 4 damaged
Kittyhawk III: 1 destroyed on ground
Spitfire Vc Trop: 2 damaged
Spitfire Vc Trop: 1 destroyed on ground
P-39D Airacobra: 7 damaged
P-39D Airacobra: 1 destroyed on ground
Boomerang C-12: 5 damaged
F4U-1 Corsair: 7 damaged
F4U-1 Corsair: 1 destroyed on ground
Vengeance I: 5 damaged
Vengeance I: 1 destroyed on ground
P-40K Warhawk: 7 damaged
Anson I: 15 damaged
Anson I: 1 destroyed on ground

Japanese Ships
BB Kirishima
BB Hiei
BB Kongo

Allied ground losses:
142 casualties reported
Squads: 2 destroyed, 9 disabled
Non Combat: 2 destroyed, 20 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 2 (1 destroyed, 1 disabled)

Airbase hits 3
Runway hits 22

BB Kirishima firing at Brisbane
BB Hiei firing at Brisbane Fortress
Brisbane Fortress firing at BB Hiei
BB Kongo firing at Brisbane


Followed up by this.

quote:

Morning Air attack on Brisbane , at 96,160

Weather in hex: Clear sky

Raid detected at 49 NM, estimated altitude 22,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M5 Zero x 19

No Japanese losses

Aircraft Attacking:
19 x A6M5 Zero sweeping at 20000 feet



---------------------------------------------

Morning Air attack on Brisbane , at 96,160

Weather in hex: Clear sky

Raid detected at 93 NM, estimated altitude 13,000 feet.
Estimated time to target is 34 minutes

Japanese aircraft
G3M3 Nell x 72

Japanese aircraft losses
G3M3 Nell: 3 damaged
G3M3 Nell: 1 destroyed by flak

Allied Ships
AKE Mobile City, Bomb hits 1, on fire
AVD Ballard, Bomb hits 1, on fire
xAP Diomed, Bomb hits 1, on fire
xAKL Sipora, Bomb hits 1, heavy fires, heavy damage
YO-14, Bomb hits 1, and is sunk
SS S-30, Bomb hits 1
xAP Van Neck, Bomb hits 1, on fire
xAKL Parigi, Bomb hits 1, heavy fires, heavy damage
xAP Tanimbar, Bomb hits 1, on fire

Port hits 2
Port fuel hits 1

Aircraft Attacking:
36 x G3M3 Nell bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
17 x G3M3 Nell bombing from 11000 feet
City Attack: 1 x 800 kg AP Bomb
19 x G3M3 Nell bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb

Massive explosion on SS S-30


---------------------------------------------

Morning Air attack on Brisbane , at 96,160

Weather in hex: Clear sky

Raid detected at 160 NM, estimated altitude 23,000 feet.
Estimated time to target is 48 minutes

Japanese aircraft
A6M5 Zero x 145
B5N2 Kate x 70
B6N2 Jill x 99
D4Y1 Judy x 127
D4Y2 Judy x 50
D4Y3 Judy x 17

Japanese aircraft losses
B5N2 Kate: 3 damaged
B6N2 Jill: 5 damaged
B6N2 Jill: 1 destroyed by flak
D4Y1 Judy: 8 damaged
D4Y2 Judy: 1 damaged

Allied Ships
xAKL Sipirok, Bomb hits 2, heavy fires, heavy damage
xAP Republic, Bomb hits 4, heavy fires, heavy damage
SS Tarpon, Bomb hits 4, and is sunk
xAP Van Neck, Bomb hits 1, and is sunk
xAP Van Rees, Bomb hits 2, heavy fires, heavy damage
TK Gulfdawn, Bomb hits 3, heavy fires
xAP Swartenhondt, Bomb hits 1, on fire
AKE Mobile City, Bomb hits 1, heavy fires
AVP Thrush, Bomb hits 2, heavy fires, heavy damage
AVD Sands, Bomb hits 2, heavy fires, heavy damage
xAP Kota Gede, Bomb hits 6, heavy fires, heavy damage
xAP Tiradentes, Bomb hits 4, heavy fires, heavy damage
SS KXVI, Bomb hits 3, and is sunk
xAP Tanimbar, Bomb hits 1, on fire
AD Dixie, Bomb hits 2, on fire
xAP Limerick, Bomb hits 3
ACM Karangi, Bomb hits 2, heavy fires, heavy damage
AG Timoshenko, Bomb hits 1, and is sunk
SS S-30, Bomb hits 3, and is sunk
PC Yandra, Bomb hits 1, heavy fires, heavy damage
xAKL Caledon, Bomb hits 2, and is sunk
xAP Boschfontein, Bomb hits 3, heavy fires
xAP Iron Warrior, Bomb hits 2, on fire
TK War Sirdar, Bomb hits 2, heavy fires
xAP Iron Master, Bomb hits 1, on fire
TK Elsa, Bomb hits 5, heavy fires, heavy damage
AG Rata, Bomb hits 1, and is sunk
xAP Ellaroo, Bomb hits 3, heavy fires
PC Bingera, Bomb hits 1, and is sunk
PC Carroo, Bomb hits 2, heavy fires
AKE Nisqually, Bomb hits 3, heavy fires
AVD Ballard, Bomb hits 1, heavy fires, heavy damage
xAP Iron Knob, Bomb hits 3, heavy fires, heavy damage
TK Gulfpride, Bomb hits 4, heavy fires, heavy damage
APA Sumter, Bomb hits 1, on fire
xAP President Fillmore, Bomb hits 4, heavy fires, heavy damage
xAK Examiner, Bomb hits 2, on fire
xAP Empire Raja, Bomb hits 1, on fire
xAKL Chungking, Bomb hits 1, on fire
xAP Pijnacker Hordijk, Bomb hits 2, heavy fires, heavy damage
xAKL Argus, Bomb hits 1, heavy fires, heavy damage
xAKL Ngakuta, Bomb hits 1, on fire, heavy damage
AVP Pelican, Bomb hits 2, heavy fires, heavy damage
xAP Matua, Bomb hits 2, heavy fires, heavy damage
xAKL Lady Isobel, Bomb hits 1, heavy fires, heavy damage
PC Wilcannia, Bomb hits 1, heavy fires, heavy damage
xAKL Kindur, Bomb hits 2, heavy fires, heavy damage
xAKL Prominent, Bomb hits 1, on fire, heavy damage
xAP Diomed, Bomb hits 1, heavy fires, heavy damage
xAKL Noora, Bomb hits 1, heavy fires
xAKL Mulubinda, Bomb hits 1, heavy fires, heavy damage
xAKL Wear, Bomb hits 2, heavy fires, heavy damage
PC Comara, Bomb hits 1, heavy fires, heavy damage
AVP Teal, Bomb hits 2, heavy fires, heavy damage
TK William Sunoco, Bomb hits 1, heavy fires
xAP Matang, Bomb hits 1, on fire, heavy damage
xAKL Corrimal, Bomb hits 1, on fire
xAKL Oorama, Bomb hits 1, on fire

Repair Shipyard hits 5
Port hits 9
Port fuel hits 8
Port supply hits 1

Aircraft Attacking:
8 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
12 x B6N2 Jill bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
5 x D4Y2 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
13 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
21 x A6M5 Zero sweeping at 20000 feet
3 x D4Y2 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
17 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
5 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
24 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
14 x D4Y2 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
19 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
6 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
7 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
19 x A6M5 Zero sweeping at 20000 feet
8 x D4Y1 Judy releasing from 1000'
City Attack: 1 x 500 kg GP Bomb
17 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
12 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
17 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
5 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
8 x B6N2 Jill bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
4 x D4Y3 Judy releasing from 3000'
City Attack: 1 x 500 kg GP Bomb
13 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
2 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
6 x D4Y1 Judy releasing from 2000'
City Attack: 1 x 500 kg GP Bomb
2 x D4Y2 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
4 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
13 x D4Y2 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
13 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
7 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
6 x D4Y2 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
4 x B6N2 Jill bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
4 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
5 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
8 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
9 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
4 x D4Y3 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
3 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
3 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
3 x D4Y2 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
5 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
5 x D4Y3 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
8 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y2 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
8 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
City Attack: 1 x 500 kg GP Bomb
4 x D4Y3 Judy releasing from 2000'
City Attack: 1 x 500 kg GP Bomb
8 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb



---------------------------------------------

Afternoon Air attack on Brisbane , at 96,160

Weather in hex: Overcast

Raid detected at 119 NM, estimated altitude 12,000 feet.
Estimated time to target is 39 minutes

Japanese aircraft
A6M5 Zero x 22
B6N2 Jill x 17

Japanese aircraft losses
B6N2 Jill: 1 damaged

Allied Ships
xAP Empire Raja, Bomb hits 1, heavy damage
TK War Sirdar, Bomb hits 1, on fire
ACM Karangi, Bomb hits 1, heavy fires, heavy damage
PC Carroo, Bomb hits 1, and is sunk

Port hits 1

Aircraft Attacking:
17 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb


At this point in the war, anyone got a guess of how many fleet carrier's worth of planes this makes up? I'm guessing at least 8 at this point. Being Iron-Babes, I'm sure the IJN CV count must be jacked up a bit. I've been growing weary of these enhanced-Japanese games. RA3 was my last aborted game. That's probably why in my other game, I deliberately chose Scen 1 to play the Japanese as. I want to see how I stack up using what they really had. There, I'm making slow, but steady progress.

I'm coming around to where I'm going to have to change Ed-doctrine so that if a major fleet approaches, to just flee inland. With the notice I had, I doubt my ships there could have cleared the area before they arrived. I hate this as it's a pain to pull off when needed, but it beats just getting clobbered every time. My squadrons there will rebuild, as all the pools are in good shape right now. I thought I was in good shape, but it appears my fighter strength in Australia isn't really where it should be. It's enough to cover raids to Port Moresby and the like, but against an all out assault like this...

This just appears to be a heavy handed raid, as I don't see transport or the like anywhere. If he did land there, I'm sure the Oz army would start receiving its steroid diet.

Since he's lingering off the Australian coast, I've ramped up my supply and reinforcement of the Pago-Pago area bases. A bunch more base forces/engineers/aircraft are bound for Vava'u, and I'm keeping everyone nicely topped off supply-wise.

In India, a big transport force dropped off a huge load of base units as well as supply. Over the course of two weeks, I'll have dumped probably 175k of supply there. Another's loading up at Cape Town. I'm moving xAKs to Abadan, since I have over 150k of supply built up there again. Another 50+ xAKs are enroute to Cape Town, too. If I can feed enough in to get the inland bases to start getting stuff, I'll be happy. I have 4 MAGs in Karachi deploying out, amongst all the other base units. 3 are bound for Bombay, as I've been overstacked there again. The last to Madras. Some other biggish ones are headed to the inland bases near the inland tip of the country to get them developed better.

_____________________________


(in reply to JocMeister)
Post #: 994
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/3/2015 3:57:32 PM   
jwolf

 

Posts: 2493
Joined: 12/3/2013
Status: offline
Classic chess strategy: remove the defender. His bombardment fleets wipe out your fighter defense, leaving the base wide open to KB air attack. Until you have a counter to this (I don't know what to suggest, sorry) there's no way you can leave shipping and air at coastal bases within range of his forces. Same thing happened when he started to attack Suva, right?

(in reply to Mundy)
Post #: 995
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/3/2015 6:56:57 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
Sorta. At Suva, I did get nearly all the ships out and was able to withdraw the airplanes, so I lost little there. The ease with which bombardments can sail in is getting frustrating. It's harder to pull the same thing on him, thanks to the superior range of his planes.

21 June 1943

KB is quiet this turn. Nells from Noumea decide to hit the heavy industry at Brisbane. Have at it dude... I shut them down anyway. 25/50 of the factories are damaged now. The tooltip on his TFs indicated that they're heading NE. I was skeptical until the Monkey told me this:

quote:

1943-06-20 a Japanese CV is - - moving to 108,154


That spot is six hexes WNW of Koumac. It just so happens I have a bunch of subs within a day's sail from there, so I'm going to smother it. I could use a break at this point. No, leave Yamato alone...

Once I got my head out of my butt, I remembered all the base and engineering units stocked up on the Australian west coast which were geared for the not-happening Palembang invasion. Still in strategic mode. Duh... They're all moving east, so I can get a thick webby network set up like I have at Pago Pago. I discovered the dot-base at Emerald, which was invisible to me up to this point. That can be build up pretty big too. Lots of airplanes and base forces are loading up at San Francisco for Australia too. When the threat dies down, I can move them out to the various island bases later on.

I guess at this point my best strategy is just to stonewall the best I can until I have enough carriers to take the fight to him. Even then, I'd prefer the decisive carrier battle happen within the range of land based air.

When I start the big offensive eventually, I'm not sure how to go about it. I was favoring a shot through the Gilberts and Marshalls and to the northwest from there. Maybe if I can secure Port Moresby and Milne Bay, a shot to Guadalcanal would be feasible. He has that long, skinny line running from there to Noumea and Suva which would suddenly become a giant POW camp. I do want to grab Baker, just to keep the sightseers away from my routes.

This game's driving home the concept of mutually supporting bases which never seemed a factor in my other aborted games. AW1Steve's been teaching me some other dirty tricks from the Allied side against my Japanese there. I think if I were to start another Allied game, it would go far better than this one. The problem is that base forces are tight for the Allies at the beginning, so it's hard to develop a lot of stuff from the get-go. We're getting in at least two turns a day too, so the "illusion of movement" is there and I can better see things develop.


_____________________________


(in reply to jwolf)
Post #: 996
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/4/2015 3:04:30 AM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
Well hopefully this whole thing was a wakeup call of how to be more careful managing units. You are 100% correct that you wouldn't have had time to pull out the ships from Brisbane before the KB would sink them. The real issue is why were there in the first place? Why weren't they out there on convoy missions? And if not that then why not Melbourne or a base more protected? This game requires a full deliberate approach considering every possible scenario. As you have found out Allied air bases are extremely vulnerable to bombardment. Perhaps CF doesn't bombard as much as my opponent so its more of a shock to you when he does. And having your engineers in Perth sitting there for months doing nothing is really shooting yourself in the foot. You won't beat CF if you're not getting the most out of all your units.

(in reply to Mundy)
Post #: 997
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/4/2015 3:33:36 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
23 June 1943

Contrary to what Intel Monkey says, KB is hanging around pounding Brisbane some more. They and the Nells are concentrating on the docked shipping, so I'm going to have to pretty much write them off at this point. I'm hoping he doesn't turn his attention towards Townsville, as I don't have a lot of room to flee to there.

quote:

Morning Air attack on Brisbane , at 96,160

Weather in hex: Clear sky

Raid detected at 104 NM, estimated altitude 11,000 feet.
Estimated time to target is 38 minutes

Japanese aircraft
G3M3 Nell x 64

Japanese aircraft losses
G3M3 Nell: 4 damaged
G3M3 Nell: 1 destroyed by flak

Allied Ships
xAP Kota Gede, Bomb hits 1, on fire, heavy damage
xAP Iron Warrior, Bomb hits 1, on fire, heavy damage
xAP Empire Raja, Bomb hits 1, and is sunk
xAP Iron Knob, Bomb hits 1, and is sunk
xAKL Sipirok, Bomb hits 1, on fire, heavy damage
xAKL Corrimal, Bomb hits 1, heavy fires, heavy damage
PC Kybra, Bomb hits 1, and is sunk
AD Dixie, Bomb hits 1, on fire, heavy damage
xAKL Schouten, Bomb hits 1, heavy fires, heavy damage

Port hits 1

Aircraft Attacking:
32 x G3M3 Nell bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb
31 x G3M3 Nell bombing from 11000 feet
Port Attack: 1 x 800 kg AP Bomb



---------------------------------------------

Morning Air attack on Brisbane , at 96,160

Weather in hex: Clear sky

Raid detected at 117 NM, estimated altitude 12,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
A6M5 Zero x 127
B5N2 Kate x 71
B6N2 Jill x 117
D4Y1 Judy x 123
D4Y2 Judy x 48
D4Y3 Judy x 17

Japanese aircraft losses
B5N2 Kate: 2 damaged
B6N2 Jill: 5 damaged
D4Y1 Judy: 5 damaged
D4Y2 Judy: 2 damaged

Allied Ships
xAKL Ngakuta, Bomb hits 3, and is sunk
AKE Nisqually, Bomb hits 8, heavy fires, heavy damage
xAP Diomed, Bomb hits 1, and is sunk
TK Gulfdawn, Bomb hits 4, and is sunk
AKE Mobile City, Bomb hits 3, and is sunk
AD Dixie, Bomb hits 7, heavy fires, heavy damage
xAKL Prominent, Bomb hits 6, and is sunk
xAP Boschfontein, Bomb hits 8, and is sunk
xAK Examiner, Bomb hits 11, and is sunk
xAKL Canopus, Bomb hits 4, and is sunk
xAKL Carlisle, Bomb hits 9, and is sunk
xAP President Fillmore, Bomb hits 5, and is sunk
xAP Tanimbar, Bomb hits 7, and is sunk
xAKL James Cook, Bomb hits 5, and is sunk
xAP Ellaroo, Bomb hits 5, and is sunk
xAP Tiradentes, Bomb hits 5, and is sunk
TK William Sunoco, Bomb hits 10, heavy fires, heavy damage
APA Sumter, Bomb hits 9, and is sunk
xAP Iron Warrior, Bomb hits 5, and is sunk
TK Elsa, Bomb hits 4, and is sunk
xAKL Mulcra, Bomb hits 1, and is sunk
xAKL Lady Isobel, Bomb hits 1, and is sunk
xAKL Mortlake Bank, Bomb hits 2, and is sunk
xAKL Karuah, Bomb hits 2, and is sunk
xAKL Sipirok, Bomb hits 1, and is sunk
xAKL Corrimal, Bomb hits 2, heavy fires, heavy damage
xAKL Schouten, Bomb hits 3, and is sunk
xAP Kota Gede, Bomb hits 2, and is sunk

Repair Shipyard hits 3
Port hits 17
Port fuel hits 3

Aircraft Attacking:
15 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
25 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
1 x D4Y2 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
17 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
3 x D4Y2 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
17 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
5 x D4Y1 Judy releasing from 3000'
City Attack: 1 x 500 kg GP Bomb
12 x B5N2 Kate bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
4 x D4Y2 Judy releasing from 1000'
City Attack: 1 x 500 kg GP Bomb
24 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
8 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
12 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
10 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
13 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
13 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
17 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
13 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
8 x B6N2 Jill bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
8 x D4Y3 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
17 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
7 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
6 x D4Y2 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
8 x D4Y2 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
8 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
2 x D4Y1 Judy releasing from 2000'
City Attack: 1 x 500 kg GP Bomb
13 x B5N2 Kate bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
8 x D4Y2 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
2 x D4Y2 Judy releasing from 2000'
City Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
4 x B6N2 Jill bombing from 10000 feet
City Attack: 2 x 250 kg SAP Bomb
4 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
9 x B6N2 Jill bombing from 10000 feet
Port Attack: 2 x 250 kg SAP Bomb
3 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
7 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
1 x D4Y3 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y2 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y2 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
8 x D4Y3 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 1000'
City Attack: 1 x 500 kg GP Bomb
4 x D4Y2 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y2 Judy releasing from 3000'
City Attack: 1 x 500 kg GP Bomb
8 x D4Y1 Judy releasing from 1000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 3000'
Port Attack: 1 x 500 kg GP Bomb
4 x D4Y1 Judy releasing from 2000'
Port Attack: 1 x 500 kg GP Bomb

Massive explosion on xAP Tanimbar


quote:

Afternoon Air attack on TF, near Brisbane at 99,163

Weather in hex: Light cloud

Raid detected at 75 NM, estimated altitude 12,000 feet.
Estimated time to target is 27 minutes

Japanese aircraft
A6M2-N Rufe x 14
A6M5 Zero x 146

Allied aircraft
SBD-5 Dauntless x 15

No Japanese losses

Allied aircraft losses
SBD-5 Dauntless: 5 destroyed

CAP engaged:
801 Ku S-1 with A6M2-N Rufe (0 airborne, 4 on standby, 4 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 13000.
Time for all group planes to reach interception is 34 minutes
802 Ku S-1 with A6M2-N Rufe (0 airborne, 4 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters to 9000.
Time for all group planes to reach interception is 33 minutes
Akagi-1 with A6M5 Zero (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 6000 and 11000.
Time for all group planes to reach interception is 32 minutes
Soryu-1 with A6M5 Zero (0 airborne, 10 on standby, 13 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 17000.
Time for all group planes to reach interception is 37 minutes
Hiryu-1 with A6M5 Zero (0 airborne, 8 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 13000.
Time for all group planes to reach interception is 37 minutes
Shokaku-1 with A6M5 Zero (3 airborne, 6 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 15000 and 16000.
Time for all group planes to reach interception is 27 minutes
Zuikaku-1 with A6M5 Zero (0 airborne, 6 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 10000.
Time for all group planes to reach interception is 26 minutes
Junyo-1 with A6M5 Zero (3 airborne, 7 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 8000 and 11000.
Time for all group planes to reach interception is 34 minutes
Hosho-1 with A6M5 Zero (0 airborne, 7 on standby, 0 scrambling)
0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 15000.
Time for all group planes to reach interception is 32 minutes
Taiho-1 with A6M5 Zero (4 airborne, 10 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 10000.
Time for all group planes to reach interception is 18 minutes
Unryu-1 with A6M5 Zero (4 airborne, 10 on standby, 0 scrambling)
4 plane(s) intercepting now.
Group patrol altitude is 10000 , scrambling fighters between 9000 and 12000.
Time for all group planes to reach interception is 18 minutes
Amagi-1 with A6M5 Zero (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 5000 and 15000.
Time for all group planes to reach interception is 19 minutes
Katsuragi-1 with A6M5 Zero (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 10000 and 12000.
Time for all group planes to reach interception is 18 minutes


So it appears between his escorts and his CAP, he has 273 Zekes on board. 10 carriers worth?

KB is edging their way to the SW. I've got just about all the ships at Sydney packed up and running to Melbourne. Nevada and a CA are stuck in the three day warm-up time out of the docks, so if he hits, they'll get nailed. At Sydney, it's about 15 xAKs and a bunch of AMs, along with a bunch of destroyers and a CA.

Da Monkey says the IJA 34th Division is preparing to hit Geraldton. They were spotted in Hong Kong two days ago, so I guess this isn't imminent. CF is in for an ugly fight anywhere along the west coast if he tries. I have a regiment and two tank "regiments" there. I quoted these, as there's not a lot of tanks in each of them. About two division's worth of troops are in Perth, which I can send in if needed. The smaller southern ports are mostly coastal artillery. A USMC defense battalion is at Albany.

Over the next 33 days, I have two Essexes (Enterprise and Wasp) and two Independences (Independence and Belleau Wood) arriving.

Victorious just went into the yard for updates. I forgot to switch her on and she was due. This is a big one, going from mediocre AAA to lots of medium flak being added. When I'm ready to use her, I'm toying with the idea of swapping her weakling air group for some USN/USMC squadrons. This could put here somewhere between a USN CVL and CV.

_____________________________


(in reply to Mundy)
Post #: 998
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/4/2015 3:43:32 AM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline

quote:

ORIGINAL: Sangeli

Well hopefully this whole thing was a wakeup call of how to be more careful managing units. You are 100% correct that you wouldn't have had time to pull out the ships from Brisbane before the KB would sink them. The real issue is why were there in the first place? Why weren't they out there on convoy missions? And if not that then why not Melbourne or a base more protected? This game requires a full deliberate approach considering every possible scenario. As you have found out Allied air bases are extremely vulnerable to bombardment. Perhaps CF doesn't bombard as much as my opponent so its more of a shock to you when he does. And having your engineers in Perth sitting there for months doing nothing is really shooting yourself in the foot. You won't beat CF if you're not getting the most out of all your units.


Well, I do want transport capability at hand in case an invasion window opens up. I don't want all my transports scattered into the four winds with zero capability to move units when I need to. I for the most part kept the shorter ranged ships (<= 4,000) there to deal with local issues.

I've leaned my lesson regarding KB and am bailing when they approach. I overestimated my CAP and did not appreciate how many carriers he had. I can't really trust the tooltip report as it tends to be exaggerated. I also thought the hits I gave him earlier may have tamed him down a bit. I guess I don't know what he can fully deploy in this scenario. A standard non-enhanced scenario probably would have never seen this many carriers on his end.

I wish I could spit the Midways out a couple years early.

_____________________________


(in reply to Sangeli)
Post #: 999
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/4/2015 5:24:42 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: Mundy

I guess at this point my best strategy is just to stonewall the best I can until I have enough carriers to take the fight to him. Even then, I'd prefer the decisive carrier battle happen within the range of land based air.

When I start the big offensive eventually, I'm not sure how to go about it. I was favoring a shot through the Gilberts and Marshalls and to the northwest from there. Maybe if I can secure Port Moresby and Milne Bay, a shot to Guadalcanal would be feasible. He has that long, skinny line running from there to Noumea and Suva which would suddenly become a giant POW camp. I do want to grab Baker, just to keep the sightseers away from my routes.


No, your best strategy at this point is to hop short hops under LBA where the KB is not. Given your losses it will be mid to late 44 before you have CV parity. And don´t assume just because you have Essexes and Hellcats that your are automatically going to win that fight. Because you are probably not going to do that. CVs are nice to have but not a necessity for advancement. You need to realize that your best option at this stage is to creep forward a base at a time. Go in, land, get out before CF can react. Small, fast invasions and not big cumbersome ones with a gazillion ships that CF can spot a month in advance. Stealth and speed. You are already counting how many CVs you will have in a month. Forget about them. You can´t use them for anything. They are too few to go up even against smaller LBA in CENTPAC. Park them at Balboa and realize that you will have to play the coming 18 month without CVs.

You can forget about Gilberts/Marshalls. Besides the fact that Atoll invasions are one of the hardest things you can do in the game it will be extremely hard for you to do without CVs. Its also very easy for CF to move the IJN in, cut you off from the sea and isolate your troops. If you do anything here it should be small scale.

Take a break from the game for a weak (as I urged you too before). Sit down. Look at the map and your forces and set up an overall goal for 43 and 44. Where do you want to be in 12/44? When you established that you follow that route backwards to where you are now and make a time table. This will give you something to focus on and will also show you if your end of 44 goal is feasible.

Besides that you should read some AARs to give you ideas and inspirations. There are some good ones where the allied player came back from the abyss. And make sure you study the Japanese side of things.

quote:

ORIGINAL: Mundy
I overestimated my CAP and did not appreciate how many carriers he had. I can't really trust the tooltip report as it tends to be exaggerated. I also thought the hits I gave him earlier may have tamed him down a bit. I guess I don't know what he can fully deploy in this scenario. A standard non-enhanced scenario probably would have never seen this many carriers on his end.


Reading a few AAR would have avoided the first situation. Looking at the Japanese side would have given you the exact number of Japanese CVs. The latter would have taken you less then 15 minutes to look at. Going by your comments on your supply distribution you also need to look at that carefully. Judging by your comments I´m actually moving more supplies in 2/42 then what your doing right now. It should be the other way around. You should have millions of supply in OZ and India by now. If you don´t then you are doing something wrong and need to correct it.

You are constantly making the mistake of assuming what your opponent will do. You have barely scratched him and he is beating you all over the map. Why would he be "tamed" and why would he be on the defensive? Plan for the worst. Always.

I think its for you to decide if you want to invest the time to be a really good AE player or just an average one. If you want to then you need to do what I suggested. Take a break, read AARs, ask questions, change the way you are playing and study the Japanese side. I get the feeling you are just flipping turns as fast as you can when you should take the time to do things properly.

You are playing a really good opponent. You need to do things properly or he will continue to win battles.

< Message edited by JocMeister -- 7/4/2015 6:16:29 PM >

(in reply to Mundy)
Post #: 1000
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/4/2015 9:01:34 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
+1 to everything Joc says. He's on the money.

quote:

ORIGINAL: Mundy
Well, I do want transport capability at hand in case an invasion window opens up. I don't want all my transports scattered into the four winds with zero capability to move units when I need to. I for the most part kept the shorter ranged ships (<= 4,000) there to deal with local issues.

That's a fair point and it is worth noting that most of the ships lost were only a few VPs each. At the same time, however, I'd argue that a window wasn't really ready to open up you. Even if the KB had been detected halfway across the world, there was no invasion window yet. I know you've mentioned Port Moresby but as long as its 11 hexes from Rabaul then I don't know how you have a shot of taking the base any time soon. I think you have to get the historical 1943 mindset out of your head. Things have happened differently in your game and you just have to adjust.

Anyways, I think this game still has a chance. But you have to be smarter going forward. Using LBA and surface fleets to island hop will be the key for you. But you need to be more careful with your airframes than before. You are finally getting the P-47 and can use it to cover invasion fleets at range. But you need some sort of respite to regain a solid footing to move forward.

< Message edited by Sangeli -- 7/4/2015 10:24:45 PM >

(in reply to JocMeister)
Post #: 1001
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/5/2015 9:19:41 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
quote:

A standard non-enhanced scenario probably would have never seen this many carriers on his end.


I don't believe this mod provides for any additional carriers or enhanced Japanese capabilities. If anything, the mod works against the Japanese player, reducing cargo, increasing fuel. TOE is the biggest change I believe and again in the Allied favor with increased AA. Japanese AA/ASW doesn't come close to Allied capabilities. Japanese Engineers and Air Support are reduced and don't compare to Allied capabilities.

CF is an expert player. He most likely shut off all non-essential naval builds and focused on accelerating carriers. He did the same with Air Production. He knows what he is doing. I don't believe the mod is working against you here.

< Message edited by vicberg -- 7/5/2015 10:22:45 PM >

(in reply to Mundy)
Post #: 1002
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 4:00:09 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
I wish my game was progressing Mundy, because much of the map resembles yours. In my PBEM, Andre has moved into India and also has New Caledonia and Fiji under his control, so I'll be facing many situations that you are currently trying to deal with. However, I have not suffered the amount of losses you have to date and my game date is only in AUG/42 so it may be a little easier for me moving forward. Hopefully, once my PBEM picks up again I'll be able to share some common experiences and show some examples of operations and their success/failure.

< Message edited by SqzMyLemon -- 7/8/2015 5:01:37 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Mundy)
Post #: 1003
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 4:15:18 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
I haven't been inclined to post lately.

Figure I'd spare everyone my stupidity.

_____________________________


(in reply to SqzMyLemon)
Post #: 1004
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 4:28:44 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Mundy

I haven't been inclined to post lately.

Figure I'd spare everyone my stupidity.

Don't feel too beat up! You have had some successes where others playing more conventionally (like me) would have avoided contact. War is a game of risks and some work out and some do not. It takes some years of playing to get a gut feel for what you can take as a good risk and what is not worth it. It also takes time to develop the pattern of strategic thinking and supporting ops that others have been berating you for. Lately I have seen you turn back ops just from the fact that your TFs were detected. Your gut was telling you that pushing on would get you slammed. This is called learning.
I think you are coming along just fine!

Also be aware that we each have our own preferences about what should be done and how to go about it. Some of us are so convinced it is the only way that we forget to allow the AAR writer to play his/her own game. This should not be taken personally - it is just evidence that we are into the game so much that we think yours is ours!

Above all, remember that scoldings from experienced players are like those from a parent - they do it because they want you to remember their advice and succeed. Good luck, and please keep us in the loop when you do great things and when you want advice!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Mundy)
Post #: 1005
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 5:18:27 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Mundy

I haven't been inclined to post lately.

Figure I'd spare everyone my stupidity.


Hi Mundy,

I'm sorry you felt that way and if my posting is to blame I offer an apology. I mentioned in CF's AAR that personally I'm hoping you turn things around, but find it frustrating to follow your setbacks at times. It's like BBfanboy is saying, some of us are into your game, wanting to follow and help where we can and see you succeed, but as he says, it is your game and we may not always understand your situation fully.

So again, if I contributed to you feeling 'stupid' I most certainly apologize for doing so. I had hoped my comments would help, not the opposite.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Mundy)
Post #: 1006
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 6:01:00 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
I know you guys mean well.  It's easy to get downtrodden at times.

I've been questioning myself if it's worth continuing.  I'm deciding to stick with it.  I don't want to punish CF for doing well, and he's been a great guy to get to know.  We will have been doing this one for a year at the end of this month.  I've never gone this far into the game before, and I've been getting new toys out of the shipyards.  Independence is enroute to Pearl right now.

I'll check out your AAR, SqzMyLemon.  Vs Chx, right?  I've read a few of them, but it's hard for me to see the big picture in them.  Unless I'm doing it myself, the info doesn't tend to stick in my head.  I've mostly been reading Mandrakes fights, but they do bounce around in an ADHD sort of way.  I miss Canoerebel's fights, and I try to pattern my storytelling after his, being more narrative.

After his ravaging of Brisbane, it looked like Cannonfodder was heading back to Suva.  His battleships and carriers pounded Lord Howe on the way through, and I guessed it was out of spite.  Intel then warned of transports bound for there.  All of one day's notice as it turned out.  Lord Howe fell the day the troops landed.  That's going to make supply/reinforcement to Australia from the US rather interesting.  I'll probably have to route convoys south of New Zealand to Melbourne at this rate. 

KB then proceeded south to the area between Oz and NZ and caught a returning big supply convoy, ravaging it good.

Due to these moves, I have an invasion convoy for Baker Island already outbound from Christmas Is.  One USA infantry division, two USMC armored battalions and one artillery.  Base forces and engineers for there are a day behind them.  One BB is in the invasion force and two more are going to bombard.  Two CVEs will provide some air cover against any potential Nettie raids.  If KB is going to keep screwing around in the south, I should be able to smash and grab Baker and hopefully be out quickly.  I'm using my new assault ships, so I'm hoping they offload quickly.  I lost sight of KB last turn, but the turn before they were halfway between Sydney and NZ.  My invaders are unseen as of yet, but they're only about 2 days out of Xmas.  I will abort if KB doesn't cooperate.  I figure 2-3 days steam at full throttle if he decides to contest, probably losing all his destroyers on the way.  I've had a knack of catching them with my old battleships, but hopefully it won't come to that.  I'd like to relieve him of Baker, as it takes away a search bulge he has heading to the east.  If I can grab this island quickly, I have plenty of planes I can move in.  Some PBYs running from there would be helpful -- Maybe even some recon PB4Ys to scout out the Gilberts.

I'll keep tinkering with the "hit 'em where they ain't" strategy.  Maybe I can get one of the northern Jimas in the Kuriles.  Most look empty except for Paramushiro-jima, which is in the 6,000 range troopwise.  A squadron of fighters is there, too.  That would be a long haul for KB to rescue, and I doubt their fuel would last that long.

I've had a couple convoys unloading base units and supplies at Vava'u.  Netties have been harassing them, but have only hit three or four ships in as many days, including a converted British CLAA.  They've been unsuccessfully obsessed with trying to hit an Omaha CL.  None appear fatal so far, the worst hit are heading to Pago Pago.  I just flipped this island to air level 1 last turn, so now a squadron each of Wildcats and Jugs are CAPping, hopefully ending this.  I think about 150 air support are present now.  This island is probably the most exposed of my network there.  (Vava'u, Niue, Ta'u, Pago Pago and Savaii)  I have fighters and SBDs on all of them.  B-25s and A-20s are also present, along with PBYs.  A pity I didn't think of doing this to the Suva area a year ago, but I guess there's only one way to learn...

A couple days ago my planes in Australia hit a convoy unloading at Buna. Of course, the escorted SBDs (Hellcats) get beaten off by the CAP, but the unescorted Mitchells sail in past the CAP with nearly every one getting a hit. Things work backwards sometimes.

Believe me, my next Allied game will be different.

< Message edited by Mundy -- 7/8/2015 7:07:16 PM >


_____________________________


(in reply to SqzMyLemon)
Post #: 1007
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 7:04:13 PM   
vicberg

 

Posts: 1176
Joined: 4/19/2008
Status: offline
Mundy,

Everyone on CF's AAR is applauding your fighting spirit. CF is about an expert a player as you can get. DBB makes things challenging for the Japanese and CF handles is with ease. Production system is challenging and he's mastered it.

I've played this game (and prior version) for a long time and I still suck at it. One thousand details and many of them buried. I JUST found out that having multiple bases within supply range of an LCU and having more than double required supply helps with replacements.

If you were playing me, you would be doing quite well by now. You are getting a first hand experience for the need to build up bases that you wouldn't think need building up, multiple interlocking bases to prevent one from being easily shut down, keeping your valuable assets away from the front lines and not overestimating allied strength in 1943. Even carrier combat is a chore. Multiple levels of CAP. Zero range cap vs. longer range cap, etc...

Your next game will be very different.


(in reply to Mundy)
Post #: 1008
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 7:32:53 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
Hit them were they ain't is a good strategy, no matter the side, but especially good for the Allies. In 1945 you can hit him anywhere you want most likely if you bring the kitchen sink.


(in reply to vicberg)
Post #: 1009
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 7:52:36 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: Mundy

Due to these moves, I have an invasion convoy for Baker Island already outbound from Christmas Is.  One USA infantry division, two USMC armored battalions and one artillery.  Base forces and engineers for there are a day behind them.  One BB is in the invasion force and two more are going to bombard.  Two CVEs will provide some air cover against any potential Nettie raids. 


Writing on the phone so just a short note. I´ll tell you more tomorrow morning when I´m at the computer.

You can´t land on Baker with a full ID. Its a 6000 SL Atoll. You will massively overstack. All supply will be instantly burned up due to the overstack and you will lose all troops in the shock attack.

Please listen to me this time. You will lose the entire ID and all the other troops too.

(in reply to Mundy)
Post #: 1010
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 8:04:44 PM   
Lowpe


Posts: 22133
Joined: 2/25/2013
Status: offline
He can cherry pick the transports and only invade with some of them? Or just go in with the armor and artillery?

Do you have ships carrying nothing but supply (AK)? Those are always needed for invasions to insure proper supply reaches the troops on the beach.

(in reply to JocMeister)
Post #: 1011
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 8:20:33 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
I'm not typically this bad. This has been a combination of some rash decisions and some outright bad luck. It's not like I'm new to this game. I don't mind facing a very good opponent, as I've learned tons from CF. My allied opponent in my other game is showing me things as well.

03 July 1943

Cannonfodder gets his introduction to the P-47.

quote:

Morning Air attack on TF, near Vava'u at 141,165

Weather in hex: Partial cloud

Raid detected at 72 NM, estimated altitude 9,000 feet.
Estimated time to target is 26 minutes

Japanese aircraft
A6M3a Zero x 37
G3M3 Nell x 12
G4M1 Betty x 16

Allied aircraft
P-40E Warhawk x 17
P-47D2 Thunderbolt x 18

Japanese aircraft losses
A6M3a Zero: 20 destroyed
G3M3 Nell: 5 damaged
G3M3 Nell: 1 destroyed by flak
G4M1 Betty: 10 damaged
G4M1 Betty: 1 destroyed by flak

No Allied losses

Allied Ships
CL St. Louis
CL Detroit, Torpedo hits 2, on fire, heavy damage
xAP William Dunbar, Torpedo hits 2, and is sunk

Aircraft Attacking:
12 x G3M3 Nell launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp
15 x G4M1 Betty launching torpedoes at 200 feet
Naval Attack: 1 x 45cm Type 91 Torp

CAP engaged:
15th FG/45th FS with P-40E Warhawk (0 airborne, 8 on standby, 0 scrambling)
(9 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 9 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 2000 and 15000.
Time for all group planes to reach interception is 16 minutes
348th FG/340th FS with P-47D2 Thunderbolt (0 airborne, 12 on standby, 0 scrambling)
(6 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 10000 , scrambling fighters between 2000 and 4000.
Time for all group planes to reach interception is 33 minutes


I couldn't have hoped for results this good, except to maybe penetrate the escort better. One of my Jug pilots has 4 kills after one day. My transport TFs each have only a few hundred supplies left on them, so I'm pulling them out now. The P-40s at Vava'u will LRCAP the cripples to Pago Pago. I bumped the CAP on the Jugs and Wildcats down to 50 from 80.

KB has vanished. I've moved a VP squadron to Sydney to try and find them. I had kept naval search a bit weak in southern Australia. If I go a few more days without locating them. I'll call off my invasion. They're about half way between Christmas Is and Canton right now and not exactly moving at blazing speed. They're unspotted yet, but the CVE TF next to Canton has been seen. (10/10) I've just kinda noticed how close Suva really is to Baker and the rest of the Gilberts.

_____________________________


(in reply to vicberg)
Post #: 1012
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 9:11:09 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
A judgement call on whether to go ahead with your invasion of Baker. KB could theoretically arrive in time to crush it if indeed your CVE's gave it away. Too bad you didn't choose a more northerly approach to Baker to avoid alerting Canton.

If you go ahead, the suggestion to cherry pick your invasion force may be a good one. Could you not choose a regiment sized segment of your division to go in with the tank and arty to stay within stacking limits? I have heard of people landing full divisions to over stack an atoll, but they also unload a large amount of supply from designated supply only TF's.

If you are two days from landing I would go ahead, anymore than that I'd ask myself if I was feeling lucky...punk.

Good luck if you decide to go.

_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Mundy)
Post #: 1013
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 9:32:08 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: Mundy
Due to these moves, I have an invasion convoy for Baker Island already outbound from Christmas Is.  One USA infantry division, two USMC armored battalions and one artillery.  Base forces and engineers for there are a day behind them.  One BB is in the invasion force and two more are going to bombard.  Two CVEs will provide some air cover against any potential Nettie raids.  If KB is going to keep screwing around in the south, I should be able to smash and grab Baker and hopefully be out quickly.  I'm using my new assault ships, so I'm hoping they offload quickly.  I lost sight of KB last turn, but the turn before they were halfway between Sydney and NZ.  My invaders are unseen as of yet, but they're only about 2 days out of Xmas.  I will abort if KB doesn't cooperate.  I figure 2-3 days steam at full throttle if he decides to contest, probably losing all his destroyers on the way.  I've had a knack of catching them with my old battleships, but hopefully it won't come to that.  I'd like to relieve him of Baker, as it takes away a search bulge he has heading to the east.  If I can grab this island quickly, I have plenty of planes I can move in.  Some PBYs running from there would be helpful -- Maybe even some recon PB4Ys to scout out the Gilberts.

That is WAAAYY too much firepower for Baker. Off the top of my head I'd say you'd be close to 2x the stacking limit with JUST the LCUs to say nothing of the base forces and engineers. Surely SigInt has enlightened you on what the Japanese have defending the island. Would be very surprised if it was more than a naval guard battalion and some support units. The units you allocate to a mission should fit the mission parameters. This invasion package does not.
quote:

ORIGINAL: Mundy
I'll keep tinkering with the "hit 'em where they ain't" strategy.  Maybe I can get one of the northern Jimas in the Kuriles.  Most look empty except for Paramushiro-jima, which is in the 6,000 range troopwise.  A squadron of fighters is there, too.  That would be a long haul for KB to rescue, and I doubt their fuel would last that long.

If you are still thinking about these big ambitious moves when you don't have anywhere close to naval parity then I fear you are missing some lessons you could be learning from this game. And your analysis is just way off...you keep thinking all there is to an invasion is the initial landing. What happens when the KB comes here AFTER you land, smashes all your air bases, then cuts the convoy route? Immediately your units are stranded overseas with no prospect of immediate support unless you throw your navy into a battle you probably shouldn't be fighting.

EDIT: Think about it this way: if you couldn't hold Fiji against a Japanese invasion despite starting level 9 forts and huge amounts of supply, why on earth do you think you can invade the Kuriles and succeed? You couldn't resupply or reinforce Suva so I don't know why you think you could do the same so close to Japan.

If anything I'm close to advocating ABANDONING the "hit 'em where they ain't" strategy. Because if you're leaving a base like Lorde Howe unoccupied you likely have other holes in your defense. The Allies did not turn the tide by LAUNCHING offensives against Japan. They turned the tide by STOPPING Japanese offensives. So far you have yet to do that even on an operational level. All your successes so far have been one day tactical affairs like the Colombo port strike.

< Message edited by Sangeli -- 7/8/2015 10:38:12 PM >

(in reply to Mundy)
Post #: 1014
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 9:37:14 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
I'm holding Canton, in case that wasn't clear.

KB's been spotted, one hex east of Lord Howe. That's about 64 hexes from Baker. How much time would that realistically give me? At 9 hexes per half day, that's about three days before he can get in range. I could start the last leg from Canton to Baker, and if I lose KB, pull them NE to Pearl.

I'll mull it over dinner before sending the turn out. CF's probably in bed anyway.

_____________________________


(in reply to Sangeli)
Post #: 1015
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 9:39:41 PM   
Sangeli


Posts: 1132
Joined: 3/29/2012
From: San Francisco
Status: offline
quote:

ORIGINAL: Mundy
KB's been spotted, one hex east of Lord Howe. That's about 64 hexes from Baker. How much time would that realistically give me? At 9 hexes per half day, that's about three days before he can get in range. I could start the last leg from Canton to Baker, and if I lose KB, pull them NE to Pearl.

Just depends when you got spotted. But it sounds highly unlikely for the KB to get back here. I doubt CF would waste the fuel to defend Baker which is just a small outpost well in front of his actual defensive lines.

(in reply to Mundy)
Post #: 1016
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 10:06:04 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: Sangeli

quote:

ORIGINAL: Mundy
KB's been spotted, one hex east of Lord Howe. That's about 64 hexes from Baker. How much time would that realistically give me? At 9 hexes per half day, that's about three days before he can get in range. I could start the last leg from Canton to Baker, and if I lose KB, pull them NE to Pearl.

Just depends when you got spotted. But it sounds highly unlikely for the KB to get back here. I doubt CF would waste the fuel to defend Baker which is just a small outpost well in front of his actual defensive lines.


I think you can land before KB could/would react. Sangeli's bolded comment is why I would land. If CF does react to an invasion of Baker I think it's a win in terms of a waste of fuel using his CV's. However, that doesn't mean he wouldn't send in a surface TF to mess with your operation. I'd be worried about getting whacked by some Japanese CA's. I'd make sure you have some mines and plenty of submarine coverage, you never know, you could score a hit or two if he does react.

I agree with Sangeli in terms of how will you support this long term, but then why not. Take Baker, leave a token force you are willing to lose and bug out with the rest. If CF comes back and takes it, oh well, if not...you've bagged yourself an atoll. If anything, you'll gain some experience with atoll invasions and get an idea how to move forward. If CF does come back at you, that tells you a lot. If he's willing to commit any kind of force to interdict or retake Baker, he'll do it in other areas too. You may be able to set a trap for him in the future.

I say go, but don't land the entire division. You could also regroup, plan a better force composition and try another time.


< Message edited by SqzMyLemon -- 7/8/2015 11:07:55 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to Sangeli)
Post #: 1017
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 10:20:26 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Mundy

Due to these moves, I have an invasion convoy for Baker Island already outbound from Christmas Is.  One USA infantry division, two USMC armored battalions and one artillery.  Base forces and engineers for there are a day behind them.  One BB is in the invasion force and two more are going to bombard.  Two CVEs will provide some air cover against any potential Nettie raids. 


Writing on the phone so just a short note. I´ll tell you more tomorrow morning when I´m at the computer.

You can´t land on Baker with a full ID. Its a 6000 SL Atoll. You will massively overstack. All supply will be instantly burned up due to the overstack and you will lose all troops in the shock attack.

Please listen to me this time. You will lose the entire ID and all the other troops too.

Without commenting on whether he should or should not proceed, it's important to clear up a technical point here.

The supply penalty for over stacking is (definitely) applied after ground combat. Any supply that was unloaded into the unit(s) from the transports will be available for ground combat.

I am not commenting on whether or not that makes this particular landing a good idea.

_____________________________


(in reply to JocMeister)
Post #: 1018
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 10:34:54 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
quote:

ORIGINAL: witpqs

The supply penalty for over stacking is (definitely) applied after ground combat. Any supply that was unloaded into the unit(s) from the transports will be available for ground combat.


That's a good point and...

I think the greater concern is the disruption caused to your forces if you choose to over stack an atoll invasion more so than the supply issue. The disruption could cause the failure of the assault more than anything else. Also, are you 100% prepped for the target? If I recall you are, is that correct?

I so need a turn in my own game.


< Message edited by SqzMyLemon -- 7/8/2015 11:36:25 PM >


_____________________________

Luck is the residue of design - John Milton

Don't mistake lack of talent for genius - Peter Steele (Type O Negative)

(in reply to witpqs)
Post #: 1019
RE: Too much Iron in my Diet - Mundy vs Cannonfodder - 7/8/2015 11:24:08 PM   
Mundy


Posts: 2869
Joined: 6/26/2002
From: Neenah
Status: offline
04 July 1943

CA Baltimore and CL Mobile showed up in East USA and Panama, respectively. I'm sending both to Cape Town and then to Bombay. I want a decent surface force built up there. I'm toying with the idea of sending two of my old battleships over. As a side note, Nevada is undergoing an upgrade in Sydney and is out several months.

I've pulled the plug on the Baker op. I'm weary of worrying about any plan I kick off and would just as soon wait until I can pull stuff off that I don't have to think twice about. They're going back to Pearl, instead of Xmas Is. I'm not worried about that base, as I have two Army divisions there plus a defense battalion. The transports were sighted three hexes ENE from Canton and I didn't want him to have 3-4 turns warning of this. I'm sure CF could figure out where they were going.

At Vava'u, CF sends a surface group in. I get out fairly lightly.

quote:

Night Time Surface Combat, near Vava'u at 141,165, Range 6,000 Yards

Japanese Ships
CA Aoba
CA Kinugasa, Shell hits 1
CA Furutaka
CA Kako
CL Sendai
CL Natori
DD Kamikaze
DD Hayate
DD Suresushio
DD Kosugiri, Shell hits 1
DD Tadeyame
DD Takakaze

Allied Ships
DD Downes, Shell hits 1
DD Selfridge, Shell hits 2
DD Balch, Shell hits 2, and is sunk
xAP Samuel Adams
xAP Smith Thompson
xAP Thomas Nelson, Shell hits 2, Torpedo hits 1
xAP William C. Claiborne, Shell hits 2, Torpedo hits 2, and is sunk

Reduced sighting due to 0% moonlight
Maximum visibility in Partly Cloudy Conditions and 0% moonlight: 6,000 yards
Range closes to 27,000 yards...
Range closes to 25,000 yards...
Range closes to 23,000 yards...
Range closes to 21,000 yards...
Range closes to 19,000 yards...
Range closes to 17,000 yards...
CONTACT: Allies radar detects Japanese task force at 17,000 yards
Range closes to 15,000 yards...
Range closes to 13,000 yards...
Range closes to 11,000 yards...
CONTACT: Allies radar detects Japanese task force at 11,000 yards
Range closes to 10,000 yards...
Range closes to 9,000 yards...
CONTACT: Allies radar detects Japanese task force at 9,000 yards
Range closes to 8,000 yards...
Range closes to 7,000 yards...
Range closes to 6,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 6,000 yards
CONTACT: Allied lookouts spot Japanese task force at 6,000 yards
DD Balch engages DD Kosugiri at 6,000 yards
DD Selfridge engages DD Kosugiri at 6,000 yards
DD Downes engages DD Kosugiri at 6,000 yards
DD Kosugiri engages xAP Thomas Nelson at 6,000 yards
DD Balch engages CL Sendai at 6,000 yards
DD Balch engages DD Takakaze at 6,000 yards
DD Kosugiri engages DD Balch at 6,000 yards
DD Kosugiri engages DD Selfridge at 6,000 yards
CA Kinugasa engages DD Balch at 6,000 yards
xAP William C. Claiborne sunk by DD Takakaze at 6,000 yards
CL Natori engages DD Balch at 6,000 yards
CL Sendai engages DD Balch at 6,000 yards
DD Takakaze engages DD Selfridge at 6,000 yards
Range closes to 3,000 yards
Magazine explodes on DD Balch
DD Balch sunk by CA Kako at 3,000 yards
DD Takakaze engages DD Downes at 3,000 yards
DD Kosugiri engages xAP Thomas Nelson at 3,000 yards
DD Kosugiri engages xAP Smith Thompson at 3,000 yards
Range closes to 2,000 yards
CA Kako engages DD Selfridge at 2,000 yards
DD Kosugiri engages DD Downes at 2,000 yards
CA Kinugasa engages DD Selfridge at 2,000 yards
CA Aoba engages DD Selfridge at 2,000 yards
CL Natori engages DD Selfridge at 2,000 yards
Range increases to 3,000 yards
CA Kako engages DD Selfridge at 3,000 yards
DD Takakaze engages DD Downes at 3,000 yards
Allied Task Force Manages to Escape
Task forces break off...


He doesn't dare pursue, as he'd get swamped by SBDs and TBFs. As it is, they've vanished anyway. I noticed the Jug production line has started, so I'll be comfortable on that front. They had no droptank capability until July started, too. Now they can escort my naval bombers all the way. (9 hexes)

I'll just sit back and grow carriers on my ranch. Victorious is in the yard for at least three months, getting a massive AA upgrade. 20mms have increased at least fivefold and a bunch of 40mms are also being installed.

Hornet's slowly healing up. It seems slower at Auckland than it did at Gisborne. I have two very aggressive ASW groups patrolling just east of Auckland and they've already beaten the snot out of two subs up there. I think he's hoping to catch Hornet when I finally get her out.

_____________________________


(in reply to SqzMyLemon)
Post #: 1020
Page:   <<   < prev  32 33 [34] 35 36   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Too much Iron in my Diet - Mundy vs Cannonfodder Page: <<   < prev  32 33 [34] 35 36   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.875